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After reading most of the threads on this board, here's what we all seem to want to say: Don't dumb stuff down for us.


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#326
Rawgrim

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If you're not sure what's left, how are you sure about what's gone?

 

Because the ones who left announced it. Do a google search.



#327
Rawgrim

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DAI combat requires coordination and reflexes? Even in tactical mode?

I gotta give you the jumping thing, though.

 

There is no tactics in DA:I. When all you need is to mash buttons after casting barrier on your party, the tactical cam ends up being an illusion.


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#328
Rawgrim

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Then one should still be pleased by that description. While Attributes and quickslots lessened, one still has more detailed Character Creation, Crafting, and dialogue choices. One may even acquire Perks to increase options.

And personally contend that discussions of past transgressions (eg; Cullen, Blackwall), family history (eg; Cassandra, Josephine, Dorian), all life matters (eg; Cole, Solas), and injustice (eg; Sera) appear to be rather mature materials. While nothing has the impact of the Broodmother, the use of Red Lyrium and the inhumanity of mankind towards itself continues to resonate, IMO.

 

The increased customisation is just a cosmetic one.

 

The conversations are mature topics, sure, but the game doesn't really show anything of it. Its all bouncing power rangers and flash. The villains behave like generic card-boardcut outs of fantasy villain version 1.0-


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#329
Bioware-Critic

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(Hey EAware, I'm going to do this until I can "like" again.)

DUDE ... (the mods or whoever could help with this ) THEY DONT CARE!

I think its 24 hours or something ... that you have to wait.
Happened to me often enough. I always placed them the next day :)

#330
Rawgrim

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While I agree with your sentiment whole-heartedly, you are wrong in this regard.

 

Reading through these fora it is quite obvious that many here want, indeed need, their games dumbed-down.

 

EAware is filling that need.

 

Where's your compassion?

 

Compassion is one of the virtues from the Ultima games, I belive. The biggest rpg franchise of the 80s and 90s. Shame about what EA did to that one. It all went downhill after Ultima 8. The game where they decided to include jumping puzzles and the like. Lets hope they don't do that again. Ohh....wait....



#331
KilrB

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DUDE ... (the mods or whoever could help with this ) THEY DONT CARE!

I think its 24 hours or something ... that you have to wait.
Happened to me often enough. I always placed them the next day :)

 

Apparently not.

 

I reached my "quota" of likes this morning, did this a while, got in 4 more "likes" and now back to this.

 

WTH



#332
Koneko Koji

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My problem with DA:I is that it feels like we got the bare bones of the game, and that in a way - it feels like the real game has yet to have been released.

Don't get me wrong, I LIKE the game - but the first thing I did after finishing it was to put Origins in and play it again.

That to me really showed the difference between the two - Maker knows how many times I've played Origins, but each time I take a different path, make different choices and to this day, I'm STILL finding things I've not seen before.

With Inquisition, I feel like I've played it all - the choices don't matter, the 'default' cannon is very strongly pressed and it doesn't offer me an awful lot in the way of character building and meaningful exploration.

 

That being said, if a DLC comes out that looks good and appeals, I'll get it - if not, I just play Inquisition as something to do, and even then my play time is getting shorter and shorter as I get bored with doing the same things and having different choices all lead to the same outcome.


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#333
Rawgrim

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My problem with DA:I is that it feels like we got the bare bones of the game, and that in a way - it feels like the real game has yet to have been released.

Don't get me wrong, I LIKE the game - but the first thing I did after finishing it was to put Origins in and play it again.

That to me really showed the difference between the two - Maker knows how many times I've played Origins, but each time I take a different path, make different choices and to this day, I'm STILL finding things I've not seen before.

With Inquisition, I feel like I've played it all - the choices don't matter, the 'default' cannon is very strongly pressed and it doesn't offer me an awful lot in the way of character building and meaningful exploration.

 

That being said, if a DLC comes out that looks good and appeals, I'll get it - if not, I just play Inquisition as something to do, and even then my play time is getting shorter and shorter as I get bored with doing the same things and having different choices all lead to the same outcome.

 

Pillars of Eternity is out this month. Bet it will be right up your alley.


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#334
Il Divo

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eah, there are fans who think that DAI is the best DA game or the best game in the history of ever, I know of them, but I think they are very wrong, 

 

 

And again this is where I point out that your criteria is not "the" criteria any more than my criteria is "the" criteria. Everyone somewhere thinks a design decision is wrong. And someone somewhere will tell you that "objectively" their criteria is the right one. People loved Mass Effect's exploration. Other people hated it (myself included). Objectively, who was right? 

 

Objectivity is a term that's often overly used by people to justify their own view point without providing supporting arguments. It's a way of saying "We agree to disagree....but know that you're wrong" and doesn't have a place in this kind of discussion. 

 

And there are many cases where we can objectively say what is better and what is worse. In the case of DAO's vs DAI's gameplay, DAO wins simply by the amount of choices how you could build your characters and how you could play the game. And the same thing goes for the story, I am not saying DAI didn't have some cool choices built into the main story, but in the end it felt like none of them mattered one bit, the pacing was terrible (because of the open world element) and the ending was really weak (the plot twist in the post-credits scene was cool, although a bit DLC/sequel baiting).

 

 

See above. Your interpretation of DA:O's story as being "objectively" better does not make it so. Likewise with gameplay decisions. It's a valid opinion, backed by your unique experiences, but not a universal truth. Everything you outlined I could turn the tables on and redirect back at DA:O, as an example. 



#335
Koneko Koji

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Pillars of Eternity is out this month. Bet it will be right up your alley.

 

It does sound good, unfortunately I'm one of those 'console' players since my PC is so ancient I'm reluctant to even sneeze around it! XD



#336
Rawgrim

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It does sound good, unfortunately I'm one of those 'console' players since my PC is so ancient I'm reluctant to even sneeze around it! XD

 

Mine is too :) I don't think that game will be very demanding, though.


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#337
AlanC9

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Yeah, there are fans who think that DAI is the best DA game or the best game in the history of ever, I know of them, but I think they are very wrong, since there are so many documented issues and bad design decisions that DAI could not objectively pass as GOTY or the best game ever. One could still like it more than any other game he has played, but that doesn't make it a good game.

 

 

What makes a game "good" besides liking it?

 

I'm also not convinced there can be an objective criterion for GOTY besides whether people liked that game more than any other game released in the year in question. If you've got one, now's the time.


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#338
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It does sound good, unfortunately I'm one of those 'console' players since my PC is so ancient I'm reluctant to even sneeze around it! XD


I play on console too (mostly / mainly anyways ) but they specifically said it wont be demanding on our hardware ...
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#339
AlanC9

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There is no tactics in DA:I. When all you need is to mash buttons after casting barrier on your party, the tactical cam ends up being an illusion.

 

By that standard DAO has no tactics either on Normal difficulty.

 

And that's a rather obvious topic switch you pulled there. Just because you prefer to play DAI like an action game doesn't make it an action game. I play most of  DAO like it's an action game too -- once you set up companion tactics it's every bit the button masher that DAI is.



#340
Elhanan

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Man is there ever not increased choices in DAI. DA2 has way more replayability, because quests change and there's special dialogue. 90% of the content in DAi has no changes game to game, once it's done, you've seen all there is to see.


My two campaigns differ a lot: One as a male Dwarven Rogue, and the other as a male Human Mage w/ two Dialogue perks. They received different choices, and had varied results on some quests. My second Inq presided in a trial on a box; surprise!

If one does not alter the parameters, then perhaps the results will not change. However, this has not applied to my games yet.

#341
KilrB

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By that standard DAO has no tactics either on Normal difficulty.

 

And that's a rather obvious topic switch you pulled there. Just because you prefer to play DAI like an action game doesn't make it an action game. I play most of  DAO like it's an action game too -- once you set up companion tactics it's every bit the button masher that DAI is.

 

Tripe, utter, rancid, tripe.

 

There's a BIG difference between having no tactics, and not really needing them.

 

Origins had lots of choices available in the tactics selection, and even more if you used the Advanced Tactics mod.

 

They were useful, indeed necessary on more difficult settings.

 

Inquisition's "tactics" are not even deserving of the term, and don't work most of the time either.


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#342
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Tripe, utter, rancid, tripe.
 
There's a BIG difference between having no tactics, and not really needing them.
 
Origins had lots of choices available in the tactics selection, and even more if you used the Advanced Tactics mod.
 
They were useful, indeed necessary on more difficult settings.
 
Inquisition's "tactics" are not even deserving of the term, and don't work most of the time either.


KUDOS!

#343
Elhanan

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But you did have long stretches in the desert to get from point a to point b without doing much else than picking herbs. They could have been more quests in those areas to fill in.

Fallowmire could have had a nice quest tying in the empty houses and the undead. Help! Save my child from the undead! He has been gone hours. Then hunt around for him while taking care of the undead, lighting the pillars, picking herbs.


There are many locations in the Hissing wastes between camp locations, as well as wandering encounters. Nests, ruins, tombs, Venatori, slave pens, missing soldiers, etc. are all scattered in the sands, and this is in addition to the Shards, Rifts, etc. And there is the hidden Mage quest and the various beacons in the Marsh to examine, as well as the mystery of the Mire itself.

#344
KilrB

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I play on console too (mostly / mainly anyways ) but they specifically said it wont be demanding on our hardware ...

 

Game-play and story over flashy graphics.

 

Who woulda thunk it?

 

(Beta is looking good)



#345
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Game-play and story over flashy graphics.
 
Who woulda thunk it?
 
(Beta is looking good)


Kickstarter and indies are gonna get a lot of money from us :D
And I love that! :)

Screw the big pubs :D

#346
KilrB

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There are many locations in the Hissing wastes between camp locations, as well as wandering encounters. Nests, ruins, tombs, Venatori, slave pens, missing soldiers, etc. are all scattered in the sands, and this is in addition to the Shards, Rifts, etc. And there is the hidden Mage quest and the various beacons in the Marsh to examine, as well as the mystery of the Mire itself.

 

I liked the Hissing Wastes ...

 

Standing on top of a mountain the developers probably didn't "intend" for me to be on and just admiring the view was a favorite past-time.



#347
AlanC9

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Tripe, utter, rancid, tripe.

 

There's a BIG difference between having no tactics, and not really needing them.

 

Origins had lots of choices available in the tactics selection, and even more if you used the Advanced Tactics mod.

 

They were useful, indeed necessary on more difficult settings.

 

Inquisition's "tactics" are not even deserving of the term, and don't work most of the time either.

 

You're utterly muddling up two different uses of "tactics" there. (Unless Rawgrim was muddling them up himself and I'm misreading him, but he's smarter than that.)

 

We were talking about "tactics" in general -- different things you order your characters to do. You're talking about "Tactics" (we usually capitalize the term to make the distinction clear), the AI control system.

 

And saying that Tactics were ever necessary is just ridiculous. Anything Tactics can do, I can do for myself with manual control. Like I said, the thing Tactics lets you do is play DAO and DA2 as if they were action games. Well, as long as you never use abilities with FF possible.



#348
Elhanan

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The increased customisation is just a cosmetic one.
 
The conversations are mature topics, sure, but the game doesn't really show anything of it. Its all bouncing power rangers and flash. The villains behave like generic card-boardcut outs of fantasy villain version 1.0-


Perhaps not revealed to yourself. However, I rather like the evolving stories of both Cullen and Sampson, Cassandra's mentor, Dorian's father, Mother Giselle's humanity and flaws, Varric's guilt, Bianca's manipulations, Cole's willingness to die rather than hurt others, the seething rage of Solas defending a spirit, the demented ramblings of a Darkspawn Magister uncertain of reality, and much, much more. Maybe my lack of watching cable gives these topics more depth; unconfirmed.

#349
KilrB

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You're utterly muddling up two different uses of "tactics" there. (Unless Rawgrim was muddling them up himself and I'm misreading him, but he's smarter than that.)

 

We were talking about "tactics" in general -- different things you order your characters to do. You're talking about "Tactics" (we usually capitalize the term to make the distinction clear), the AI control system.

 

And saying that Tactics were ever necessary is just ridiculous. Anything Tactics can do, I can do for myself with manual control. Like I said, the thing Tactics lets you do is play DAO and DA2 as if they were action games.

 

Darn it, my dictionary just doesn't seem to show that distinction between Tactics and tactics.

 

Now, explain to us again how DA:O's tactics available in Tactics aren't really Tactics ... or was that tactics? ... because it's so much better to pause the action every 1.5 seconds of game time and manually and tell your party members to do what the game AI and Tactic (tactics?) ought to be doing instead.

 

I'll give you that you HAVE to do this in Inquisition to simulate tactical play as it has the AI of a rutabaga and no tactics (Tactics?) to speak of.


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#350
Meave

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Can people enjoy something just because they enjoy it without being called names?

 

I know plenty of very intellectual people who enjoy shooters. Know a lot who enjoy both, too. 

 

If you enjoy RPGs it really doesn't make you intellectually superior to the ones who don't. It just means you enjoy RPGs.

 

Btw, I love RPGs, have played them since BG 1. My husband (PHD and University Professor) prefers shooters. So what?

 

lol, what? How does phd make you smart(er)? Ability to memorize text =/ intelligence. I know plenty of people who have some title and are dumb as half full glass of water... you are denying one stereotype and replacing it with another


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