And it never even crosses your mind that the reasons could be something else, or at least not only that one. EA has an evil masterplan, no need to think outside of that. This argument reminds me of a horse with blinders.
It is the only reason why - money. Which doesn't make it a bad reason per se. It is even a logical reason, every company out there seeks the highest revenue possible with the lowest costs possible and both larger audience and less complex mechanics follow this simple econ rule pretty well. But the way the company manages to do it matters. And the fact reamains BW/EA screwed it up to some extent. Sure, there are people who even like the change or don't care, but from a simple comparison you can clearly see what was done better, if you don't choose to be completely oblivious to it for some reason. More options alone are always better and they can be implemented in such a way nobody feels overwhelmed by them*. But that costs extra resources and more thoughts during the development. It is just easier to screw complex mechanics and produce a run-of-the-mill action RPG with token complexity left in it (so it can be used for PR).
*And we don't exactly have to go far for such an example, we have DA2. On easy or normal (or hard with some rudimentery knowledge) one could play the game as an action one without being slowed down by pausing or by being forced to learn something for a long time. But crank it up to nightmare and suddenly it was almost a different game. Granted, the nightmare wasn't in all regards done perfectly, especially the HP pools of bosses were completely ridiculous, but it was there for people enjoying a bit more challenge than a standard action game can provide. DAI doesn't provide any challenge at all no matter the difficulty, unless you basically gimp and restrict yourself - and that is bad design.
Btw about the horse with blinders, I could easily say that about your (and some other people's) argumentation here
Which so far hasn't offered anything of value. Like the game all you want, that is fine by me, but you won't do it any justice (you won't do any justice to BW or to the future DA game either) if you remain ignorant to its obvious shortcomings. You would do it more justice if you acknowledged them (and they are there regardless or preferences or how much one liked the game as a whole).
hah! i hoped for an interesting discussion about what exactly 'dumbing down' means or some interaction on how DA:I doesn't dumb down things, not childish lines like these, but that's internet i guess
/sigh
Don't hold your hopes high for an interesting discussion in this thread with people defending the dumbing down process, when they are mostly deflecting arguments, but not offering any real counter-arguments themselves, because they don't really have anything of value to say in the game's defense. (It is hard trying to defend something that has failed in so many aspects) What can we found in the last few pages? I am paraphrasing: "I have never used tactics much, therefore they are not needed and not missed", "it doesn't matter if DAO was more complex than DAI or not, they are equally failing at this aspect compared to wargames", "the tactics in DAI are absolutely fine, I managed to set them up in a way my characters work great" (but forgetting to add that no matter what you do, you can't set them to use abilities in certain conditions only) and stuff like that over and over again.
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Saying that, I don't really have anything more to add here without repeating myself in different words trying to reason with people who can't reasoned with. Now I'll wait if someone can come up with an actual counter-argument - not a half-truth, not a deflection, etc. But I am not holding my breath.