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After reading most of the threads on this board, here's what we all seem to want to say: Don't dumb stuff down for us.


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#176
Sylvius the Mad

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I do think the banter worked better before they patched it. It was more random before.

#177
your-friendly-noggin

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All of which you described - especially combined - facilitates a great amount of complexity! Maybe you are more fond of complexity than you think?
I mean if you miss all these things and recognize it while playing DA:I - You do miss some of the complexity the other titles had - PERIOD!
 
Even if just a little ... :D

I am ridiculously late in replying to this(it's on page 5 for reference), but I never said I didn't enjoy complexity just that not all features were better when they were complex, it's good to balance simplicity but this game definitely went way overboard dumbing things down.
So yeah I miss the complexity a ton!
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#178
Rizilliant

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Its just a combination of incomplete development, and not enough testing prior to release.. Ive been plagued with Directx crashes, complete catastrophic failure (PC safety settings reaching critical), and then the ones everyone has (obviously) broken passives, abilities, etc.. But banter, ive always had in abundance, and still do.. If anything, its on par, with what was in the previous games.. For me...

 

I get other audio problems however.. Hinterlands for example, north, and up in the mountains behind the farm area, where the Horse Trainer resides.. Where you can sometimes hear combat, the wilderness, and come upon a stream (where you get the medium dwarven armor lost crate). These 3 sounds crash upon one another, and shut down ALL sound.. It seems like sometimes 2 struggle to play simultaneously, but 3... 3 just pop, and crackle, then drop out altogether, until they regain control.. Usually losing 1 of the 3.. I can either hear the stream, and ambient wildlife/wind.. Or Combat, and Ambient wildlife sounds.. 

 

More problems i have, are more physical, for lack of a better term.. Several times, ive ended up either beneath of, or ontop of the rooms.. Out in Limbo.. Theres a room in the Oasis, that has 4 entry ways, where a slew of spiders will continuously pour in (where you get the ring for the wandering woman).. Ive been able to recreate it as well.. Cassandra can easily Charging Bull up a wall, and get stuck ontop of it.. Any attempt to drop back down, ends with the falling death to nowhere..Loading a save, teleports all teammates to her, causing teh entire save to be lost, so thats not an option.. Must get a previous save.. Since being in combat, teleporting is a non-option..

 

The dwarven area in the Hinterlands, where the Red Lyrium is being mined (forgot the name), you need to aquire a key to unlock the door.. Over, and over Blackwall, Iron Bull, or Cassandra will again, Charging Bull right over the edge, and begin an infinite falling death.. This one is the worst, as the fall repeats itself.. The character isnt places back to the ground, and instead, is again, and again , dropped over the hole.. Unable to switch teammates during a fall, unable to esc menu, teleport, ANYTHING causes the only option being alt+F4...

 

To sum up.. Im no stranger to the plethora of incompetant development, in which this title suffers.. The Banter bug, being the exception.. Knowing they were selling their product to PC customers, they KNEW there were many types of PC rigs, with different hardware/software.. In knowing so, they should have done far, FAR more testing!



#179
Archerwarden

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I just checked for banter again. Three hours in Crestwood, taking gameplay relatively slow, not a single line. I know it worked before patch 3.
 
Oh look, the new patch isn't out for PC yet either! Why, just another round of good DA:I related news.
 
As far as combat goes, I just action-game it on Hard. Cba with Nightmare and its HP bloat. On Hard I can just mow them down without worrying about my companions and without resorting to the tac cam. It makes for some relaxed gameplay, except when I swear at the screen after pommel strike missed at point blank range again, half a dozen times in a row. :D

I know it sounds weird but did you test the war table? For some reason it sort of worked. At least I got a bit more banter then before.
I'm sorry I have no other suggestion. Had long stretches of silence too. Cole and Iron bull talked the most for me. The rest not so much.

As for combat I put companions on follow themselves and... ignored them during combat. Mashed the key. If a companion died used the handy dandy MMO revive. I did not care. Sad but true. Hell of a way to play combat in DA.

#180
Archerwarden

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Its just a combination of incomplete development, and not enough testing prior to release.. Ive been plagued with Directx crashes, complete catastrophic failure (PC safety settings reaching critical), and then the ones everyone has (obviously) broken passives, abilities, etc.. But banter, ive always had in abundance, and still do.. If anything, its on par, with what was in the previous games.. For me...
 
I get other audio problems however.. Hinterlands for example, north, and up in the mountains behind the farm area, where the Horse Trainer resides.. Where you can sometimes hear combat, the wilderness, and come upon a stream (where you get the medium dwarven armor lost crate). These 3 sounds crash upon one another, and shut down ALL sound.. It seems like sometimes 2 struggle to play simultaneously, but 3... 3 just pop, and crackle, then drop out altogether, until they regain control.. Usually losing 1 of the 3.. I can either hear the stream, and ambient wildlife/wind.. Or Combat, and Ambient wildlife sounds.. 
 
More problems i have, are more physical, for lack of a better term.. Several times, ive ended up either beneath of, or ontop of the rooms.. Out in Limbo.. Theres a room in the Oasis, that has 4 entry ways, where a slew of spiders will continuously pour in (where you get the ring for the wandering woman).. Ive been able to recreate it as well.. Cassandra can easily Charging Bull up a wall, and get stuck ontop of it.. Any attempt to drop back down, ends with the falling death to nowhere..Loading a save, teleports all teammates to her, causing teh entire save to be lost, so thats not an option.. Must get a previous save.. Since being in combat, teleporting is a non-option..
 
The dwarven area in the Hinterlands, where the Red Lyrium is being mined (forgot the name), you need to aquire a key to unlock the door.. Over, and over Blackwall, Iron Bull, or Cassandra will again, Charging Bull right over the edge, and begin an infinite falling death.. This one is the worst, as the fall repeats itself.. The character isnt places back to the ground, and instead, is again, and again , dropped over the hole.. Unable to switch teammates during a fall, unable to esc menu, teleport, ANYTHING causes the only option being alt+F4...
 
To sum up.. Im no stranger to the plethora of incompetant development, in which this title suffers.. The Banter bug, being the exception.. Knowing they were selling their product to PC customers, they KNEW there were many types of PC rigs, with different hardware/software.. In knowing so, they should have done far, FAR more testing!


Agree with you there. I think too every or most every design or decision every single step of the way was incomplete and not though out properly. Starting with using and MMO map and trying to turn it into a SP while learning a new engine and adding in the decision to make DAO similar to Skyrim to attract those players and 1st time RPG gamers. Add in the abysmal pc port. Add in the heavy marketing to attract all different types of gamer. All the while losing their brand identity which is DAO in the process. Perfect storm and it shows.

But your right, testing - they should have done. And they should be ashamed to have released it in this condition.
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#181
DanteYoda

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Banter works really simple after the update: it's likely to trigger every 15 minutes, provided you stay in the same area. If you do a quest or two in one area, then travel to Skyhold or another area very quickly, you're not likely to hear anything.
 
 
Did you even read what I said? The 7 options of which 5 were investigate options were in DA:O, not in DA:I.
 
So I guess you were trashing DA:O ;)
 
In DA:I you consistently get 3 options, and possibly up to 5 (6? not sure if I seen it...) investigate options.
Oh and then there's the moments you have 5 different options to say + investigate options, which never happens in DA:O.

If you want to get technical i'm trashing all three and Mass Effects, but DAI is by far the worst culprit for it to date.

 

I just checked for banter again. Three hours in Crestwood, taking gameplay relatively slow, not a single line. I know it worked before patch 3.

 

Oh look, the new patch isn't out for PC yet either! Why, just another round of good DA:I related news.

 

As far as combat goes, I just action-game it on Hard. Cba with Nightmare and its HP bloat. On Hard I can just mow them down without worrying about my companions and without resorting to the tac cam. It makes for some relaxed gameplay, except when I swear at the screen after pommel strike missed at point blank range again, half a dozen times in a row. :D

To be honest i did get Banter but its so rare and nonsensical most of the time i either miss it or tune out when they start bi tching at each other or complaining etc..
To such a point i almost wish for the banter bug..

 

Which is my point exactly all these lines of speech and nothing is really said the whole game.. even the banter is dumbed down..



#182
Farangbaa

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If you want to get technical i'm trashing all three and Mass Effects, but DAI is by far the worst culprit for it to date.


How can you even say that after I've clearly laid out DA:I gives you the most options of any game before it (with the exception of ME1)?

I dunno about DA2, but DA:O, ME2 and ME3 consistently give you 2 options + investigate, whereas ME1 and DA:I consistently give you 3 + investigate. DA:I goes further in the 'emotional responses' by giving you up 5 + investigate options.

Now you might not like what these options are, but that's irrelevant.

#183
ThreeF

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If you want to get technical i'm trashing all three and Mass Effects, but DAI is by far the worst culprit for it to date.

 

To be honest i did get Banter but its so rare and nonsensical most of the time i either miss it or tune out when they start bi tching at each other or complaining etc..
To such a point i almost wish for the banter bug..

 

Which is my point exactly all these lines of speech and nothing is really said the whole game.. even the banter is dumbed down..

hmm....taking Cole, Blackwall and Solas to Crestwood generally produces rather interesting dialogue. Can't say I see the banter being dumbed down, there is more to bitching and moaning there.



#184
Farangbaa

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Banter is dumbed down? The *bleep*?

[ban-ter]

Synonyms
Examples
Word Origin

noun
1.
an exchange of light, playful, teasing remarks; good-natured raillery.


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#185
ZipZap2000

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Tactics. 

 

Hard Decisions. (Not that there were a lot of these in the DA games with the exceptions of maybe OGB and Redcliffe) 

 

Attribute Points..

 

Powerful Mages.

 

Classes Diversity.  (Seriously this was the thing I hated about DA:2)

 

These are things that would of made this game 8-9/10 instead of 7-8/10 I'm happy with my purchase without doubt but these are all features I miss a lot and i hope return in the next installment. 


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#186
DanteYoda

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hmm....taking Cole, Blackwall and Solas to Crestwood generally produces rather interesting dialogue. Can't say I see the banter being dumbed down, there is more to bitching and moaning there.

I generally had Solas/Dorian, Sera/Varric and Cassandra/Blackwall my whole game and really most of the time it was either complaining or fighting with each other or just really silly stuff...even without Sera..

 

Mostly it was silence then short bursts of inane chat then silence., Now when i had Sera / Vivienne in a party it was full blown anger inducing hate, but i only did that once..



#187
Farangbaa

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I generally had Solas/Dorian, Sera/Varric and Cassandra/Blackwall my whole game and really most of the time it was either complaining or fighting with each other or just really silly stuff...even without Sera..
 
Mostly it was silence then short bursts of inane chat then silence., Now when i had Sera / Vivienne in a party it was full blown anger inducing hate, but i only did that once..


Geez man, grab a dictionary and look up what banter means.

#188
ThreeF

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I generally had Solas/Dorian, Sera/Varric and Cassandra/Blackwall my whole game and really most of the time it was either complaining or fighting with each other or just really silly stuff...even without Sera..

hmm... I think it's a matter of perspective.

 

For instance to me the way Sera says "wow" to Bull in one of their banters is one of the best acted line in the game. Just a tiny word, but it delivered with such child-like fascination that it made me fall in love with Sera.

 

You tend to discover things with Cole, as he is prone to bring out all the dirty laundry to air in common view. Cassandra proves to be a very caring person and actually not that stubborn and rigid.

 

Since Vivienne and I share same opinion about Blackwall, she basically says everything I want to tell him but can't, it feels good.



#189
Saphiron123

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Tactics. 

 

Hard Decisions. (Not that there were a lot of these in the DA games with the exceptions of maybe OGB and Redcliffe) 

 

Attribute Points..

 

Powerful Mages.

 

Classes Diversity.  (Seriously this was the thing I hated about DA:2)

 

These are things that would of made this game 8-9/10 instead of 7-8/10 I'm happy with my purchase without doubt but these are all features I miss a lot and i hope return in the next installment. 

Agreed. I never thought I'd miss something as basic as attribute points and building my own characters they way that I do. Half expect companions in the next game to autolevel totally and just earn new skills at specific times.

Tactics though, even if the mages in DAi weren't a pale shadow of the old mages, my origins or DAO party would demolish the inquisitor just because on a level playing field, I could tell them what to do and actually control how they fight. AI is all well and good, but not when it's inferior to what we had a decade ago.

Besides it kind of takes the "team leader" concept and throws it right out the window. I have zero control over the characters I'm not playing.


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#190
Saphiron123

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Agree with you there. I think too every or most every design or decision every single step of the way was incomplete and not though out properly. Starting with using and MMO map and trying to turn it into a SP while learning a new engine and adding in the decision to make DAO similar to Skyrim to attract those players and 1st time RPG gamers. Add in the abysmal pc port. Add in the heavy marketing to attract all different types of gamer. All the while losing their brand identity which is DAO in the process. Perfect storm and it shows.

But your right, testing - they should have done. And they should be ashamed to have released it in this condition.

Plus the marketing has some REALLY cool ideas that didn't make it into the final product. keep would have mattered, as opposed to serving no purpose.


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#191
Auztin

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Really?I didn't pick that up at all.I always got the vibe that some people are like the kids besides Charlie out of willy wonka chocolate factory.
I want this.I hate this.
Bioware:Ok.Here you go.
Forums:No!!!You ruined it.Get it away!
Bioware:Ok.I will try something different.
Forums:Now it is worse!I liked it before!
Bioware:What?
Forums:I will never buy another Bioware game again.
*2 years later*
Repeat the cycle.

#192
Guest_StreetMagic_*

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Really?I didn't pick that up at all.I always got the vibe that some people are like the kids besides Charlie out of willy wonka chocolate factory.
I want this.I hate this.
Bioware:Ok.Here you go.
Forums:No!!!You ruined it.Get it away!
Bioware:Ok.I will try something different.
Forums:Now it is worse!I liked it before!
Bioware:What?
Forums:I will never buy another Bioware game again.
*2 years later*
Repeat the cycle.

 

You're probably on to something to an extent.

 

I never thought I'd be one myself. I like DAO and DA2 equally.. I just wanted them to keep it up. I think people were way too harsh about DA2 in particular.

 

Now I'm one of the people complaining. Believe me, I'd rather not be. I'd rather be having fun than be unhappy. lol. I don't enjoy it.

 

edit:

 

You know what annoys me the most though? That Aaron Flynn accepted an award and said DAI was a "return to form". What does that even mean? That even he thought the past game was lame and now they are "returning to form"? WTF.. I want to tell him that they already did a good job. 



#193
Auztin

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You're probably on to something to an extent.
 
I never thought I'd be one myself. I like DAO and DA2 equally.. I just wanted them to keep it up. I think people were way too harsh about DA2 in particular.
 
Now I'm one of the people complaining. Believe me, I'd rather not be. I'd rather be having fun than be unhappy. lol. I don't enjoy it.

Complaining doesn't equal to constructive suggestions.People got it in their heads the only way to be heard is to sit in the middle of the room & scream/cry till someone comes over then you have people who enable it.I like all 3 equally including MP but I will give out suggestions towards the 4th Dragon Age.

#194
ThreeF

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Complaining doesn't equal to constructive suggestions.People got it in their heads the only way to be heard is to sit in the middle of the room & scream/cry till someone comes over then you have people who enable it.I like all 3 equally including MP but I will give out suggestions towards the 4th Dragon Age.

"Constructive suggestions" is such a loaded term. Thing is not all constructive suggestions are useful no matter how "constructive" they are and they all can backfire pretty badly, in a way they are no better and no worse than pure complaining, just about the same.



#195
Auztin

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"Constructive suggestions" is such a loaded term. Thing is not all constructive suggestions are useful no matter how "constructive" they are and they all can backfire pretty badly, in a way they are no better and no worse than pure complaining, just about the same.

True but one is less annoying.

#196
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There's a time and place for both.

 

I don't always offer "constructive criticism" because I'm not Spock. I care, and when I care, I have emotions. And emotion can boil into a post. I can't be "all business" and ********

 

But it can be overdone, I'll agree on that.



#197
ZipZap2000

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Agreed. I never thought I'd miss something as basic as attribute points and building my own characters they way that I do. Half expect companions in the next game to autolevel totally and just earn new skills at specific times.

Tactics though, even if the mages in DAi weren't a pale shadow of the old mages, my origins or DAO party would demolish the inquisitor just because on a level playing field, I could tell them what to do and actually control how they fight. AI is all well and good, but not when it's inferior to what we had a decade ago.

Besides it kind of takes the "team leader" concept and throws it right out the window. I have zero control over the characters I'm not playing.

 

Don't give them ideas RPG's with training wheels. 



#198
DanteYoda

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Complaining doesn't equal to constructive suggestions.People got it in their heads the only way to be heard is to sit in the middle of the room & scream/cry till someone comes over then you have people who enable it.I like all 3 equally including MP but I will give out suggestions towards the 4th Dragon Age.

So we should be happy with what they sell us no matter what?

 

Sorry nope i disagree..

 

I never once complained or asked for Origins or Mass Effect 1 to be changed I loved them both equally, amazing games, full, rich and kept me busy for weeks, then Dragon Age 2 came out and i didn't purchase it because it was "human only" Mass Effect 2 was "average" great storylines made up for the dumbing down as i saw it but i still had some control of things...

 

Then Mass Effect 3 dropped and i played the first act and uninstalled (to this day i've never even tried again) i never said anything about the horrible dumbed down linear game, i just moved on.

 

(I only just got DA 2 not long ago cheap as i wanted to see the story leading up to DA I, honestly i didn't miss a lot really)

 

 

Now Dragon Age Inquisition pops and GAME OF THE YEAR, so i decided to break my i'm not buying EA trash, and again its limited, weak story pointless agendas, flat characters (to me) and horrible combat, dumbed down features, was it my fault probably should have listened to me gut...

 

I just decided enough is enough i need to say something to these devs and hope things change if not i just wont buy their stuff..



#199
ardarn

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I think the point is that these changes are not little Ones.

These are features that are in previous titles and one could expect to be in the next one too. Especially when it is advertised as 'back to the roots. Real rpg'.

It is like after watching the original Dracula movie, u get a Twilight like sequel for teen.
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#200
Dinerenblanc

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To be frank, I thought the game mechanics are perfectly fine. What I didn't like we're the repetitive tasks and the amount of filler. All it needed was a bit more story related missions and a little less "fetch this urn for grandpa."