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Wartable is such a wasted oportunity.


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#1
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I feel that war-table could be so much more than just a mini game. 

 

It could add a whole new strategic aspect if done right. X-com comes to mind for inspiration.

 

Just imagine having to manage limited resources between upgrading your fortresses and undercroft.

Corypheus striking back at your liberated towns and fortresses.

Requisitions would finally make sense.

Time pressure and constant possibility of failure. 

Or maybe creating turn system for Inqusition, Corypheus and 3 party. 

 

I know that it would make Inquisition a whole different game but i find that thought interesting.


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#2
Rawgrim

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Exactly.


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#3
Taki17

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What pains me the most is that practically all of the war table missions/quests were ten times more interesting than the actual story missions and sidequests. How awsome could've been if we were to visit only some of those places and participate in the missions, then see the consequences afterwards (just like ME2 N7 Missions). I've certainly would've felt more like restoring order and rooting out evil, than I've felt while killing bandits and hunting bears who respawn three minutes later.

 

But then, Inquisition would not have been noob-friendly and wouldn't fit in the "dumb-down-everything" policy that sadly rules the game industry these days.


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#4
Rawgrim

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The wartable missions are there for one reason alone. To prolong the playtime.


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#5
Zulfurlubak

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I feel that war-table could be so much more than just a mini game. 

 

It could add a whole new strategic aspect if done right. X-com comes to mind for inspiration.

 

Just imagine having to manage limited resources between upgrading your fortresses and undercroft.

Corypheus striking back at your liberated towns and fortresses.

Requisitions would finally make sense.

Time pressure and constant possibility of failure. 

Or maybe creating turn system for Inqusition, Corypheus and 3 party. 

 

I know that it would make Inquisition a whole different game but i find that thought interesting.

 

I agree with OP, that would be awesome but I doubt it would ever happened in the way you described it.

Nowdays games are designed in such a manner that player could never lose it or be pressured to manage limited resources or time. Check other threads, there are complains that too few dragons present in game so people can't outfit their whole party with dragonbone and dragonscales gears. While I believe that was original intention of devs to make those resources rare so players would have to choose what gear they'd prefer to upgrade over the other.

And Bioware already had that sort of experience in NWN2: Mask of the Betrayer. Just after it's release one of the most popular topics on forum was how bad this hunger system was, that it constantly presses you to move forward and you can't afk at one place for an hour enjoying the view.

So, my best bet would implementation of some of those features, in mild form so to speak. Like possibility of either doing some minor quests yourself or sending your agents to do it, implementation of attaching one of the advisors to certain resource-gathering operation rather that reassigning him every 20 minutes etc.



#6
Dai Grepher

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I agree, and made a similar thread a while ago. I would have liked to participate in and see the chore table mission involving the Venatori fire ship attacking Denerim.


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#7
DarkKnightHolmes

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It's the "war assets" of Dragon Age.


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#8
Guest_ShadowHawk28_*

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It's the "war assets" of Dragon Age.

In other words, Mass Effect 3 knockoff....  <_<



#9
Winged Silver

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I would be interested in seeing some of what you've mentioned included in the next DA game that has a 'war table' feature. There's definitely areas that feel oddly blank (due to limited resources/time? I dunno). 

 

Perhaps since they've now (arguably) gotten the hang of Frostbyte, we'll see more features added next time around.



#10
devSin

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It's the "war assets" of Dragon Age.

No, it's not.

The war table is a text adventure mini-game, and it's actually pretty awesome. There's room for improvement, definitely, but I think it ends up being one of the best new features of Inquisition and an unquestionable improvement over the older systems of letters and bounties.

#11
AiCola

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At least in ME3 there'd be consequences if you didn't do any side missions to be ready for the last fight.

where was a similar scene to this in DA:I?

 

and where was that EPIC last level like the one on earth from mass effect?
Why are we teleported to the end boss and thats it?

 

the geth/Quarian quest in ME3 alone was more interesting than the whole DA:I story.

 

they could have done so much more with the war table ... i just don't get it, i guess the bioware we loved is just gone.


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#12
Voodoo Dancer

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I play a lot of xcom and ive yet to finish a game without losing 3 or 4 of the countries , I take it you mean the constant juggling of resources , its tricksy as hell , how would it apply in dragonage ,  could you lose nevarra or rivain or something , but something like that would only work if countries were sending resources that you would lose if you lost them .



#13
Sarielle

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How awsome could've been if we were to visit only some of those places and participate in the missions, then see the consequences afterwards

 

In some of them you can -- ones that affect the zones you have access to. (Watchtowers will be built, guards will squabble in Orlais, the poison gas areas diffuse in Western Approach, etc.). I'd always take more, though. :)

 

 

At least in ME3 there'd be consequences if you didn't do any side missions to be ready for the last fight.

where was a similar scene to this in DA:I?

 

Well ... it didn't have a cutscene or anything, but for instance if Dalish

Spoiler

 

It's not to the level you're talking about on the end fight -- which kinda disappointed me -- but there are story consequences, anyhow. :)



#14
CenturyCrow

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I like the concept of the WarTable and found many of them well done. I suspect it could be improved without it being something that drags out the game as well as adding another 'tactical' flavor to DAI.

 

One area I'd like to see improved would allow the Inquisitor to jump into a few of those where they are related to his/her backstory i.e. an elf helping to defend his clan, etc. It needn't be an involved story, mission or effort, just enough to deepen and connect the origin/backstory of a character. Visit the area or have a runner from the clan visit and talk you about the results. Anything beyond a scroll with the results of your choices and decisions.



#15
DarkKnightHolmes

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No, it's not.

The war table is a text adventure mini-game, and it's actually pretty awesome. There's room for improvement, definitely, but I think it ends up being one of the best new features of Inquisition and an unquestionable improvement over the older systems of letters and bounties.

 

You and I have a very different definition of 'awesome'. And DAI has plenty of letters and bounties lying around too. Probably the most in the series


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#16
AiCola

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In some of them you can -- ones that affect the zones you have access to. (Watchtowers will be built, guards will squabble in Orlais, the poison gas areas diffuse in Western Approach, etc.). I'd always take more, though. :)

 

 

 

Well ... it didn't have a cutscene or anything, but for instance if Dalish

Spoiler

 

It's not to the level you're talking about on the end fight -- which kinda disappointed me -- but there are story consequences, anyhow. :)

 

Haven't played as that, but i guess you get some text and that's it?  8]

Compare it to the different origins in DA:O

For example the city elf or dwarven noble .... nothing in DA:I comes even close to this.

Why can the war table not lead to cutscenes or bigger consequences?
Why don't you see what happens "on screen" when it is clearly more interesting than anything else in the game? :(


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#17
Darkly Tranquil

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It's the "war assets" of Dragon Age.


Except without any payoff at the end of the game, rendering them mostly pointless. Doing all those side quests might have worthwhile (and justifiable) if they actually had some bearing on the outcome.
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#18
Biotic Flash Kick

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The wartable missions are there for one reason alone. To prolong the playtime.

I skipped the wartable outside of the frigging watchtowers

my solo speedrun on Nightmare with an assassin DW rogue was 28 hours.

most of my play time was wasted in the hinterlands 

 

the story is a pathetic 15 hours 

especially since the average playthrough is somewhere in the 80 90 hour ranges.

look at how much padding is used



#19
DarkKnightHolmes

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Except without any payoff at the end of the game, rendering them mostly pointless. Doing all those side quests might have worthwhile (and justifiable) if they actually had some bearing on the outcome.

 

Mass Effect war assets didn't have any pay off either....



#20
devSin

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You and I have a very different definition of 'awesome'. And DAI has plenty of letters and bounties lying around too. Probably the most in the series

It's cool to not like it (I imagine there are plenty of people who don't like it or really don't care about it). I thought it was a great way to get more out of text (they're essentially cost-free story additions).

The game has plenty of codex entries, but the function of the Origins bounty boards and the DA2 letters desk have been mostly rolled into the war table, and I think it's far more effective (it allows more dynamic interaction and can be used to tell a more complex story).

The war assets system has nothing in common with the war table. That system was simply a method to distill actions down to an arbitrary point scale so that no individual action would ever need narrative representation. It was basically the bucket where choices went to die.

The war table is absolutely supplemental. It's there for those who choose to engage with it, but it doesn't completely replace any narrative content (everything that needs to happen in the story already happens in the story).

#21
Guest_Draken_*

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What pains me the most is that practically all of the war table missions/quests were ten times more interesting than the actual story missions and sidequests. How awsome could've been if we were to visit only some of those places and participate in the missions, then see the consequences afterwards 

 

 

This is exactly how I feel. 

 

I wanted to physically go out and do those war table missions. They sounded very exciting, intriguing, and fun. I wanted to actually experience them. 

 

NAMELY THIS MISSION:

N7ZuDEz.png


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#22
Dai Grepher

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^I think you mean the mission "Deploy Rhys and Evangeline". Locating them is something you're already involved in and play. You speak to Cole, you send out the scouts. You don't locate them yourself, but that's because your scouts search all over. The Inquisitor can't search everywhere as an individual.

 

But yes, once you actually locate them and discover they are trapped, it would be a great sidequest to actually travel to that area (with Cole possibly) and rescue them using the method you chose at the chore table (forces, secrets, or connections). So if you chose forces, you and many troops would be in the mission. If secrets, your and a few rogue spies. If connections, you an some noble lords (whom you give orders to).

 

Having Cole there to interact with Rhys and Evangeline would be interesting as well, and could have different dialogues depending on if he is more spirit or human at that point, or if he didn't go through his personal quest yet.


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#23
Taki17

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But yes, once you actually locate them and discover they are trapped, it would be a great sidequest to actually travel to that area (with Cole possibly) and rescue them using the method you chose at the chore table (forces, secrets, or connections).

 

Mighty fine idea, good ser. For an added twist, you could also fail these side missions which result penalties to your power or something. DAI could've been so much more, much more immersive and wouldn't have taken too much to make it into a true epic, where your decisions tie into eachother, choices matter in the endgame and during the story. Instead, we've got druffalo herding and herb gathering, because those are the foundations of all great empires. I can't belive at no one among the gameplay designers as this creative as we fans can be.


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#24
Darkly Tranquil

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Mass Effect war assets didn't have any pay off either....

 

Didn't it alter the options at the end in some fashion? (I'm pretty vague on anything ME). I was under the impression that the amount of War Assets you had actually did something...



#25
Fade-Touched-in-the-head

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the story is a pathetic 15 hours
especially since the average playthrough is somewhere in the 80 90 hour ranges.
look at how much padding is used


It's not "padded", it's "lavishly-upholstered."
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