The cannon was successful commercially and a company was created with that name
Or maybe missiles serve as scaled versions to be used for ground operations. Thanix cannons require eezo engines while missiles don't.
The cannon was successful commercially and a company was created with that name
The cannon was successful commercially and a company was created with that name
Or maybe missiles serve as scaled versions to be used for ground operations. Thanix cannons require eezo engines while missiles don't.
The point is it uses magneto-hydro-dynamics to fire a stream of extremely hot high density metal (almost a plasma) at the target with tremendous velocity (nearly light speed). The intense heat overcomes the cooling capabilities of the target ship almost immediately and slices right through them. This was the fundamental principle in Reaper weapon technology - it is why Reaper weapons are so horribly effective.
Alliance ships use missiles and mass accelerator cannons - effectively firing a slug at the target, making Isaac Newton the deadliest SOB in space. Reaper barriers are impervious to normal ship to ship type of mass accelerator fire. In fact, it took one seriously huge planetary based mass accelerator weapon to kill the Reaper we boarded in Mass Effect 2. Keep in mind, while that round did kill the Reaper, it mostly bounced off of the Reaper and left the Great Rift on the planet Klendagon
As far as we know, in all of the cycles, we were the first to use weapons based off of the Reapers own technology.
But, that got hand waved. We got a missile, which could at best work like an IED used in Iraq. They use a shaped charge to compress and melt copper which gets so hot that it can literally melt through steel several inches thick. These explosively formed projectiles can kill everyone in a tank practically instantly - even in today's most modern and high tech tanks. While effective, they are a one show deal, whereas the Thanix can fire repeatedly and for much larger durations.
I'm not saying that missiles are superior. They are not. What I'm saying is that perhaps they are 1.) cheaper to make 2.) easier to transport 3.) do not require large eezo engines which cause quite a bit of damage when blown up ![]()
Ya ya, but for 1), they are not of the same principles of operation and 2) do not look as cool and 3) missile guidance can be affected by Reapers, whereas a beam simply is physics in motion with no guidance.
What makes thanix cannons so effective is the thermal component. Even if kinetic barriers stop the slug, the heat gets through, as barriers don't stop thermal energy.
No, I don't know wtf a "thanix missile" is.
Missiles also have a greater range. I think directed energy weapons in the ME universe seem to be mainly point defense lasers like the GARDIAN. Missiles provide greater range and easier to make given the tech base.
Now if you could mount laser warheads on a bunch of missiles and fire enough of them to saturate a Reaper's defenses...
What makes thanix cannons so effective is the thermal component. Even if kinetic barriers stop the slug, the heat gets through, as barriers don't stop thermal energy.
No, I don't know wtf a "thanix missile" is.
Missiles also have a greater range. I think directed energy weapons in the ME universe seem to be mainly point defense lasers like the GARDIAN. Missiles provide greater range and easier to make given the tech base.
Now if you could mount laser warheads on a bunch of missiles and fire enough of them to saturate a Reaper's defenses...
At the beginning of ME2, the Collector cruiser was pretty far away from the Normandy. Its hard to tell distances though. In ME1 Sovereign was pretty much shooting point blank and the Citadel Defense Forces.
Missiles are easy to intercept - look at any modern Navy. All of them have a Phalanx system or equivalent. The principle of operation is to make the missile impact into the projectiles that you throw at it as it approaches you. Air pfriction plays a pretty decent part in it too, but if you had enough projectiles it would not matter even in space.
Why did the devs change the Thanix? Hard to say. Its like asking why the terrible writing for the endings. Perhaps it was to force us having to use Reaper tech in order to defeat the Reapers, which is kind of like throwing a nuclear hand grenade at your enemy. MADness
I hope they start to get this stuff right. Some of the players have some pretty heavy duty backgrounds in the sciences. I don't like seeing fundamental principles hand waived in order to force doom and gloom down my throat.