Not the hardest or easiest to kill, but the one that has the worst design for the sake of balance purposes.
Overall, I say Phantoms, since they're supposed to be CQC fighters but do more ranged damage than anything Cerberus fields besides the Atlas and Turret, and on-host ignore damage for no particular reason. I don't know why Bioware thought that adding Dragoons made Cerberus harder, because I think it made them much easier, just because it's something else from the spawn budget that isn't Phantoms.
Off host, I might give to Primes, just because the reaction time of their pets makes even a little bit of lag much more dangerous. They react much, much too quickly.





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