Disruption Field ring lowers duration by 30%, rather than extending it. Tooltip changes from 10s to 13s, but actual time changes from 10s to 7s.
I've counted the seconds on a DF Ring. Did you upgrade to Stasis Lock? Because DF (unupgraded) lasts the full 13 seconds for me. I have not tested Stasis lock, but suspect it'll last around 7 seconds.
You forget that Stasis Lock upgrade drops the time down from 10s to 5s.
@Berserk:
Fully functional. Useful? Depends if you want to troll.
SC ring adds about 70% of base duration.
HoK animation is an animation cancel. Nothing really broken given everything else that's an activate-able animation cancel will break the knockdown animation too. Hint: Healing potions too. So's combat roll. Leaping shot, etc.
Not that there aren't broken things, there's plenty of that, but a lot of stuff perceived to be broken is not. Fixing's people's perceptions ad-hoc is better suited for a reference. . . like the list of rings thread that shows functionality.





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