I like DA:I.
But that's more due to the overall package. Not that I agree with the OP, because I don't.
All games, whether one likes them or not, have a list of flaws. Listing them doesn't prove anything about if a game is good or bad. The bottom line is if one likes it. If one has preconceive ideas of how the game should be, then no game will ever live up to that. I made sure I left the role of DA:O bitterender before DA:I. I knew it would be a new, different kind of game.
Personally, what I like least about DA:I is the combat. It appears to have been utterly sacrificed in an attempt to achieve something like "fun coop". If that is the case, then it's another example of how MP ruins SP experience. Combat in DA:I, to me, is complete nonsense. I don't understand people who think that it is fun. There's nothing interesting going on, played in those modes I can be bothered with (due to the messed up tactical/PC interface). And it's not believable. It feels un-authentic and childish. If anything, it's even worse than DA2 combat. As insultingly as DA2 represented combat, there were at least some tactical decision and angles to make. There probably is in DA:I too, but I'm so sick of the UI and speed that I can't be bothered. I just drop down to 'hard' or even 'normal', and play my own character in 'action', hold down <R> and fires abilities as often as possible. Boring. Pointless. Silly.
Role play is up and down. Up, definitely, compared to DA2 (and TW2), but down compared to DA:O, KotOR, BG, IWD etc.
The dialogues still don't work well. It's much better than DA2, and that's appreciated, but the dialogue still regularly leaves my character outside. And I really don't like that experience at all.
And I'm still convinced it's mainly because of those unnecessary things Bioware have so insisted on (with unconvincing explanations) for all players. They're flat out wrong. There's no good reason for not allowing the player to turn off voice acting and turn on fully displayed dialogue lines. The only possible reason is that the developers don't want the players to see the alternatives, because they would reveal some information. That's not a good reason. Great role-playing games have been made with the old (silent) listed lines system. None has been made with voice acting. Not a single one. DA:I is probably the best, and I wouldn't call the role-playing good. Workable.
Same thing with "customization". It's utter crap, but maybe workable. Just. But a big, big step backwards, from other western RPGs, except DA2 and TW2. CC is great though, and a big part of why customization is workable. I would definitely call what they done to the leveling up and customization for 'Dumbed Down'! Dumbed down a lot. Dumbed down so much that it really doesn't matter any more. It's no longer a part of gameplay. Auto leveling up could as well be forced.
Something that however adds to the role-playing experience is the greater freedom of DA:I. This I like.
And I take all the things that goes with that, thank you. I don't mind what some others insist are "fetch quests" at all. To me, there is no such thing. If your character is not motivated to do a quest, why are you doing it? But then I'm a veteran of free role playing, from ES.
And I like the gutsy changes Bioware have made to gameplay by adding more dimensions to gameplay, like the war table. They're not traditional to RPGs, but I welcome them.
The things that make me like this game, is the freedom, the world and investigating the plot.
The loss to the RPG parts of this game, however makes me not considering DA or Bioware as great RPG anymore. It's more a great game. Genre not specific or important. Like CoD or Tomb Raider. I will probably buy the successor to DA:I.