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Can We please list broken items


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#1
Quasinerdo

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Hi, I know from scouring different posts that a number of items are broken. I didn't see a specific thread collating all of them though.

 

To help people get good use of rare gems etc or stop wasted slots using broken crap I'd like to create a list of broken items.

 

Perhaps people can list the following:

 

 

Item Name:

Item Type:

Aspect/Ability Broken:

Confirmed or suspected:

 

 

 

If this is useful a "broken ability" thread could also be made.

 

If we can keep this as a list without discussion and red-herrings or other talk that would be appreciated :).



#2
CrimsonN7

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I've seen others here say that the barrier ring is broken, which kinda irked me as I used it pretty often.



#3
veramis

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edit: when people correct things in this list, will just asterisk (*) them and summarize what they say. Things in the list that are questioned I'll leave untouched until someone says its been tested and shown to be wrong. If the OP wants, he can incorporate this list into the OP or into a google doc, if not after a few days I'll add other bugs to this list and make a google doc.

 

A lot of this is going by memory, some of it hearsay, so please correct me if any of this is wrong.

 

Confirmed:

1. Heal on Kill and Heal on Hit stats are able to pick you up from being knocked down if triggered soon after being knocked down. Can have pretty broken synergy with some abilities and a weapon.

*2. Bleed on hit and when being hit stats do nothing. (BeardyMcGoo says bleed on hit applies sundered)

3. Barrier ring doesn't work

4. Static Cage ring approximately doubles duration.

5. Cloak of Shadows, Rally, and Thousand Cuts rings don't apply to any abilities in multiplayer.

6. AoE daggers do not count towards dagger kills or dagger challenge points, and only one needs to be slotted (in the main hand) to gain AoE animation for both hands.

7. Focus stat not applicable in multiplayer.

8. Berserk makes you take 100%/200% more damage and only gives you 10%/20% more damage. If that isn't broken I don't know what is.

9. The Pull of the Abyss effect of Sulevin is about two second duration. This may be intentional but it is different from normal PotA.

10. Crafting one of the original tier 2 reaver armor (I believe dread reaver dragonbreath) will preclude you from crafting dragonblood. They might have ninjafixed this, but if they did, it wasn't implemented a month ago and I had to get my dragonblood from a commendation chest.

11. Assassin can get a level 54 armor from chests, looks like tier 1 armor with 0 armor rating.

12. Upgrading equipment with crafting materials that give stats with decimal numbers can result in rounded up and rounded down final stats. I don't know if fractions are still there or the rounding up and down to whole numbers as displayed is what is used.

 

Suspected:

1. Walking Bomb ring seems to increase damage about 40-50%. Limited testing after wondering why my almost afk necro got some kills.

2. Heard from friend Chain Lightning ring does more damage than it should.

3. Heard on forum some weapons' explode on kill stat (if I recall right) will do damage that is a % of the damage dealt by the killing blow.

4. Heard on forum Staff of the Dynamo 20% more damage if damage not taken within last 5 seconds is not working.

5. Heard on forum Pyre of the Forgotten says it has two upgrade slots but they don't work. (Xhal below says it is working. Did you confirm the HoK with HoK ring removed and without death siphon?)

6. Heard from lots of people that a large percentage of the rings are just messed up, but can't recall which ones. Bioware should really just test and fix all of them.

7. I think I have seen confusion grenade make affected enemies immortal for the duration of the effect.



#4
Xhal

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I have pyre of the forgotten. It indeed has 2 upgrade slots and they do work. I put 8% hok on mine and it works so you can take that one off the list.
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#5
DrKilledbyDeath

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Firestorm ring damage increase doesn't work.

 

That one staff that procs 20 or 25 magic on kill doesn't seem to work.


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#6
akots1

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1. Heal on Kill and Heal on Hit stats are able to pick you up from being knocked down if triggered soon after being knocked down. Can have pretty broken synergy with some abilities and a weapon..

What's broken here? I assumed this is Working as intended.



#7
akots1

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I have pyre of the forgotten. It indeed has 2 upgrade slots and they do work. I put 8% hok on mine and it works so you can take that one off the list.

Indeed. I'm not sure where this myth has originated. Works pretty reliably, no problem.



#8
akots1

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...

3. Heard on forum some weapons' explode on kill stat (if I recall right) will do damage that is a % of the damage dealt by the killing blow. ....

Yes, it does work that way and it is actually a rare case when it matches the description. Again, I'm not sure what is broken here.



#9
Xhal

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Dwarven crusher mace. It says when you kill a mob it explodes for 75% weapon damage but its actually 75% of the killing blows damage. You can test this easily with a templar using wrath and spell purge combo. Stack 1 stunnable mob like a normal venatori melee or archer and 1 unstunnable mob like a brute.

Do the combo. Youll do something like 4000 on the normal ennemy and 3000 on the brute.

On routine while farming mace kills i almost 1 shot a giant or the venatori commander stacking like 10 mobs on them and blowing them up.
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#10
Black Mambo

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Items: Bloodwake(Staff), Staff of Void(Staff, obviously!).

Confirmed Issue: Inventory/Crafting screens show these two staves have 2 mod spaces available for crafting, viz - Grip and Blade. However, while applying mods to them, there is an error which doesn't apply any mods on them save for Runes.

Possible fix: Either allow these staves to be modded or remove those 2 mod spaces entirely.

*Source: Had them both, wasted precious cottons on them both. :angry: Good thing I found a Pyre and Mindchill later. :D

Pyre of Forgotten is CRAFTABLE as already mentioned above, just confirming it again! :)



#11
BeardyMcGoo

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2. Bleed on hit and when being hit stats do nothing

Incorrect, the bleed effect sunders armor. It doesn't do DOT like you would expect something with the name "bleed" to do, but it does do something. Whether or not it's WAI is up for debate.

 

EDIT: I'm only speaking about bleed on hit, though. Bleed on being hit, I have absolutely no idea if it does anything.


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#12
SofaJockey

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Broken item:

  • Item Name: Pot
  • Item Type: Ceramic container
  • Aspect/Ability Broken: The integrity of the vessel (unless a Katari uses a Maul seemingly)
  • Confirmed or suspected: Confirmed.

:P


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#13
Quasinerdo

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Leaping shot Ring: No change to tool-tip damage (Archer)

 

Energy Barrage Ring:

"30% damage bonus"

78% Wpn damage vs 66% damage with no ring.

 

Walking Bomb Ring:

"30% damage bonus"

200%/600% no ring Vs 283%/683% with ring fitted.

 

Suspected:

Flashfire ring (no tooltip change - but I don't have the ability purchased... so that may be why)


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#14
AbyssMessiah

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Possible Ice Armor - sitting in the middle of the Blizzard, will initially have it, both as the visual cue and as bar icon, then it dissapears rather fast - both as visual cue on Necro AND from the bar buff / debuff icons. Unsure if effect is still present or not after it dissapears.

 

If someone can confirm or deny and what exactly is happening, I`d very much appreciate it.


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#15
Kalas Magnus

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What's broken here? I assumed this is Working as intended.

i hope that it is. it is the only way i can play the elementalist.



#16
EVILFLUFFMONSTER

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My necromancer can go down a few times and still get the immortal trophy at the end. Thats not just from self-revives. I should be ashamed I even died lol, but I got snuck up on by mr sneaky spike when I was busy exploding all his friends..

#17
Reptillius

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the exploding weapons thing of the Dwarven Crusher is not actually broken. The Damage your doing is based on your weapon damage. Unless of course your speaking in crit damage numbers. then it sounds like the issue may actually be in the extra damage being an automatic crit as well. It would need further study.  with a walking bomb+virulence combo I've manage to take a quarter to a half of the life out of a stage 5 boss depending on how many enemies are around with a chain explosion of walking bombs in a single shot.

 

As for berserk. I find it hilarious that so many people list it as a broken item.  It does exactly what it tells you it would do.  it's the stupidest ability to use unless you can go through entire matches without being touched or you've made your character so tough your turning 1 damage into 2 or 3 respectively.  it's not broken and one of the most up front things in the game on what it does.

 

Walking bomb is another thing that you have to provide more information for your numbers when you tested it. Because the Necro has different things that actually increase damage as well. For example one increases her damage when something else dies near you. a 10% gain for it having equal or less life than you. And another that gives a 2% increase for each 10% life it's missing.  This all can add up to a lot of extra damage if the situations apply.



#18
Minuos

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Leaping shot Ring: No change to tool-tip damage (Archer)

 

I tested this in-game and it's definitely non-functional. Hoped to make my Hunter's shotgun stronger. Disappointment ensued.


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#19
Puffy9999

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Geez- When you look at this list it makes you wonder why and how this got released.


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#20
Jugger nuggss

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Wouldn't it just be easier to say 'all of them'?
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#21
TMB903

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Wouldn't it just be easier to say 'all of them'?

Oh don't be so dramatic. It's more like...90%.
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#22
coldflame

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After reading all the previous posts, I want to post about something broken that hasn't been reported.

 

 

 

Item Name: DAIMP/DAMP

 

Item Type: Multiplayer gaming experience

 

Aspect/Ability Broken: Everything

 

Confirmed or suspected: You be the judge

 

 

:whistle:


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#23
Jugger nuggss

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Oh don't be so dramatic. It's more like...90%.

 

Reported

 

After reading all the previous posts, I want to post about something broken that hasn't been reported.
 
 
 
Item Name: DAIMP/DAMP
 
Item Type: Multiplayer gaming experience
 
Aspect/Ability Broken: Everything
 
Confirmed or suspected: You be the judge
 
 
:whistle:


Reported

#24
Rolenka

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Disruption Field ring lowers duration by 30%, rather than extending it. Tooltip changes from 10s to 13s, but actual time changes from 10s to 7s.

Equipping a second identical ring has no effect. (Still says 13s and works for 7s)
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#25
Sulaco_7

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Dwarven crusher mace. It says when you kill a mob it explodes for 75% weapon damage but its actually 75% of the killing blows damage. You can test this easily with a templar using wrath and spell purge combo. Stack 1 stunnable mob like a normal venatori melee or archer and 1 unstunnable mob like a brute.

Do the combo. Youll do something like 4000 on the normal ennemy and 3000 on the brute.

On routine while farming mace kills i almost 1 shot a giant or the venatori commander stacking like 10 mobs on them and blowing them up.

 

Trespanner's bow also explodes for 75% ability damage, making it one of the best bows in the game.

 

Do only these two weapons have this ability?

 

Are there any others (like daggers)?... would be awesome if I could twin fangs for a 3-4k aoe explosion.


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