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After reading most of the threads on this board, here's what we all seem to want to say: Don't dumb stuff down for us.


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#251
Il Divo

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Would they have filed DAI there?

 

I think some games are filed under multiple headings if I'm not mistaken. 



#252
AlanC9

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Yeah, they are.

 

I'm not really clear why people keep calling DAI an action game, though. I wasn't clear about that with DA2 either.



#253
Rawgrim

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Yeah, they are.

 

I'm not really clear why people keep calling DAI an action game, though. I wasn't clear about that with DA2 either.

 

It is because the game relies on the player's hand to eye coordination and physical reflexes. Where rpgs traditionally only requires "brainpower". The game even has jumping puzzles.


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#254
Guest_StreetMagic_*

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EA themselves bill it Action Adventure on their own marketing materials. I think it's safe to at least use the label.

 

"BioWare's latest action-adventure delivers an unparalleled story set in a vast, changeable world..."



#255
Saphiron123

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It's not really an rpg though is it? I mean hell, we don't even get to allocate our own stat points. Tactics are gone too. We basically customize our own gear like in call of duty.



#256
Xiolyrr Zoharei

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I agree with most of TC's points, but I can understand why Bioware simplified systems like multiple denominations of money. Not every aspect needs to be complicated and drawn out just for the sake of being complicated. Using one form of currency, gold, rubies, bottle caps or whatever you want to call it, for completing transactions in whole dollar amounts is just fine for any RPG.

 

The tactics combat could have definitely been way more intricate, but I enjoyed the fast paced, real time combat mechanics. One area that is definitely dumbed down is the character art designs when compared to DA 2 and Mass Effect3. It's like BIoware went above and beyond to avoid having any NPC's with sex appeal to soothe self entitlement from any one group of gamers.



#257
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Agreed, to get worked up, you have to care about it. DAI has a lot of flaws, but it's also got some very solid points... I'm here, I think most of us are here, because we love dragon age and we're disappointed by some of the creative decisions that have been made.

If we didn't care, we wouldn't post, I sure as hell don't for any other game.

 

Exactly!

 

I sure as hell don't for any other game, either!


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#258
Dinerenblanc

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It's not really an rpg though is it? I mean hell, we don't even get to allocate our own stat points. Tactics are gone too. We basically customize our own gear like in call of duty.

Would you rather not customize your gear then? lol Do you really dislike the fact that you can customize your gear, or are you just looking for stuff to complain about? 



#259
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EA themselves bill it Action Adventure on their own marketing materials. I think it's safe to at least use the label.

 

"BioWare's latest action-adventure delivers an unparalleled story set in a vast, changeable world..."

 

Whaaaaaaaat ?????

 

Noooooooooo !!!!!!!!

 

:blush: :blush: :blush: :blush:    

 

That I must whitness this in my lifetime ...

 

:crying: :crying: :crying: :crying:

 

Where the hell did you find this, StreetMagic?



#260
ThreeF

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Intuitive is cool,  but games that hold your hand and replace tactics with button mashing isn't intuitive... it's just for children. I think most of us here have a functioning brain, EA might disagree, but if they want intuitive they should take what's great about earlier games and improve the interface.

There's a difference between not having to read a manual, and having it be so simplistic it requires no thought at all. An option to autolevel attribute points and play with straight AI for people who don't want to be bothered with tactical decisions? Cool. Bioware should do that.

Except nobody said that, it's you who chose to read things this way. The fact that tac cam is not working properly most likely has nothing to do with BW treating the players as morons, for instance. In fact you have no idea why certain decision were made, nobody does but those who actually took them.

 

 

For the rest of us, the long time fans, the intelligent ones who want more control and to personally be involved in their character's development, that stuff should be open to us.

...and the ego stroking continues,  careful there you might pull something.

 

Edit to clarify so we don't bicker needlessly. I do understand what you are saying and why, I just don't like the way you are saying it.

 

You can very well come and say that Bioware took your candy away and you want it back and there is nothing wrong with wanting it back, but saying that the sole purpose of the company is to attract people of specific intelligence is silly (if not insulting). You are no smarter than those that have no problem with button mashing, sorry you are not. You being "twue fan" also does not make you superior somehow. You are not smarter or superior in any way, you just prefer a specific type of gameplay period.

 

The company wants to be more inclusive,  as in to attract people who play (different) games for different reasons, and that is very reasonable because it means more money for them, their survivability depends on this. The fact that they are not entirely succeeding while trying to make the game intuitive and inclusive does not speaks against them at all, the only thing they can do is to keep trying.



#261
200Down

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"here's what we all seem to want to say"

Do we really need to tell you why generalization is such an idiotic way to start a topic? Not only that but it makes you sound like an arrogant ******? You do realise you can edit your post's header don't you? Seriously, do yourself a favor and REMOVE this line or change it. :rolleyes:

 

Unless of course you're just a troll. In which case.. Bravo man well done!!!  B)



#262
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@200Down

@Saphiron123

 

 

If he were to change anything he definitally should not go any further as to change it into ...

 

"most of us" ... or ... "almost anybody" !!!!!

 

Because that is how it "seems to be" ;)



#263
Paul E Dangerously

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I think what Bioware - and a lot of people - have forgotten is that you can make things complex without being convoluted. Go look at the SPECIAL system from Fallout - it's pretty well-designed, doesn't really take a lot of brainpower to learn, but deep enough that people who want to mess around with it can.

 

It also helps that most of those games are designed to take advantage of varying playstyles, which Dragon Age is getting less and less of after Origins.

 

I really wish they would have just expanded on what was right with Origins instead of taking it out back and giving it the Ol' Yeller, except for when they need to drag it out for marketing to make people go "Hey guys, you remember DAO right? This is gonna be like DAO! Honest!".

 

I still don't get how you can take so much "inspiration" from the Elder Scrolls, yet have such a limited series of systems when it comes to abilities (slot restrictions) armor and weapons (restricted out the wazoo) and play styles (You are a (class). You hit or shoot things. This is all you do. You cannot mix them.)


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#264
Dinerenblanc

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I think what Bioware - and a lot of people - have forgotten is that you can make things complex without being convoluted. Go look at the SPECIAL system from Fallout - it's pretty well-designed, doesn't really take a lot of brainpower to learn, but deep enough that people who want to mess around with it can.

 

It also helps that most of those games are designed to take advantage of varying playstyles, which Dragon Age is getting less and less of after Origins.

 

I really wish they would have just expanded on what was right with Origins instead of taking it out back and giving it the Ol' Yeller, except for when they need to drag it out for marketing to make people go "Hey guys, you remember DAO right? This is gonna be like DAO! Honest!".

 

I still don't get how you can take so much "inspiration" from the Elder Scrolls, yet have such a limited series of systems when it comes to abilities (slot restrictions) armor and weapons (restricted out the wazoo) and play styles (You are a (class). You hit or shoot things. This is all you do. You cannot mix them.)

I hate to break this to you, but you sound like you just want another Skyrim. Sorry buddy, but there's already a Skyrim. Not every RPG game has to follow its system. And I wasn't the developer said that Inquisition is inspired by Skyrim. It's not the first RPG to use Dragons. It's not the first RPG that allows the player to manipulate the protagonist's choices. It's not Skyrim.



#265
Paul E Dangerously

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I hate to break this to you, but you sound like you just want another Skyrim. Sorry buddy, but there's already a Skyrim. Not every RPG game has to follow its system. 

 

Most of those were already in Origins, though. I could use whatever weapon I wanted, and whatever armor I wanted (as long as I met the stats, which I could also actually change). I could also have more than eight skills at once, and I could also not only equip multiple weapons, but switch them on the fly, meaning I wasn't stuck with a bow if something charged me and I wanted to go melee.

 

It's just easier to compare to Skyrim because Bioware liberally ripped it off for DAI. I mean, really.


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#266
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I think what Bioware - and a lot of people - have forgotten is that you can make things complex without being convoluted.

 

It also helps that most of those games are designed to take advantage of varying playstyles, which Dragon Age is getting less and less of after Origins.

 

I really wish they would have just expanded on what was right with Origins instead of taking it out back

 

 

That is exactly may sentiment too!

 

"There's Plenty of Room at the Bottom!" (<< Link!)

(Richard Feynman, 1959)

 

 

This is a common mistake made by so many game developers these days ...

 

For example Crytek messed up Crysis 3 because they ruined the balancing in SP and made the combat in SP very boring!

Changing a few parameter numbers and adding a few new enemies would have saved this series! Now it is ancient and forgotten history ...

 

They (BioWare) can do - and if required, change - a lot by manipulating very small things and "turning the screws" that are already in place!

For example the radial menu just needs one more button that gives me access to all of the skills ... it was there in DA:O and DA2. They removed it as a deliberate design choice ... But the thing is: "The fans will NEVER except this to be cut out! - Not on a cold day in hell ..."

 

There are many things that can be changed and must be changed. Because if they won't ... it will destroy this franchise!

Freedom, complexity, choice and so on are core elements of RPG's. If you don't deliver in these areas ...

 

 

Creating complexity (through "access") next to the simplicity (through "tidyness") ...

... that would be easy to handle for everyone and very much great for everyone!

(I am sure BioWare can come up with a lot of cool ways to solve this ... better than I can spontaniously anyway ...)


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#267
Dinerenblanc

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That is exactly may sentiment too!

 

"There's Plenty of Room at the Bottom!" (<< Link!)

(Richard Feynman, 1959)

 

This is a common mistake made by so many game developers these days ...

 

For example Crytek messed up Crysis 3 because they ruined the balancing and made the combat in SP very boring!

Changing a few parameter numbers and adding a few new enemies would have saved this series! Now it is ancient and forgotten history ...

 

They (BioWare) can do - and if required, change - a lot by manipulating very small things and "turning the screws" that are already in place!

For example the radial menu just needs one more button that gives me access to all of the skills ... it was there in DA:O and DA2. They removed it as a deliberate design choice ... But the thing is: "The fans will NEVER except this to be cut out! - Not at a cold day in hell ..."

 

There are many things that can be changed and must be changed. Because if they won't ... it will destroy this franchise!

Freedom, complexity, choice and so on are core elements of RPG's. If you don't deliver in these areas ...

 

 

Creating complexity (through "access") next to the simplicity (through "tidyness") ...

... that would be easy to handle for everyone and very much great for everyone!

 

(I am sure BioWare can come up with a lot of cool ways to solve this ... better than I can spontaniously anyway ...)

The radial menu was removed to quicken the pace of combat, and I don't mind it since the overall pacing is relatively slow as is. I suppose they COULD give people the option of using such mechanic, but I'm fine with the current set-up.



#268
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The radial menu was removed to quicken the pace of combat, and I don't mind it since the overall pacing is relatively slow as is. I suppose they COULD give people the option of using such mechanic, but I'm fine with the current set-up.

 

Yes, okay! But not everybody is like you! In fact I believe you are in the minority here ...

 

But the much more important point is:

 

"That you are not forced to use the radial menu or other skills than the ones you already have on your hotkeys!"

 

There is no law that says ... that you cannot have both! I can get my complexity back and you can keep your simplicity ...

Your simplicity was there either way in DA:O and DA2 ... so there really was no need to take the things out that gave us access to more "depth" ...

Etc, etc, etc ...

 

To cut such things out is nothing less than spitting RPG fans in the face!

Thanks for that EA - Always a pleasure ...


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#269
Paul E Dangerously

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The radial menu was removed to quicken the pace of combat, and I don't mind it since the overall pacing is relatively slow as is. I suppose they COULD give people the option of using such mechanic, but I'm fine with the current set-up.

 

DA2 was faster and it had a radial menu.

 

I should also bring up how DAI adds skills with super-long cooldowns (Focus) which take up one of your eight. Meaning if you want to use it ever, you've either gotta add it back in before a fight you know is coming, or keep a skill you can use once every half-hour or so in the bar.


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#270
Dinerenblanc

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DA2 was faster and it had a radial menu.

 

I should also bring up how DAI adds skills with super-long cooldowns (Focus) which take up one of your eight. Meaning if you want to use it ever, you've either gotta add it back in before a fight you know is coming, or keep a skill you can use once every half-hour or so in the bar.

Longer cooldowns or not, you can still attack while waiting for your skills to be available again. And pacing isn't about killing things faster, it's about maintaining momentum. 



#271
200Down

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I still don't get how you can take so much "inspiration" from the Elder Scrolls, yet have such a limited series of systems when it comes to abilities (slot restrictions) armor and weapons (restricted out the wazoo) and play styles (You are a (class). You hit or shoot things. This is all you do. You cannot mix them.)

"I still don't get how you can take so much "inspiration" from the Elder Scrolls"??????

I'm not seeing hardly any inspiration from bethesda games at all? Especially Skyrim. Which I actually appreciate :)

 

I can see alot of similarities to the first Guild Wars(NOT GW II) and WOW though which is quite odd for a single player RPG if you think about it.

Hell I wish they had borrowed even more from the original Guild Wars because that game had some of the most well ballanced skills in terms of pvp.

 

Dye's found as rare loot that could be mixed in thousands of colors so not one player looked exactly the same? Why don't more RPG's and MMO's use the dye system? It must be a real pain in the bum to implement or something cuzz it just doesn't make any sense why it isn't used more.

 

That said I think they did a good job of making the skills that they DO have feel meaty and fun to use for the most part. For god sakes though, melee weapons need they're OWN skill lines to differentiate them because they aren't unique enough within the current skill line. PRETTY PLEASE?



#272
Rawgrim

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Basically what DA:I is is a copy and paste product, made from parts taken from other popular rpgs. Its like a casserole filled with leftovers. It doesn't feel like a DA game at all, and the game seems to have no identity of its own. Bioware is arguably (or was) the best rpg maker out there. There should be absolutely no need to borrow ideas from other games. DA:I is a single player MMO with elements ripped off from Skyrim, Diablo 3, Dragon's Dogma, and The Witcher 2. The only thing DA in it is some of the flavor, and that has gotten stale.


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#273
Elhanan

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Basically what DA:I is is a copy and paste product, made from parts taken from other popular rpgs. Its like a casserole filled with leftovers. It doesn't feel like a DA game at all, and the game seems to have no identity of its own. Bioware is arguably (or was) the best rpg maker out there. There should be absolutely no need to borrow ideas from other games. DA:I is a single player MMO with elements ripped off from Skyrim, Diablo 3, Dragon's Dogma, and The Witcher 2. The only thing DA in it is some of the flavor, and that has gotten stale.


There have only been two prior DA games; both set in very different settings. It would be difficult to state what exactly is the flavor of the DA series, but my guess is that one game is preferred over the other when defining it.

The only game on that list I have played is Skyrim, and of course all the previous DA games. And while I see a larger world in which to explore, I still experience the short and long term goals driven by a story. Some may not see the various links granted to the Players via content, but they do appear to be there.

Personally, I enjoy the story, and the huge amt of content and space with which to play.

#274
Dinerenblanc

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Basically what DA:I is is a copy and paste product, made from parts taken from other popular rpgs. Its like a casserole filled with leftovers. It doesn't feel like a DA game at all, and the game seems to have no identity of its own. Bioware is arguably (or was) the best rpg maker out there. There should be absolutely no need to borrow ideas from other games. DA:I is a single player MMO with elements ripped off from Skyrim, Diablo 3, Dragon's Dogma, and The Witcher 2. The only thing DA in it is some of the flavor, and that has gotten stale.

Uh no, Inquisition has more similarities with the Mass Effect series than Skyrim or any of the other games you've mentioned. DA: I is a Bioware game through and through.



#275
200Down

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It's completely gonna be based on what you've played over your lifetime. Hard to argue what similarities it has really. I meen sure you can pick one thing from every game if you wanted to lolz.

 

But yea I'm not seeing Skyrim siimilarities nearly as much as some other folks seem to.