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CAN SOMEONE EXPLAIN THIS TO ME?!


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#26
The Arbiter

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Another question for the OP:  How did the Prothean VI know that the Citadel had been moved to Earth?

I have no idea... this is why I made this thread in the first place



#27
The Arbiter

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It would have been epic .. a final suicide mission in the Citadel just like in ME2 every squad member from 1 and 2 holding the line regaining control of the crucible or protecting it while it docks in the middle of a big firefight between c-sec and indoctrinated people



#28
ForgottenWarrior

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Welcome to the "Butthurt" club, bro.

#29
TMA LIVE

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I think either the Citadel used thrusters, if they exist under the back claws, or most likely a millions of Reapers grabbed on to it, and managed to push it.

 

The odd thing is, the Citadel seems to be moving when you see it arrive at Earth. Maybe the Catalyst has some way of moving the Citadel?



#30
The Arbiter

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I think either the Citadel used thrusters, if they exist under the back claws, or most likely a millions of Reapers grabbed on to it, and managed to push it.

 

The odd thing is, the Citadel seems to be moving when you see it arrive at Earth. Maybe the Catalyst has some way of moving the Citadel?

Yah but either way we go back to our arguments above. TIM indoctrinating the council - csec members radioing help to shepard - hacket accidentaly docked the crucible thinking it was safe inside - TIM gaining control of the crucible - Shepard organizes another suicide mission this time all squad mates from ME 1and 2 - final epic battle in the citadel between indoctrinated soldiers and pockets of resistance joining you - choosing your ending wherein everyone wants pure destroy if you choose synthesis you might be forced to kill half of your sauadmates who disagrees with you... missed opportunity. I finished ME3 5 days ago and had my head turning lots of questions



#31
The Arbiter

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Welcome to the "Butthurt" club, bro.

More like confused club



#32
DanishGambit

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That's why it made sense to me that the Keepers did it.

 

After TIM stole the data on Thessia the Reapers could see all the data by spying on TIM via indoctrination. After being aware of the plan they alerted the Keepers to take control of the Citadel and move it away. Since the Keepers have access to all the stations systems it would be easy for them to pull off. 

 

Even if security became aware the Keepers could simply retreat to areas of the Citadel that the other races didn't have access to. Any captured Keepers could not be stopped either because they're rigged to blow when tampered with. I'm guessing that's what happened to that dead Krogan you can see in the Shadow Broker's surveillance files. 



#33
The Arbiter

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That's why it made sense to me that the Keepers did it.

 

After TIM stole the data on Thessia the Reapers could see all the data by spying on TIM via indoctrination. After being aware of the plan they alerted the Keepers to take control of the Citadel and move it away. Since the Keepers have access to all the stations systems it would be easy for them to pull off. 

 

Even if security became aware the Keepers could simply retreat to areas of the Citadel that the other races didn't have access to. Any captured Keepers could not be stopped either because they're rigged to blow when tampered with. I'm guessing that's what happened to that dead Krogan you can see in the Shadow Broker's surveillance files. 

Okay... so everyone was trapped? No major battles and everyone died when Shep activated the crucible? No attempts of escape? No distress calls? What about the moment the arms opened?



#34
DanishGambit

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Okay... so everyone was trapped? No major battles and everyone died when Shep activated the crucible? No attempts of escape? No distress calls? What about the moment the arms opened?

I figured they were just trapped in there while the station went on some kind of red alert. Civilians might have been killed by indoctrinated forces or something but I don't really know. The crucible only kills people when you get a low EMS ending.

 

However if the Keepers locked the Citadel there was no way they were going to get it back apart from pulling the proverbial plug. Then again that could cause the station to lose orbit... But anyway those folks on the Citadel were relying on tech they didn't understand so stuff like this can happen. 



#35
Bardox9

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There are tons of plot holes. Not sure if it's intentional or just lazy writers, but you can fill them in with your own imagination. You can imagine a raid by a horde of indoctrinated reaper slaves or a full on charge from a couple of capital ships that took over the Citadel the way Nazara did in ME1 and just vented the atmosphere prior to guiding the station to the Sol system OR a new batch of Super Keeper battleoids thingies were designed by Nazara/Sovereign as a holyshit option if it's efforts were to fail, and set these designs to be deployed when another reaper sent the signal for harvest time and it just took a long time for the Citadel to build them in enough numbers to over take the station. On and on and on you could go (and I have) to try and fill this plot hole and the numerous others.

 

I think it's just laziness. As if they said "Who knows and who cares. It can't be too difficult to imagine a way for it to happen considering how difficult it was to defeat just one reaper in the first game." (which in itself had a string of WTF's) So they just left it blank for you to fill in on your own if you cared to. They obviously didn't.


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#36
The Arbiter

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I figured they were just trapped in there while the station went on some kind of red alert. Civilians might have been killed by indoctrinated forces or something but I don't really know. The crucible only kills people when you get a low EMS ending.

 

However if the Keepers locked the Citadel there was no way they were going to get it back apart from pulling the proverbial plug. Then again that could cause the station to lose orbit... But anyway those folks on the Citadel were relying on tech they didn't understand so stuff like this can happen. 

With all do respect and I appreciate your reply but I think it is flawed. In mass effect 1 I think the keepers where altered by the protheans... here's something from the wiki 

 

However, once an organic species has settled on the Citadel and reached the required level of technological advancement, the Reapers' current vanguard, a single Reaper left behind to monitor the situation, sends a signal to the Citadel, which in turn signals the keepers, compelling them to activate the Citadel relay to dark space, and begin the process of genocide. The Protheans succeeded in altering the Citadel's signal so that the keepers ignored it, though too late to save the Protheans themselves from extinction at the hands of the Reapers. The keepers have changed and evolved so they only respond to the Citadel itself; they are now no longer under Reaper control and pose no threat to anyone.

Seeing as the keepers are now useless to the Reapers, Sovereign sought to replace them with a more controllable race, like the geth, believing synthetic races were more predictable and malleable to its wishes


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#37
DanishGambit

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With all do respect and I appreciate your reply but I think it is flawed. In mass effect 1 I think the keepers where altered by the protheans... here's something from the wiki 

 

However, once an organic species has settled on the Citadel and reached the required level of technological advancement, the Reapers' current vanguard, a single Reaper left behind to monitor the situation, sends a signal to the Citadel, which in turn signals the keepers, compelling them to activate the Citadel relay to dark space, and begin the process of genocide. The Protheans succeeded in altering the Citadel's signal so that the keepers ignored it, though too late to save the Protheans themselves from extinction at the hands of the Reapers. The keepers have changed and evolved so they only respond to the Citadel itself; they are now no longer under Reaper control and pose no threat to anyone.

Seeing as the keepers are now useless to the Reapers, Sovereign sought to replace them with a more controllable race, like the geth, believing synthetic races were more predictable and malleable to its wishes

Oh well...



#38
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Oh well...

precisely.

 

The very reason why I created this thread is becasue I felt it was rushed... I respect everyone here, the fans, the writers, the devs... even EA. But because of these plot holes it is making an impact to MASS EFFECT 4. Bioware wants to distance themselves with ME 4 they don't want anything related to the previous 3 installments... at ALL to the extent of naming the next Mass Effect not Mass Effect. I am not a game developer... I do not want to WHINE like a baby I just feel... sad because this is how the way the world ends for Mass Effect. The journey, the gameplay was great just to be scrubbed later on. I am satisfied with the destroy ending no doubt I loved how the reaper war ended but because of so much Flak Bioware decided to throw MassEffect.exe to the recycle bin and reformat the hard drive despite we pleaded from them not to activate the purge because we synthetics have a soul.

 

I like the idea of starting fresh... starting with a new hero or falling in love with another character but we can not deny the fact that the tradition of Mass Effect was to import saves and continue on with the story and are connected with one another. Take this for an example: "I am fine with new characters and lore. But it is not the same... I would understand if this is Final Fantasy because it is the tradition of that franchise to MOVE FORWARD in a complete identical but independent title after the previous title gets released, no connection whatsoever it is their tradition. Now look what happened when Sauare Enix broke that tradition with Final Fantasy X-II, Final Fantasy XIII-II and Final Fantasy XIII Lightning returns... it was a whole god darn mess. Now Square Enix admitted their fault and would address the problem soon by releasing Final Fantasy XV a completely new independent title going back to their tradition". Even if we start anew.. By releasing this new game not connected with the other 3 Bioware is breaking its tradition and would PROBABLY make the same mistake that of Square Enix... it is not yet too late to fix things... Bioware can set things straight by giving closure whether in the form of a codex entry, cameo or journal 15 minutes or 30 minutes would not hurt or by patching not the ending of Mass Effect 3... but the climax of ME3 which is the citadel... but it's been three years already.

 

I think I should stop with this thread... I became more depressed now... I dont know how to react with ME4 or if I would be able to connect with the new characters if there is no closure provided for ME3. I wish everyone luck then.

 

I'm going back to First Person Shooters... it was an honor serving the Normandy.


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#39
WizzyWarlock

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I think I should stop with this thread... I became more depressed now... I dont know how to react with ME4 or if I would be able to connect with the new characters if there is no closure provided for ME3. I wish everyone luck then.
 
I'm going back to First Person Shooters... it was an honor serving the Normandy.

You're a few years late, but welcome to the Mass Effect Rehabilitation Centre.
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#40
The Arbiter

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You're a few years late, but welcome to the Mass Effect Rehabilitation Centre.

Thank you



#41
von uber

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Where's that critical miss five stages of acceptance comic when you need it.

 

Here it is:

 

http://www.escapistm...t-3-The-Process



#42
NFs2192

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You know the reapers built the citedel, I don't think its to far fetched that they could send signals to it and make it move.
They also had a mass relay inside they could have others and could have launched a sneak attack.
But do what I do join the indoctrination theory

#43
The Arbiter

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You know the reapers built the citedel, I don't think its to far fetched that they could send signals to it and make it move.
They also had a mass relay inside they could have others and could have launched a sneak attack.
But do what I do join the indoctrination theory

the sneak attack would then validate a final battle in the citadel which didn't happen because TIM used sv_cheats 1 or noclip. For the movement yeah... pretty much it...

I'd check this indoctrination theory thanks for the heads up :D



#44
DanishGambit

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No story is perfect. Even massive franchises like Star Trek and Star Wars have inconsistencies.



#45
JasonShepard

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No story is perfect. Even massive franchises like Star Trek and Star Wars have inconsistencies.

 

Massive franchises are even more likely to have them. Although, at least with Star Trek, you can argue that Q is responsible for any inconsistencies...



#46
sH0tgUn jUliA

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With all do respect and I appreciate your reply but I think it is flawed. In mass effect 1 I think the keepers where altered by the protheans... here's something from the wiki 

 

However, once an organic species has settled on the Citadel and reached the required level of technological advancement, the Reapers' current vanguard, a single Reaper left behind to monitor the situation, sends a signal to the Citadel, which in turn signals the keepers, compelling them to activate the Citadel relay to dark space, and begin the process of genocide. The Protheans succeeded in altering the Citadel's signal so that the keepers ignored it, though too late to save the Protheans themselves from extinction at the hands of the Reapers. The keepers have changed and evolved so they only respond to the Citadel itself; they are now no longer under Reaper control and pose no threat to anyone.

Seeing as the keepers are now useless to the Reapers, Sovereign sought to replace them with a more controllable race, like the geth, believing synthetic races were more predictable and malleable to its wishes

 

Fixed. Lore is malleable to my wishes. - the writers

 

"Lore in the mass effect universe is some kind of zany free-for-all." - KaiserShepard

 

When you arrived on the Citadel you probably tried out your pistol on those two keepers. Come on. You did, didn't you? It didn't do anything to them. That was the first thing you noticed. Yet if you played ME1 you noticed that Saren shot keepers with his pistol. Why was that the case? See this is one of the inconsistencies that made Indoctrination Theory and still does. No one can explain why Shepard's pistol did absolutely nothing to those two keepers, yet Saren was able to blow two of them to smithereens. And lore states that keepers disintegrate when disturbed and are replaced by another from one of the "keeper vats". Well, this means that the Protheans must have found the Keeper vats and did the alterations there. It also means that Mac ignored lore. It also could mean that Shepard never made it to the beam and was being indoctrinated.

 

If you notice that when the Citadel opens you'll see things fly off of it. Yes, you do. Little tiny things fly off The Citadel's arms. Pretty much everything that wasn't tied down. The writers said that all the named characters survived. Yet you see it fire a beam and blow up in two of the three endings. It somehow fires this beam with the arms closed in the Control ending. This is another WTF moment.

 

Then Bioware wrote the Extended Cut, because they knew that the only way to get out of the hole in which they'd dug themselves with the Original Ending was to keep digging a deeper hole.

 

There are so many things wrong with that ending. I don't know all of them and there isn't time to explain.


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#47
themikefest

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ME3 is the place to start playing a trilogy. The previous 2 games don't exist



#48
DanishGambit

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Fixed. Lore is malleable to my wishes. - the writers

 

"Lore in the mass effect universe is some kind of zany free-for-all." - KaiserShepard

 

When you arrived on the Citadel you probably tried out your pistol on those two keepers. Come on. You did, didn't you? It didn't do anything to them. That was the first thing you noticed. Yet if you played ME1 you noticed that Saren shot keepers with his pistol. Why was that the case? See this is one of the inconsistencies that made Indoctrination Theory and still does. No one can explain why Shepard's pistol did absolutely nothing to those two keepers, yet Saren was able to blow two of them to smithereens. And lore states that keepers disintegrate when disturbed and are replaced by another from one of the "keeper vats". Well, this means that the Protheans must have found the Keeper vats and did the alterations there. It also means that Mac ignored lore. It also could mean that Shepard never made it to the beam and was being indoctrinated.

 

If you notice that when the Citadel opens you'll see things fly off of it. Yes, you do. Little tiny things fly off The Citadel's arms. Pretty much everything that wasn't tied down. The writers said that all the named characters survived. Yet you see it fire a beam and blow up in two of the three endings. It somehow fires this beam with the arms closed in the Control ending. This is another WTF moment.

 

Then Bioware wrote the Extended Cut, because they knew that the only way to get out of the hole in which they'd dug themselves with the Original Ending was to keep digging a deeper hole.

 

There are so many things wrong with that ending. I don't know all of them and there isn't time to explain.

It's simply video game logic. You can't shoot at non-enemies in the game. The Keepers are not considered enemies so you can't shoot them. It's a really basic rule in most games.


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#49
GalacticWolf5

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Fixed. Lore is malleable to my wishes. - the writers

"Lore in the mass effect universe is some kind of zany free-for-all." - KaiserShepard

When you arrived on the Citadel you probably tried out your pistol on those two keepers. Come on. You did, didn't you? It didn't do anything to them. That was the first thing you noticed. Yet if you played ME1 you noticed that Saren shot keepers with his pistol. Why was that the case? See this is one of the inconsistencies that made Indoctrination Theory and still does. No one can explain why Shepard's pistol did absolutely nothing to those two keepers, yet Saren was able to blow two of them to smithereens. And lore states that keepers disintegrate when disturbed and are replaced by another from one of the "keeper vats". Well, this means that the Protheans must have found the Keeper vats and did the alterations there. It also means that Mac ignored lore. It also could mean that Shepard never made it to the beam and was being indoctrinated.

If you notice that when the Citadel opens you'll see things fly off of it. Yes, you do. Little tiny things fly off The Citadel's arms. Pretty much everything that wasn't tied down. The writers said that all the named characters survived. Yet you see it fire a beam and blow up in two of the three endings. It somehow fires this beam with the arms closed in the Control ending. This is another WTF moment.


In ME1 you could shoot grenades at people on the Citadel and it wouldnt do anything. Are you saying Shepard was indoctrinated in ME1? Seriously the Keeper argument is just stupid, that kind of thing happened in all three games.

The arms are open in the Control ending... they open in all endings.

#50
themikefest

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The arms are closed and then a moment later, the blue beam of magic is seen

http://youtu.be/jhVhBz4ANj4?t=4m15s


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