We all (hopefully) know what's a Reaver and what's a Berserker. One harnesses their anger in order to acquire tremendous strength and resilience in battle, becoming a swirling storm of blood and steel and pain; a soldier's nightmare given form. The other is... also that. Huh. Yes, I am aware of what makes them distinct from each other.
- Berserkers owe their fighting style to the warrior caste of Orzammar. This tradition was taught long ago taught to the Avvar barbarians of the Frostback Mountains and through them, made its way to the Ash Warriors.
- Reavers are warriors who use blood magic to give themselves power. To become a Reaver one must traditionally drink ritually-prepared dragon's blood.
Berserkers and Reavers fulfill a similar niche of fantasy combat: the crazed warrior. In DAO and DA2, Berserkers and Reavers stood beside each other as warrior specializations. But in DAI, the former is absent while Reavers remain. I find this a little odd. For the same reason Blood Mages were likely removed from DAI... the Inquisitor is a larger subject of scrutiny than the Warden or even Hawke; they represent the Inquisition at large. So wouldn't it follow that Reavers would be absent as well? Apparently no.


The "raging warrior" niche had to be filled, yes. But having such... let me say, easy, access to Reaver training devalues their implications (at least for me). They have to drink the ritually-prepared blood of a dragonkin; in exchange, they get abilities that borderline on blood magic. But most Reavers are members of dragon cults, whom we know are notoriously unfriendly and inconspicuous. I doubt they would part with their secrets easily; look at the Grey Wardens. Even Iron Bull, whose specialization is Reaver in DAI, says he's not an actual Reaver. It's just a "similar" style. Okay, so what's the point of him being a Reaver then (other than the dragon connections and it being Bull)? A Berserker fits him just as well, being an offensive-focused warrior.
Listen, I don't hate Reavers. They're probably a lot of fun to play (I've never played them for roleplay reasons). My argument's an exercise of logic. What do you think, which specialization more "acceptable", given the story implications and consistency?





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