Your criteria has problems on multiple fronts.
One being that half of them are directly in conflict with standing the test of time. For any product that is held in that sort of regard, factors like: devs living up to their promises and shady practices don't exist 10-20 years down the line. If I told somebody right now to go and play System Shock 2 (a game I absolutely love) I couldn't even tell them the history of the product's development or the design intent. The game's quality would exist independently of any factors lying behind its development. Likewise, someone playing Mass Effect 3 for the first time 30 years from now won't be exposed to the same market forces that everyone who bought it day 1 would be.
And on the other front, your criteria here pretty much annihalates most RPG's I've ever played from the running, particularly Obsidian games which are often bug-fueled, compared to, say, the fps genre.
Also, if "universal approval" is a factor for a game to be objectively superior, then no Dark Souls II and South Park, which you acknowledge as niche, might very well be out of the running compared to DA:I on that criteria alone. I personally would never use that as criteria, since I think Dark Souls is probably the greatest game ever made, but universal approval is in direct contrast with your criticism of "popular game IPs".
The first and long-term criteria were meant for deciding what is truly a great game. The second group of criteria were for deciding what I think should be taken into account (among other criteria) for GOTY awards. You are right that shady practices like ridiculous review embargoes won't mean much in a few years, but as I said, those criteria were meant for GOTYs when they are actual. Also ME3 is not a really good example here, since the game received really good post-launch care and anyone who will be playing it several years from now will be playing the complete (and much better) game.
Yeah, bugs are problems for some overall good games, but again I don't think Obsidian is a good example here. Despite enjoying some of their other games, South Park is at least to me their first game that should be a serious contender for the RPG of the year category. Unfortunately the buggines was not often Obsidian's fault, they were forced to rush their games to make ridiculous deadlines, but that is not the point. Also, not all criteria should regarded as absolutely equal, I should have mentioned that and if a game slips up in one aspect and excells at many others, it is forgivable to some extent. Alas this is not the case of DAI, the game slipped up more than in one aspect and doesn't really excell at anything except companions, voice acting and soundtrack, which doesn't really scream "game of the year" for me.
I don't know if I understood your last paragraph correctly, my mistake, so please correct me if I am talking about something else. Universal approval and "popular game IPs" can sometimes go hand in hand (e.g. GTA V), but sometimes not at all (e.g. Assassin's Creed Unity). By "popular game IPs" I meant huge franchises that millions of people play, rather than popular meaning well liked. CoD series is very popular for example, but those games are hardly GOTY material or universally approved as good games. That is why universal approval is saying more than what is popular. The percentage of people liking a game is more important than a sheer number of people liking a game, but that is not the way GOTY awards are usually won.