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Wartable is such a wasted oportunity.


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#26
Dai Grepher

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Agree with Taki17. BioWare should take advantage of that EULA we all signed and start stealing good ideas from the fans to use in the games. Or they could do the right thing and hire some of us.

 

Biotic Flash Kick, in the game's defense, the idea of Inquisition isn't just to stop and destroy the big bad. It's also to build an organization that fulfills your vision and deals with varying problems and crises across southern Thedas in your own ways.



#27
AlexMBrennan

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I totally agree - if they had added microtransations (since timers until you get to see more content is taken straight from FarmVille) to skip wiitng times EA could have built another gold money palace or two

#28
Taki17

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..if they had added microtransations...

Don't you dare giving them these kind of ideas. Microtransactions are frakin' plight in gaming. Bad enough it is in multiplayer, I don't need a popup in my face everytime I use the war table to remind me to buy platinum or whatever currency they would be using ("Best deal - 1000 platinum for 29.99 €"). No. Just no.



#29
JMKprime

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I think DAI was originally going to be something a little more like the game some of the posters are describing -- more of a strategic balance. Something like described here: http://www.kotaku.co...different-game/Some of those elements are still visible -- the beached Templar boats along the Crestwood & Stormcoast shorelines; the keeps in the Hinterlands that are beautifully designed, but never really used; etc. I wonder how much of the Requisition & Wartable apparatus played into that. I'd love to see a DLC that brings all that back in. 


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#30
MadLewts

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The war table was the worst part of the game next to the game breaking bugs: - random outcomes, nearly always inconsequential - the whole thing felt like a complicated way to get me to spam wikis and generate click revenue - no fast travel, instead you get to enjoy walking through Haven and Skyhold about a hundred times more than necessary - its pretty minor, but why do all my advisers stair at the floor just what kind of submissive morons are you all trying to create?
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#31
Jeffry

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More like the whole game is a wasted opportunity. It could have been either a good rip-off of Skyrim or a great successor to previous BW RPGs. Now it is neither, since it stands somewhere in the middle.



#32
Guest_ShadowHawk28_*

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More like the whole game is a wasted opportunity. It could have been either a good rip-off of Skyrim or a great successor to previous BW RPGs. Now it is neither, since it stands somewhere in the middle.

I agree, i think the wartable was an add on that was not needed.



#33
Jeffry

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I agree, i think the wartable was an add on that was not needed.

 

It is an interesting idea tho, but poorly executed with basically zero impact on anything. If it was made as an app on smartphones / tablets as well (just like the Fleet app for AC4), it would make more sense, one could just play it on the road or when taking a massive new jersey and don't bother with the war table in the game itself.



#34
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It is an interesting idea tho, but poorly executed with basically zero impact on anything. If it was made as an app on smartphones / tablets as well (just like the Fleet app for AC4), it would make more sense, one could just play it on the road or when taking a massive new jersey and don't bother with the war table in the game itself.

Frankly Dragon Age seems to copy more of Mass Effect then anything else because this is what it looks like. I miss Brent Knowles who knew how to make dragon age cool and as a lead designer, he felt that party control and tactical combats should be huge factors in a role playing game. After he left, Dragon age was never the same.



#35
phaonica

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I really liked the wartable.

 

I thought it would have been kind of neat if all of your different choices in the game had an affect on the approval/disapproval of the various factions (such as the Mages, Templars, Wardens, etc). And that your approval with those various factions would have affected the missions that you could do at the wartable. And it could have had various cutscenes based on approval, just like your inner circle has.

 

All of the different side quests you do could have an impact on the approval of the factions, and allow you to recruit more soldiers to your army of that faction type. Doing wartable missions might cost soldiers requiring you to keep faction approval up so that soldiers can be replaced. If you have high disapproval from a faction, they might try to leave your army or create uprisings that you have to deal with (in an actual cutscene, not just wartable text).

 

Kind of like, iirc, you had to gain a certain amount of approval from the Dalish by helping them before you could recruit any of them.

 

Your advisors could have served to direct you on how to gain approval or avoid losing approval with the factions. Or tell you about rumors that are affecting your approval. Or whatever.

 

It could have made the side quests much more meaningful I think, and your various *big* choices about who you side with would have more of an impact on the overall goal you were trying to achieve. The game wouldn't feel so much like an implication that you should complete all the side quests, but rather make a strategic choice about what side quests to complete or ignore.

Might be too strategy-game, though and less rpg. I dunno. Might have been cool.


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#36
Jeffry

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Frankly Dragon Age seems to copy more of Mass Effect then anything else because this is what it looks like. I miss Brent Knowles who knew how to make dragon age cool and as a lead designer, he felt that party control and tactical combats should be huge factors in a role playing game. After he left, Dragon age was never the same.

 

Well, at least in ME there were some changes to the endings based on how well you were doing with the War Assets, small as they might have been. Shepard living or not was imo a big thing.

 

Yeah, he is great. But even without him DA2 was still pretty much a tactical game on higher difficulties, on nightmare even more than DAO, despite its flashy animations, faster pace and many other changes. And then Skyrim came, made like a gazillion of dollars, EA saw that and we got DAI.


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#37
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Well, at least in ME there were some changes to the endings based on how well you were doing with the War Assets, small as they might have been. Shepard living or not was imo a big thing.

 

Yeah, he is great. But even without him DA2 was still pretty much a tactical game on higher difficulties, on nightmare even more than DAO, despite its flashy animations, faster pace and many other changes. And then Skyrim came, made like a gazillion of dollars, EA saw that and we got DAI.

I guess but DA2 was a failed attempt to create a Commander Sherpard in the DA universe and it's still going with DAI. Brent Knowles himself (Lead designer of DA:O) said that he left Bioware and refused to work on DA2 because it was going to be a Mass Effect clone. I mean the Darkspawns have gone from hideous monsters to putty patrol rejects from some dumb power ranger show and are reduced in this game to just Hurlocks only. Where are the ogres and shrieks?