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Mass Effect 4 PC Concerns After Cheap DAI Console Port To PC


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#26
L. Han

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Controls were absolutely hideous in DA:I. Hopefully they step up their game because the PC market isn't really going to grow as they wanted if they continue to fumble about.



#27
von uber

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It really shows up when installing HD mods for ME3, where the modders haven't got around to correcting the frankly awful ME3 textures:

 

zFehDqx.jpg

 

What is even more irritating is that these high res textures would exist as part of the development process, so there was no reason for Bioware not to release them with the PC version.

It's a bit like what happened with Skyrim, the game release had terrible textures, but at least Bethesda eventually released their own high res pack.



#28
Johnsen1972

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I fear that the story will lose when they make ME3 too big. Like it did in DAI.... Please dont make a cheap copy of Skyrim, I just want a good ME game.



#29
Lee T

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All three are obvious console-ports.


The Mass Effect serie was a console series, the first was an Xbox exclusive. Of course it was "obvious" it's not as if they tried to hide it or convince people otherwise.

I understand why PC player are irate about DAI (Made on PC for PC, yeah right) but Mass Effect, come on.
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#30
ForgottenWarrior

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Im sure ME4 will be the same cover-based shooter, so there shouldn't be any problems with keyboard and mouse setup. Though, it will be inferior to gamepad in any case. Less difference than DAI, but still.

You have to understand that PC will always be a second grade platform for developers than consoles. And because of that, PC version will always be "a cheap console port". That's the video games market law.
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#31
Johnsen1972

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yeah looks like. Im not preordering ME4. I wait till the ultimate edition comes out.



#32
von uber

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You have to understand that PC will always be a second grade platform for developers than consoles. And because of that, PC version will always be "a cheap console port". That's the video games market law.


Not all developers, not by a long shot.
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#33
Farangbaa

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Not all developers, not by a long shot.


NBA2K15 (it doesn't get any more console) on PC allows you to choose an active screen in the game.

I know only-for-pc games, by boatloads, that don't allow you to do this. So you're stuck messing about with the primary screen setting in windows.

That's PC optimisation ;) :P :P
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#34
InterrogationBear

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yeah looks like. Im not preordering ME4. I wait till the ultimate edition comes out.

Don't hold your breath. EA doesn't do Ultimate/Complete Editions.



#35
Johnsen1972

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Don't hold your breath. EA doesn't do Ultimate/Complete Editions.

 

?



#36
Pheabus2009

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Considering the game's shooter nature, I'm less worried about PC controls.

Currently my 2 concerns for the next ME game:

1. Will there still be tons of filler quests in SP?

2. Will the MP be region-locked again?



#37
Navasha

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There is nothing wrong with a console port, IF it is done correctly.   Bioware outsourced its PC port for ME1.   I think they should do so again in the future for all of their games as well.    I think it was Demisurge, or something like that I see come up when ME1 starts.    They did an absolutely great job.  

 

Bioware doesn't seem to have the same desire to do a port correctly.   Clearly they decided many of the most basic control features weren't noteworthy in DA:I.    The PC UI, is DA:I's one major negative point for that game for me. 


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#38
goishen

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Damn surprised no one has brought up her face, saying that it was gold and white.



#39
pdusen

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I doubt that any feature in game development is what any of us would consider *cheap*.



#40
L. Han

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I'm not really worried.

Mostly because ME is a shooter at heart and Frostbite 3 is a shooter engine.

Not saying ME is not an RPG btw, also not looking to discuss whether it is an RPG or not. But it's undeniably a shooter at heart, and it was without a doubt much more difficult to create a DA type RPG in Frostbite than it will be to make an ME type RPG.

This goes for both PC and console

Besides, aren't we way passed the 'Inquisition is unplayable with mouse and keyboard'-fase? It takes a while to get used to, that's it. It's not even bad.

 

So is Unreal Engine. Some of its highlights are shooters or action-rpgs.



#41
Allison_Lightning

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I have faith that there will be more dialogue and choice, with exploration and all the good things I've come to associate with the Mass Effect universe, regardless what graphics I have to set it to. Mass Effect: Next (we aren't guaranteed it'll be called four but at least it's coming unlike a never announced new Fallout) will be a collector's edition pre-order for me.

 

I think the Mass Effect series is a different matter to the Dragon Age series. For one, the tactical manner was approached differently for each series and the shooter elements were balanced precisely so- even adding a narrative mode for those who are terrible at shooters. Mass Effect has always had companions that feel much closer bound- it's essentially a case of the more detached someone is to a series the bigger the flaws will become. A lot of people weren't attached to the Dragon Age series in the same way. Mass Effect's RPG elements were zeroed in on the characters and that personal attachment, which, going by what happened in Inquisition will at least be improved.

 

The next Mass Effect game has to create a character and have the same import mechanics onwards. The whole reason Mass Effect is so incredibly popular is that sense you've created a character and have continued this journey alongside them. I don't think it'll keep the same appeal if it went to the one main character per game. People didn't skip or wait for games because they wanted to continue their journey with Shepard and if they want Mass Effect to be a viable franchise, they'll make sure two to three games in each cycle have the same protagonist imported through. That is one of Mass Effect's biggest draws as an RPG. 

 

I hope they'll learn from Inquisition's mistakes and make sure critical failures, like as the OP said, with NVIDIA cards or the game going insane in the resource department, besides the whole crash because Origin and Windows are bickering as to what is in control of the game. The beta testing phase should have been long since passed and that's reprehensible. My younger brother saved up like mad to but the game for 360, he hasn't been able to use the internet to import his world state so he doesn't know about all the problems for that platform. In the past generation, there were issues with PS3 versions- Bioware needs to stop allowing severe issues through. Bugs are a part of gaming but no platform should be unstable.   



#42
saladinbob

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You guys don't have an Xbox 360 controller lying around to plug into your PC?

 

Why should we? How would a console user like it if they had to buy a mouse to operate the game? The worst thing about Inquisition was the lies told about it. They explicitly said the PC version would be built with the PC in mind but it was apparent from the outset that it wasn't. Hell, most of us couldn't even get past the first cut scene and this is the kind of thing they don't notice?

 

ME3 might have been a console port and the spacebar spamming might have been a pain in the arse but the game is by and large playable with a M+KB. DA:I isn't by any stretch of the imagination and Bioware have still failed to resolve the issue. So going back to the question of pre-ordering, I got burnt on DA2, I got burnt with ME3's ending and I got roasted alive with DA:I. Bioware have burnt me too may times when it comes to pre-ordering.

 

You shouldn't have lied to us about DA:I because the moment you did that you lost any and all of my respect for you as a reputable company. Want my money Bioware? Make me a PC game not a console port. Prove to me you are willing to take my platform seriously and then and only then will you get any money out of me.


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#43
Johnsen1972

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Why should we? How would a console user like it if they had to buy a mouse to operate the game? The worst thing about Inquisition was the lies told about it. They explicitly said the PC version would be built with the PC in mind but it was apparent from the outset that it wasn't. Hell, most of us couldn't even get past the first cut scene and this is the kind of thing they don't notice?

 

ME3 might have been a console port and the spacebar spamming might have been a pain in the arse but the game is by and large playable with a M+KB. DA:I isn't by any stretch of the imagination and Bioware have still failed to resolve the issue. So going back to the question of pre-ordering, I got burnt on DA2, I got burnt with ME3's ending and I got roasted alive with DA:I. Bioware have burnt me too may times when it comes to pre-ordering.

 

You shouldn't have lied to us about DA:I because the moment you did that you lost any and all of my respect for you as a reputable company. Want my money Bioware? Make me a PC game not a console port. Prove to me you are willing to take my platform seriously and then and only then will you get any money out of me.

exactly my issues



#44
katamuro

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Yeah I was disappointed with how flawed the game was, and not just in the controls. There were mountains of issues ranging from improper camera placement(I often found myself staring at a wall or something that was in between the camera and the character in cutscenes) to various sound issues. 

And what is with bioware and trying to simplify? they simplified hell of a lot of things from ME1 to ME2 when there was only a need to adjust them both in controls and in the game itself, then in DAI they simplified the whole class issue, cant distribute points on my own anymore with the skill trees basically replacing everything else. Really what the hell bioware?



#45
goishen

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They weren't trying to simplify anything.  They just had a new engine.  New engine, whole new ballgame.


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#46
katamuro

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Well the engine in ME2 was basically just a tweaked version of the one in ME1. And the whole class and attribute point system is not a feature of the engine.



#47
saladinbob

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Yeah I was disappointed with how flawed the game was, and not just in the controls. There were mountains of issues ranging from improper camera placement(I often found myself staring at a wall or something that was in between the camera and the character in cutscenes) to various sound issues. 

And what is with bioware and trying to simplify? they simplified hell of a lot of things from ME1 to ME2 when there was only a need to adjust them both in controls and in the game itself, then in DAI they simplified the whole class issue, cant distribute points on my own anymore with the skill trees basically replacing everything else. Really what the hell bioware?

 

I actually think the changes made between ME1 and ME2 where sensible. The game didn't benefit in any meaningful way by having a bazillion different armours all looking the same save for their colour and allowed the introduction of the iconic N7 armour. Incorporating Charm and Intimidate in to choices you make within the game made far more sense, as did getting rid of weapons training - you're a solider (or whatever), it goes without saying you're trained in a variety of weaponry. It streamlined things rather than dumb them down as DA2/DAI did to DAO.


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#48
Drone223

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Incorporating Charm and Intimidate in to choices you make within the game made far more sense.

ME3 handled it much better than ME2 since in ME2 you to be either all paragon or all renegade in order to pass loyalty cheeks, in ME3 you got reputation point regardless of what dialogue options you pick and it unlocks both charm and intimidate options. That being said they should ditch the morality system in the next game.

#49
katamuro

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Changes to ME2 was more than streamlining. No mods at all, much more limited skill tree. ripped out the whole exploration part and replaced it with the hugely boring scanning thing. You have to admit driving around in Mako was more tun than scanning. 

And while sure DA2 was a bit of a simplification DAI went way too far, the whole skill tree/attribute point thing is just bad. 

Yes ME1 suffered from inventory overload, most of the stuff was basically the same with incremental increase in values, but all they really needed to do was to get better design for various weapons and armour, cut down the mods to a manageable level and streamline the skill tree. Which they did by the ME3 time. Anyway, I loved the feel of the combat in ME2, in ME1 it quite often became frustrating especially with the whole automatic wall sticking thing and sniper rifles that were basically useless until mid game. 



#50
Johnsen1972

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Lets hope the Mass Effect team saw the big thread (PC Community Concerns) in the DAI Forums. 

 

It has more then 1 million views!

The PC Community is big, please Bioware dont screw it up! 

 

http://forum.bioware...unity-concerns/