
A future Dragon Age shouldn't be gargantuanesque Open World anymore. I'm certain of it.
I was just playing Cassandra's loyalty mission again, and I have to say, Caer Oswin is one of the most beautiful places in the game. It has such a thick, perfectly set atmosphere in almost every regard. Surely, the basic principle of how "progressing through a level" works in Dragon Age doesn't really invite the designers to get overly creative when it comes to the sheer gameplay side -they never have been- but just the ambiente and the "that DA feeling" is utterly perfect.
So after defeating Lucius, I was standing there, looking at the amazing skyline with woods & valleys as far as the eye can see, a little watch tower here and there in the distance, and I had an AMAZING epiphany:
"This is nice."
I am not writing this as another thread, explaining why BioWare did bad open world fetch quest stuff, because I disagree with that anyways. Open world can never be as engaging as the main narrative, because it by definition erases any lingering sense of urgency-say-tension. Or it is a true sandbox game and doesn't need an overarching narrative (or is whidely ignored, see TES) and is filled with hundreds of little stories - I don't think this is the way DA games should be though.
All story missions in DAI per se were entertaining and engaging, the problem is just that the tension meter sunk to 0 with the "Keep" loading screen, as soon as all this sense of drama and urgency gets reset and thrown into a puddle in the Skyhold courtyard, along with my Inquisitor in his almighty pyjamas.
All that's to say, I like the railroaded level progression more than I thought, because it gives the developers -similarly to movie directors- an elaborate idea of how the player's experience may be, and thus how they can enhance or influence it. That is not new input. But only now did I realize that Dragon Age needs this collaboration.
Some may claim that there are examples that manage to do both, and while I don't want to dismiss that, my personal opinion is that still, as of now, there are no games quite like BioWare games. There are open world games with a constantly engaging overarching plots, but they don't work like the way I want Dragon Age to work. (I also want pie)
I should really get off this mountain now, Cassandra is getting a little crabby.
P.S.: Image credit, some beautiful user on the BSN. May due displays of affection not exhaust you too much.





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