The overall flavor of this post is going to be negative, so I'm going to start out with some positives:
-The graphics and animations are stunning (except for the frame rate in cinematics, not sure what's going on there), you're graphics team have outdone themselves here both on up close detail and backgrounds, really well done guys.
-The music is also really well done. It's just the right music at just the right volume and intensity to bring the setting to life without being distracting.
-The story so far (just over an hour in) feels like a logical continuation of the Dragon Age story and it is gripping.
-I'm very excited to manage my inquisition, and see it grow into it's own faction to both save and dominate the world.
Now for why I'm putting it on ice:
As a PC player, it probably won't surprise you to hear me say that the controls are awkward as hell. I'm constantly fighting with the interface to get my characters to do what I want them to do. It's to the point that it makes the game so infuriating to control that it prevents me from enjoying what otherwise looks like a masterpiece. Here's a lit of issues:
-The requirement to button hold/mash to get my character to actually attack. In Origins, I could set targets for my characters, and they would attack their targets until given a new order, or the target died. Once the target died, each character would pick a new target without being told to. This made the battles flow more smoothly, and didn't feel like it was dumbing down the game because there was enough going on that characters needed fairly regular management anyways. While this was largely the case in DA2, I did notice that characters needed frequent reminders to keep fighting, which they never needed in DAO. Now, in DAI, not only do they need to be constantly told to attack, I've found that melee characters even to be directly told to close to hand to hand. I've had melee characters assigned a target a short distance away, told them to attack, and they just stand there swinging at nothing, but facing the target.
-The camera...I shouldn't have to tell you what you did wrong here...but if that were the case, you wouldn't have done it. Here goes. This 2 mode camera is utter junk. It adds complexity without adding function. There is nothing that I can do in either mode that I couldn't do in Origins. This tactical cam/regular cam thing doesn't enhance the gaming experience, it gets in the way of the gaming experience.
-Final note on the camera, there is no reason why the camera should be forced to zoom in up to point blank in tight spaces. In DAO, the camera stayed zoomed out to a reasonable distance, black filler filled the gaps between hallways and such, and it worked. It isn't offensively ugly to have black space and it doesn't look unprofessional, but forcing the camera to zoom in so close that I can't see what's happening makes the game unplayable.
-Now for the minimap in the corner of the screen. Why did terrain details get taken out of this? I found those to be very useful, especially in a game series that is plagued with invisible barriers. I see no benefit to a minimap that doesn't have any map details. Please fix that.
-Tactics: Really? Spell on/off is all I get for tactics now? The tactics system from before worked, it's one of the few things I'll even say was better in DA2 than DAO! Why did you take that out of the game? Please bring it back.
-And finally, the money. You got it right the first time, why did you screw that up? I've heard the excuse "the inquisition doesn't deal in anything less that gold", ok, so then why did the price of elfroot inflate by 1000000%? (yeah, you read that right, a million percent. I've heard of hyper inflation, but...**** man!)
So, to wrap up, what I find most frustrating about the problems in Dragon Age: Inquisition is that they are all things that have been done right in a previous version of Dragon Age. Looking around the forums though, I see I'm not the only one making these complaints, and I'm hopeful that if I try again in a few months, some of these things will be fixed.





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