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DA: I is a Masterpiece and Success in all but Decisions


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#1
RussianSpy

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I absolutely love the huge, gorgeous and stunning world of DA:I. I recommend this game to friends every day and hope it makes a billion in sales. I've already spent 150 hours and will do more replays..

 

As far as I can see, after DA2, Bioware had isolated 4 major areas that needed improvement:

 

(1) Recycled Environments - MAJOR improvement. The world of DA:I is GORGEOUS!

 

(2) Combat Mechanics - MAJOR improvement, blending in DA:O and DA2

 

(3) Customization : - MAJOR improvement with race specific items and armor - BEAUTIFUL and realistic (dwafs can't wear Quinari armor and vice versa)

 

(4) Decisions AKA Player Agency - Minimal to no Improvement. - It's nice how certain enemies stop respawning after you kill them in an area, but STORY decisions DO NOT matter. Compare this game to DA:O or Knights of the Old Republic and nothing you do makes a difference.

 

Exceptions: (1) Map /text-based Skyhold agent missons, (2) Celene vs other Orlais rulers and (3) Well of Sorrows. Even so, those decisions don't have an actual gameplay difference. 

 

I LOVED sitting in judgment. I think it's such an amazing gameplay mechanic. But compare judgments here to judgments of the Awakening expension of DA:O and Awakening had much more visible impact (imperfect, but better than DA:I).

 

Why deceive us about that? Expenses and costs come to mind, but isn't it even more expensive to create so many different and gorgeous environments?

 

Is CD Project RED the only company making modern RPGs where decisions matter in gameplay?

 

I hope that my favorite company, BioWare, will be true to its word and decisions will one day matter again.

 


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#2
C0uncil0rTev0s

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Why does word 'Russian' almost all the time come in the same bundle with propaganda?..

Every line in this topic is a valid insult.


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#3
Rawgrim

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Troll post.



#4
RussianSpy

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How is saying that the promised "decisions with huge consequences" did not come to pass being a troll?


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#5
papercut_ninja

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Please excuse the bitter old farts, they are just troll-paranoid from spending too much time around here, but they are quite lovable once you get to know them a bit better!

 

Welcome to the boards!


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#6
luism

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10/10 troll

#7
C0uncil0rTev0s

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Please excuse the bitter old farts, they are just troll-paranoid from spending too much time around here, but they are quite lovable once you get to know them a bit better!

 

Welcome to the boards!

Please don't forget to feed your bear.
Other than that - well, you may be right... :)


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#8
Winged Silver

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As far as I can see, after DA2, Bioware had isolated 4 major areas that needed improvement:

 

(1) Recycled Environments - MAJOR improvement. The world of DA:I is GORGEOUS!

 

(2) Combat Mechanics - MAJOR improvement, blending in DA:O and DA2

 

(3) Customization : - MAJOR improvement with race specific items and armor - BEAUTIFUL and realistic (dwafs can't wear Quinari armor and vice versa)

 

(4) Decisions AKA Player Agency - Minimal to no Improvement. - It's nice how certain enemies stop respawning after you kill them in an area, but STORY decisions DO NOT matter. Compare this game to DA:O or Knights of the Old Republic and nothing you do makes a difference.

 

Exceptions: (1) Map /text-based Skyhold agent missons, (2) Celene vs other Orlais rulers and (3) Well of Sorrows. Even so, those decisions don't have an actual gameplay difference. 

 

I LOVED sitting in judgment. I think it's such an amazing gameplay mechanic. But compare judgments here to judgments of the Awakening expension of DA:O and Awakening had much more visible impact (imperfect, but better than DA:I).

 

1.) I agree...to an extent. The environments of Inquisition are far prettier and more expansive than the previous titles, that's certainly true. I do think, though, that in the future the extensive maps should be reserved for spaces that are actually characterized as being wide open spaces. So like The Hissing Wastes makes sense to have a giant sprawling map. But I'm not sure Emprise du Lion or the Hinterlands really needed to be so large. I think it was interesting to see the giant map angle explored, but in future games, I hope they put more resources towards improving the quests (such as providing cutscenes for important ones, for example).

 

2.) I actually did enjoy the combat. I wouldn't call it overly challenging (once one got used to it), but the fast pacing wasn't bad. I like having options now. If I'm feeling like playing a slower more tactical DA game, I start up a Warden in Origins, and if I want something faster, Inquisition is where I go. Definitely like it better than DA2 though ^.^

 

3.) Haha yes. Champions and Heroes actually did an amusing comic about the 'magical' properties of size changing armor. I really liked how you had the option to customize everyone's appearance, but they still maintained a signature look (with the exception of some of the special amors). I hope they keep the customization options in future titles :) it's enjoyable for me to select stats for my character, as well as how they're going to look in armor. Still has room for improvement, but I definitely think it's a step in the right direction.

 

4.) The lack of impact of the major story decisions kind of reminds me of Mass Effect 2. Most of the effects of those decisions reached fruition in Mass Effect 3, which is fine for a series following the exploits of one character, but less awesome when it's a single title per character thing (now if they continue the Inquisitor's story...well that's its own bundle of pros and cons XD). You're definitely not the only who's talked about it, so hopefully the devs have seen and will plan out something a little more amenable in the next game. 

 

I suppose we shall see (and welcome to the forum!)


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#9
bEVEsthda

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I like DA:I.

 

But that's more due to the overall package. Not that I agree with the OP, because I don't.

 

All games, whether one likes them or not, have a list of flaws. Listing them doesn't prove anything about if a game is good or bad. The bottom line is if one likes it. If one has preconceive ideas of how the game should be, then no game will ever live up to that. I made sure I left the role of DA:O bitterender before DA:I. I knew it would be a new, different kind of game.

 

Personally, what I like least about DA:I is the combat. It appears to have been utterly sacrificed in an attempt to achieve something like "fun coop". If that is the case, then it's another example of how MP ruins SP experience. Combat in DA:I, to me, is complete nonsense. I don't understand people who think that it is fun. There's nothing interesting going on, played in those modes I can be bothered with (due to the messed up tactical/PC interface). And it's not believable. It feels un-authentic and childish. If anything, it's even worse than DA2 combat. As insultingly as DA2 represented combat, there were at least some tactical decision and angles to make. There probably is in DA:I too, but I'm so sick of the UI and speed that I can't be bothered.  I just drop down to 'hard' or even 'normal', and play my own character in 'action', hold down <R> and fires abilities as often as possible. Boring. Pointless. Silly.

 

Role play is up and down. Up, definitely, compared to DA2 (and TW2), but down compared to DA:O, KotOR, BG, IWD etc.

The dialogues still don't work well. It's much better than DA2, and that's appreciated, but the dialogue still regularly leaves my character outside. And I really don't like that experience at all.

And I'm still convinced it's mainly because of those unnecessary things Bioware have so insisted on (with unconvincing explanations) for all players. They're flat out wrong. There's no good reason for not allowing the player to turn off voice acting and turn on fully displayed dialogue lines. The only possible reason is that the developers don't want the players to see the alternatives, because they would reveal some information. That's not a good reason. Great role-playing games have been made with the old (silent) listed lines system. None has been made with voice acting. Not a single one. DA:I is probably the best, and I wouldn't call the role-playing good. Workable.

Same thing with "customization". It's utter crap, but maybe workable. Just. But a big, big step backwards, from other western RPGs, except DA2 and TW2. CC is great though, and a big part of why customization is workable. I would definitely call what they done to the leveling up and customization for 'Dumbed Down'!  Dumbed down a lot. Dumbed down so much that it really doesn't matter any more. It's no longer a part of gameplay. Auto leveling up could as well be forced.

 

Something that however adds to the role-playing experience is the greater freedom of DA:I. This I like.

 

And I take all the things that goes with that, thank you. I don't mind what some others insist are "fetch quests" at all. To me, there is no such thing. If your character is not motivated to do a quest, why are you doing it? But then I'm a veteran of free role playing, from ES.

And I like the gutsy changes Bioware have made to gameplay by adding more dimensions to gameplay, like the war table. They're not traditional to RPGs, but I welcome them.

 

The things that make me like this game, is the freedom, the world and investigating the plot.

The loss to the RPG parts of this game, however makes me not considering DA or Bioware as great RPG anymore. It's more a great game. Genre not specific or important. Like CoD or Tomb Raider. I will probably buy the successor to DA:I.



#10
DirkJake

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I absolutely love the huge, gorgeous and stunning world of DA:I. I recommend this game to friends every day and hope it makes a billion in sales. I've already spent 150 hours and will do more replays..

 

As far as I can see, after DA2, Bioware had isolated 4 major areas that needed improvement:

 

(1) Recycled Environments - MAJOR improvement. The world of DA:I is GORGEOUS!

 

(2) Combat Mechanics - MAJOR improvement, blending in DA:O and DA2

 

(3) Customization : - MAJOR improvement with race specific items and armor - BEAUTIFUL and realistic (dwafs can't wear Quinari armor and vice versa)

 

(4) Decisions AKA Player Agency - Minimal to no Improvement. - It's nice how certain enemies stop respawning after you kill them in an area, but STORY decisions DO NOT matter. Compare this game to DA:O or Knights of the Old Republic and nothing you do makes a difference.

 

Exceptions: (1) Map /text-based Skyhold agent missons, (2) Celene vs other Orlais rulers and (3) Well of Sorrows. Even so, those decisions don't have an actual gameplay difference. 

 

 

1) Agreed. The world is very amazing. Though I wish more content had been added to some of the maps.

2) I like the combat in DAI too. I like that it is face paced, and tactical camera gives you an option to slow things down. Though I don't use tactical camera that much as I feel it disrupt the flow of the combat. 

3) Yes all the way! And when Patch 5 comes out, it is going to be more awesome.

4) I found that I do have my agency on the story just fine. But yes, the decisions do not really affect the gameplay much.



#11
AiCola

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this is no troll  post at all, i agree with most of it.

 

But i think the story in DA:2 was definitly better.

If DA:2 didn't have the silly recycling of levels and character models (i mean all qunari looked like clones in that game) it would be far superior to DA:I in my oppinion.


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#12
Winged Silver

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this is no troll  post at all, i agree with most of it.

 

But i think the story in DA:2 was definitly better.

If DA:2 didn't have the silly recycling of levels and character models (i mean all qunari looked like clones in that game) it would be far superior to DA:I in my oppinion.

 

It took me a little while, but once I finished DA2 I thought the characters and their roles within the story were fantastic. I feel like had they gotten an extra year or two of development, a lot of the obvious issues (reused maps, for example) would've been at least modified to be passable (the DLC's maps for Origins were what I considered 'passable' though not fantastic). Maybe part of it was that I liked playing someone who was (relatively) small fry. And Kirkwall....well, I thought it did a nice job of proving that there's a lot that can happen (and be interesting) in just one city ^.^


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#13
Melca36

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Troll post.

Get over yourself. A person likes aspects of the game and it pisses you off. Just be a man and admit you hate anyone who enjoys the game. Free yourself.



#14
Eternal Phoenix

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How is saying that the promised "decisions with huge consequences" did not come to pass being a troll?

 

I think they're calling you a troll because you're calling the game a masterpiece which I think those individuals disagree with. I do too but that's my opinion, I realize you're entitled to yours and I agree with your points. Environments, combat and customization were all ramped up and enjoyable.

 

The biggest problem with the game (next to the filler fetch quests) was most decisions not mattering. I only remember one or two really impacting the story. The first one being who you choose between mages or templars.

 

So yes I agree with, I was hoping for some deep consequences towards our actions and political alliances we could form. Unfortunately there were little consequences.