The point is that maybe Bioware made the determination that more players care about the interactive narrative than they do about old school RPG gameplay, hence why they have no problem removing it.
And they somehow managed to botch both. I could easily live with more streamlined gameplay if the overall game would be better as well, like in the case of ME2. But I have a problem with the fact that both the gameplay and story are worse than in previous games and certainly worse than what BW are capable of. Again, to avoid any confusion, I am not saying people can't still enjoy the game and its story, but the fact remains the story is both shorter than it used to be, without any sense of threat or urgency and the villain is really not that interesting like for example Arishok or Loghain were. And about the gameplay, I wouldn't mind if there was an option to play the game like an action RPG, but what I do mind is when basic elements from DAO and DA2 combat are taken away for no discernible reason and I am forced to play the game like an action RPG (despite being promised it will be just like DAO).
I'm not really clear why people keep calling DAI an action game, though. I wasn't clear about that with DA2 either.
DA2 is not an action game, stats matter more than reflexes, you are not required to manually attack with your character and you can't dodge projectiles unless you run around a corner. DAI is somewhere in the middle, it even seems like BW/EA are not sure what they wanted the game to be. You can read it is both RPG and action adventure on their official site. In reality it is closer to an action RPG than to any other genre / sub-genre.
The company wants to be more inclusive, as in to attract people who play (different) games for different reasons, and that is very reasonable because it means more money for them, their survivability depends on this. The fact that they are not entirely succeeding while trying to make the game intuitive and inclusive does not speaks against them at all, the only thing they can do is to keep trying.
Their survivability does not really depend on this, we are talking about EA here, you know, the megacorporation that owns more developers and releases more games than any other publisher out there. It means more money for EA, since that is the only thing they care about. I know, it is just business and the highest possible revenue is the goal for all the companies in the world, but it for sure can be done differently, look at CD Projekt for example - TW2 was easy to learn, yet you didn't get the feeling the game is dumbed down or that you are being treated like a moron with extremely short attention span who can't be bothered to spend few extra minutes learning the game's mechanics.
Uh no, Inquisition has more similarities with the Mass Effect series than Skyrim or any of the other games you've mentioned. DA: I is a Bioware game through and through.
The only similarity with Mass Effect is the dialogue system which was already in DA2. On the other hand, BW borrowed from Skyrim the open world element, among other things. BW even acknowledged they were influenced by Skyrim's success to the point they couldn't ignore it. The question is if they really wanted that themselves or they were forced to by EA. The game looked even more like Skyrim in the earlier demos, look at the top centre portion of this video https://www.youtube....bGgGdyqkI#t=165 (2:45 if youtube doesn't jump there automatically). The bar looks awfully familiar...