This.
And something other than standing there like a petulant child. Whether asking her to leave or remarking on her own childishness.
She's only redecorating geeez lol ![]()
This.
And something other than standing there like a petulant child. Whether asking her to leave or remarking on her own childishness.
She's only redecorating geeez lol ![]()
She's only redecorating geeez lol
Honestly even if I only had a "Well enjoy this is the most influence you'll ever have over the Inquisition my dear." before walking away without the whole frustration animation I'd been fine with it.
But as it is meh.
She's an interesting character IMO. She can be obnoxious, arrogant and is clearly power-hungry, but on the other hand she has noble goals and is at times compassionate (as exemplified by the OP's post as well as certain other moments).
Inquisitor: "Vivienne, you stand accused of purposely annoying me.. I hereby sentence you to tranquility"
Viv: "Have you gone complete insane!"
Inquisitor: "It's all part of the Game my dear.. you really should have thought of the consequences your actions might have... Hahaha!"
Yeah i'm just joking. Though I do wish that we could have the option to slowly change her personality in some way throughout the game.
I hated my inqusitiors reaction to whole moving furniture was either cry or nothing about it. lol
Really. You couldn't even do meh properly. The Inquisitor can start apathetic but at the end is reduced to petulance. If we could've kept that apathy up the whole time it'd been fine. But noooooo.
This.
And something other than standing there like a petulant child. Whether asking her to leave or remarking on her own childishness. Being told to run along adn then having my character meekly do that like he/she's been outplayed is absurd.
Exactly. That's precisely what I meant about player agency. The writers are forcing a reaction from me that is the very antithesis of how I would want my character to react in that situation. When that happens, it's jarring and it takes you out of the whole role playing element of the game.
The problem is that the writers want to show how she's a master manipulator, but they don't have the time or skill to actual demonstrate her manipulation abilities, so they just take away your agency to show off "look how she showed you! she's such a master manipulator!" nonsense.
My canon inquisitor's reaction would have probably been something along the lines of "if rearranging furniture to 'test my limits' is the best use of time you can think of amidst this threat, perhaps your presence here is irrelevant. I think it's time for you to move on."
But player agency seems to be increasingly sacrificed at the expense of shoving characters down our throats.
Or be able to actually fourm a good arrugment against her instead of the lol well the dales never had any Templars, and they did just fine untill the humans invaded. My reactions to that arrugment was a face plams.
That was brought up when it was addressed that the Dalish didn't limit the number of mages when they had their own kingdom, and that it's likely that the reason some clans, like Minaeve's, might be limiting the number of their mages is because of the issue of templars, as Merrill explained that they are a threat to the clans and are part of the reason why the Dalish are nomadic.
Really. You couldn't even do meh properly. The Inquisitor can start apathetic but at the end is reduced to petulance. If we could've kept that apathy up the whole time it'd been fine. But noooooo.
Really. You couldn't even do meh properly. The Inquisitor can start apathetic but at the end is reduced to petulance. If we could've kept that apathy up the whole time it'd been fine. But noooooo.
You people have no fashion sense ![]()
Calm down Lobe I am just pissed my argument was lol well we never had any in the dales. I wished we could have had a better arugments against the circle system in place.That was brought up when it was addressed that the Dalish didn't limit the number of mages when they had their own kingdom, and that it's likely that the reason some clans, like Minaeve's, might be limiting the number of their mages is because of the issue of templars, as Merrill explained that they are a threat to the clans and are part of the reason why the Dalish are nomadic.
Calm down Lobe I am just pissed my argument was lol well we never had any in the dales. I wished we could have had a better arugments against the circle system in place.
Don't worry, I wasn't angry. ![]()
Frankly, I think the reason for the "three mage" limit with some clans was to invalidate the Dalish as an alternative to the Chantry controlled Circles, given that the reason why mages moved between clans in the previous game was due to magic dying out among the Dalish, as Merrill's codex reads: "As each generation passes, magic becomes more rare among the Dalish. As the gift dies out, talented children are moved between clans so that every Keeper has a successor, and no clan is in danger of being left without guidance."
It would also explain why it's brought up by characters who support mage control, since it's mentioned by Minaeve, Vivienne, and Iron Bull. Therefore, I don't think the developers intended to give us the opportunity to make arguments against the Circles, but instead wanted to persuade us to support the Circles.
Don't worry, I wasn't angry.
Frankly, I think the reason for the "three mage" limit with some clans was to invalidate the Dalish as an alternative to the Chantry controlled Circles, given that the reason why mages moved between clans in the previous game was due to magic dying out among the Dalish, as Merrill's codex reads: "As each generation passes, magic becomes more rare among the Dalish. As the gift dies out, talented children are moved between clans so that every Keeper has a successor, and no clan is in danger of being left without guidance."
It would also explain why it's brought up by characters who support mage control, since it's mentioned by Minaeve, Vivienne, and Iron Bull. Therefore, I don't think the developers intended to give us the opportunity to make arguments against the Circles, but instead wanted to persuade us to support the Circles.
Then why the heck would they let us support Leliana for Divine. Honestly, I've been dubious on the three-mage limit. The Dalish are such a disparate culture that it seems unlikely that they would universally hold so strongly to such a rule.
Then why the heck would they let us support Leliana for Divine. Honestly, I've been dubious on the three-mage limit. The Dalish are such a disparate culture that it seems unlikely that they would universally hold so strongly to such a rule.
I'm addressing this because Gaider complained (when Dragon Age II was released) that he felt that people sided with mages "by default".
Yeah this is true, because yeah we don't want to kill innocent mages for one mans crime.I'm addressing this because Gaider complained (when Dragon Age II was released) that he felt that people sided with mages "by default".
Heck, I really doubt the three Mage rule was put in place until DA:I, I mean we had four or mages in the clan in da:O eat.
True. Aneirin was allowed to join Zathrian's clan at a young age, and no one forced him out; he was treated well and even taught elven magic. Even though he ended up voluntarily leaving many years later (because he said he preferred being out among nature), he admits that he follows the clan because he feels indebted to them. Considering that Elora was a halla herder and not the Second, it also implies that there is supposed to be yet another mage among the clan who would occupy the position of Second.
Merrill's dialogue also mentions that any child with magical ability is apprenticed to the Keeper, not simply two; she also expresses confusion at the Andrastian treatment of mages, since the People utilize magic, rather than discard it.
Heck, I really doubt the three Mage rule was put in place until DA:I, I mean we had four or mages in the clan in da:O.
Is it confirmed that the 'three mage rule' is universal across Dalish clans? It seems implausible to me that such a highly diversified and adaptable culture would have such a universal law in place, particularly seeing as these clans all live in different social, political, economic and ecological contexts, each of which may affect the level of need for mages (or the level of need for constraints in mage numbers).
I'm addressing this because Gaider complained (when Dragon Age II was released) that he felt that people sided with mages "by default".
Yeah, well then the writers should have made the templars not look like a group of overzealous abusers lead by an insane prison warden, then. Inquisition was a better at treating both sides as having merits and faults, but that's only because they made Fiona inexplicable stupid.
Yeah, well then the writers should have made the templars not look like a group of overzealous abusers lead by an insane prison warden, then. Inquisition was a better at treating both sides as having merits and faults, but that's only because they made Fiona inexplicable stupid.
Nah, Barris ![]()
And something other than standing there like a petulant child. Whether asking her to leave or remarking on her own childishness. Being told to run along adn then having my character meekly do that like he/she's been outplayed is absurd.
I would have officially declared her the Inquisition's interior decorator. Bonus points if we could have had that arranged to be her title announced at the ball.
Nah, Barris
You mean Ser" Way Better Than Fiona" Barris, right.
I would have officially declared her the Inquisition's interior decorator. Bonus points if we could have had that arranged to be her title announced at the ball.