I see custom tactics as an element of the combat. My tactics don't work, I pause the combat, open up tactics, edit as I think will work. Try it out, maybe die, maybe win, depends a lot on the tactics I employ, hence they are part of my combat. Maybe not yours, but mine. Sorta like playing a tactical game, which I find Origins and DA2 to be even when playing in the third person view.
The options in Inquisition are practically non-existant compared to this.
Regarding AI, yes I agree sometimes they do marvelous things. Doesn't help me though when I keep getting pummeled by Iron Bull's Mighty Blow, shocked by Solas' Chain Lightning or burned by Vivienne's Immolate
Turn friendly fire off? I didn't have to do this in Origins and DA2 since I could help the AI with the custom tactics. In Inquisition? Not so much
If there's one thing DA2 did well, it was the tactics... it might have been smaller in scope, but if it hadn't been for the recycled maps and waves of enemies (which got pretty tedious) it would have had a far better release.
I don't think you do.
In Origins I set up Morrigan to only cast fireball vs. 4 clustered enemies. If we're getting surrounded during combat I edit Morrigan's tactics and disable Fireball for the remainder of the fight, otherwise she'll fry my party. This is pause no. 2 during the fight, and prob. the only editing I do in custom tactics while engaging these enemies.
Pause no. 1 would be enemy spotted, usually the most important pause where I position myself and hand out the first manual orders.
For the rest of the combat I pause about 5-10 times to give manual orders, and when not paused I control my mage who has a 40 slot quickbar which means I'm having a blast as a mage
In DAI there is no fireball. There is no WHEN a spell should be cast, and there is no 40 slot quickbar
Yes dai nerfed our spell selection, but i still disagree. Consider barrier... I see my enemy, I charge with my inquisitor and my other warrior follow, Solas casts barrier as soon as I spot him, and when I actually connect with bull rush I have maybe 10% barrier left, so i'm taking damage that one tactic command would have prevented entirely. That's using my charge ability to cover more ground, without it, pretty sure Solas is going to waste the first barrier in every battle.
Another example, why can't i program a templar character to use spell purge on stunned enemies to trigger a combo? if i'm not in control, i can't do that. They will not cast it if the enemy doesn't have a barrier.
In origins or da2 a 1/2 punch like that was the most basic ai command there was. I can program wynne to cast petrify and follow up with stone fist if i like, and never to use stone fist UNLESS the enemy is petrified.
This was 10 years ago.
Or Varrick, in Da2 he was a really useful ally. He had great skills you could get him to automatically use when his health got low... now he has one of the best escapes he ever had, the backflip attack that gets him out of harm's way when he's being attacked. Except, you can't tell him to do that. He wastes it seconds into every fight, and when he's in danger, he never has it available if you swap characters for even a few seconds.
So he never gets to use it.
And ranged attacks, I can program my characters in DAO and DA2 to use their spells when an enemy is a certain range... long for fireballs and area attacks, I can have them use freeze or paralyze spells when an enemy gets too close or attacks them with melee. Varrick's flip ability is like a shotgun, it spreads out or misses entirely if he's far away... guess what range he uses it at? Pretty much as far away as solas is casting barrier on me.
No matter how you look at it, it's a huge step back.
When is VERY important in DAI at higher difficulties, and they've had the ability to let us choose when for 10 years.






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