Three?Hardly mindreading. Then educate me. Here's your chance to get me to like the game, which shouldn't be hard since I liked the first three.
As it happens, I didn't like DA2 at all. Its controls frustrated me as much as DAI seems to frustrate you (which makes sense, given that DA2 actually did lack a Tac Cam.
I cannot defend the Tac Cam outside combat. The lack of interacting at range breaks it irredeemably.Looting, I usually start too far away and then end up too close to see the little spot to click on and have to reposition again AND/OR change the camera angle. This is even harder with loot hidden away in odd locations. What am I doing wrong?
I would recommend not using it for looting.
Nothing. As I said, manual camera control is a good thing.As I move around the map and change terrain heights, I have to constantly change the camera angle to see where I am going - even with the camera locked/tracking. I won't even start with using ladders or jumping down about camera angles. Sometimes it is simply impossible and I have to climb a hill or go up/down a ladder blind. What am I doing wrong?
Again, outside of combat the Tac Cam is a liability, particularly given its inability to look up. But since the Action Cam can look up, I fail to see the problem.
And if you need to look ahead over a hill (something the Action Cam can't do), just detach it and use the Tac Cam to scout ahead. I use the Tac Cam almost exclusively at a low angle so it can look ahead.
Nothing. How else would you expect to be able to look around inside an enclosed space? Particularly given that the level design often features multiple layers - if you could zoom out and look down (like DAO) not only would the ceilings nees to disappear, but so would all floors and objects above you, but not ceilings below you.When I enter enclosed spaces I have to reposition the camera a lot to see anything around me. What am I doing wrong?
That would be exceedingly difficult to design. The DAO design (which was basically the NWN design) only worked because the paths never crossed over each other and there wasn't much topography (which precludes an open world - the topography is necessary to disguise the limited draw distance).
Again, nothing. That's why I recommend using the Tac Cam all the time in combat.When I enter combat anything other than "tactical combat mode" for a camera is impossible after the first swing unless you pause the game, reorient you and the camera, reissue commands, and unpause for the next two seconds of combat until you have to pause again and repeat the process. What am I doing wrong?
Sometimes the camera, even with it locked in position, zooms in and out on me. This makes looting and movement even more complicated. What am I doing wrong?
You're forgetting that the camera can't pass through the terrain (for reasons I explained above).
You're treating the camera like a top-down camera rather than a free-roaming camera.I see an enemy in the distance, shift to 2D camera mode to attack, pull the camera back as far as I can, and start. Soon I am the only one attacking and have to hunt all over the map with the camera for allies and then again for enemies and reassign them (at least in 2D mode they will continue to attack on their own as will I for a single target, which is better than the other camera mode). What am I doing wrong?
It also sounds like you need to investigate your Tactics settings.
It also sounds like you're expecting specific behaviour from your party members even when you're not micromanaging them. If you want them to do something in particular, you need to play them all. It's a party-based game; play the whole party.





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