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All in all, what do you think is the most imbalanced MP enemy?


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#101
Deerber

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I believe what Daft meant is that Scions punish you for both being in cover or out of cover. And working together with Praetorians, Seekers and A-Bombs can flat out deny you an area completely. 

 

Imagine a hack on London. Praetorians fire their lazers at you, you duck in hard cover, at the same time Scions drop nades right on you from distance. What do you do? You stay in cover - you die. You get out of cover - you die, if not the Praetorians, the Scions will shoot you down. So the only real option is either be really lucky or use a ton of consumables and a revive chain is practically guarateed. 

 

A hack on London is gonna work exactly the same way against any faction but reapers, so I don't see your point :P

 

I hear you when you say that possessed scions punish you for being both in cover and out of cover, but there's one thing they don't punish you for: standing close enough to shove the barrel of a shotgun up their left shoulders' sacks ;)



#102
Darth Volus

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^ how is it any different from other factions?

 

Cerberus: Turrets and atlases suppress from long range while phantoms and dragoons rush you forcing you out of cover.

Reapers: Banshees and brutes push you out of cover; ravagers and marauders have long range attacks

Geth: Bombers force you out of cover, primes and GRTs destroy you when in the open.

 

All enemies employ similar philosophy - collectors are just masters at it.

 

Other factions need to really close in. Bombers, Dragoons die super fast and they are safe to kill unlike A-Bombs, Turrets take time to set up and Engies can be easily killed (plus turrets are always in the same locations), Brutes don't shoot and Ravagers can't do anything if you're in hard cover. Scion can drop nades on you from another side of the map. And if there's 3 of them - the entire hack zone is a mine field that is criss-crossed by lazers with A-Bomb explosions and Seekers killing your powers.

 

I'm not saying other factions can't be BS, but Collectards are the most BS at hacks. 


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#103
Quarian Master Race

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Collectors are cool, I like them. The only thing which I'd call BS about them is wall piercing lazor to a little extent, and most noticeably possessed swarms' health, hitbox and radius. Now *that* is a big load of bullshit to me, but the fact that it's just one makes the faction very enjoyable anyway, to me.

not to mention EZ headshots.

Swarm hitboxes are irritating, but outside of objectives they can basically be ignored if you don't camp. Just run through them while sprinting. Drill rounds III Lazor is total bullshite, but as long as you aren't already on healthgate, hardcover usually mitigates it.

Worst designed enemy is the entire geth faction. Whoever thought stunlock was a good mechanic to design an enemy around should be charged with treason, eaten, and then airlocked. Additionally, just about every unit cheats/ is glitched.

Fantums may be overpowered, but at least you can shoot back at them.


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#104
Caldari Ghost

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Geth is definitely the worst faction. The threat of geth hunters pretty much require you to keep your distance, and then there's the stuns and geth prime accuracy and across-the-map range. There is very little middle ground to be exploited with them.

#105
TheNightSlasher

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I like/enjoy Geth (definitely more than cerberus, and sometimes reapers)

 

Now, I'll get out of here before getting I get reported, airlocked, etc.


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#106
RidiculousMammal

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  Phantoms- but not the same reason that everyone else has.  The fact that hosting gives them 90% damage reduction... someone please tell me the logic behind this.  It doesn't make any sense that during a game only one player has a disadvantage against them.  Don't say "because you have host advantage"... then do 90% DR on all of Cerberus enemies, or give every player a 90% DP on phantom.  

 

  As for balance reasoning, it makes a lot of sense.   Phantoms balance out the fact that Cerberus boss (Atlas) being the easiest boss to kill.



#107
Deerber

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not to mention EZ headshots.

Swarm hitboxes are irritating, but outside of objectives they can basically be ignored if you don't camp. Just run through them while sprinting. Drill rounds III Lazor is total bullshite, but as long as you aren't already on healthgate, hardcover usually mitigates it.


Well, yeah, they can usually be ignored, but there are moments in which you are walking and not running, firing at the enemy. And when that teammate on the goddamned other side of the map happens to activate a possessed swarm, and I lose my powers, shields and accuracy (like, seriously? ALL THREE? Something else, bioware?) because of something that happened three worlds afar, well... It is not amusing.

However,


Worst designed enemy is the entire geth faction. Whoever thought stunlock was a good mechanic to design an enemy around should be charged with treason, eaten, and then airlocked. Additionally, just about every unit cheats/ is glitched.

Fantums may be overpowered, but at least you can shoot back at them.


QFMFT.
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#108
Darth Volus

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I like/enjoy Geth (definitely more than cerberus, and sometimes reapers)

 

Now, I'll get out of here before getting I get reported, airlocked, etc.

 

Too late. Enjoy the vacuum of space! Hue hue hue  :P


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#109
Darth Volus

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  Phantoms- but not the same reason that everyone else has.  The fact that hosting gives them 90% damage reduction... someone please tell me the logic behind this.  It doesn't make any sense that during a game only one player has a disadvantage against them.  Don't say "because you have host advantage"... then do 90% DR on all of Cerberus enemies, or give every player a 90% DP on phantom.  

 

  As for balance reasoning, it makes a lot of sense.   Phantoms balance out the fact that Cerberus boss (Atlas) being the easiest boss to kill.

 

It's a bug, not intended. 

 

Uhhh, of course everything in this game is Working as IntendedTM   :rolleyes:

 

So yeah, there's that  :ph34r:



#110
Dunmer of Redoran

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Uh... wat? :huh:

 

Technically I guess it can be dodged, but it's more difficult and the margin for error is punishing. Their ranged attacks are much, much more accurate than even Ravagers and Primes, stagger more effectively than the latter, and break your shields for a prolonged time. It's kind of absurd. I think they'd be much more balanced if they played like their ME2 brethren: no sync, but a powerful area melee, and a slow, dumbfire shockwave that will force you out of hard cover but isn't nearly as effective in cases of elevation.

 

^ how is it any different from other factions?

 

Cerberus: Turrets and atlases suppress from long range while phantoms and dragoons rush you forcing you out of cover.

Reapers: Banshees and brutes push you out of cover; ravagers and marauders have long range attacks

Geth: Bombers force you out of cover, primes and GRTs destroy you when in the open.

 

All enemies employ similar philosophy - collectors are just masters at it.

 

Bombers and Brutes have pathetic HP and Banshees will stop charging to give you the hand of denial if they get focus fired. Possessed Scions do what Geth Bombers can do except they can do it to you from across the map, and don't stop until they die. On any map where there's a clear LOS, they're by far worse than Praetorians but most people ignore them and go after the Praetorians instead.


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#111
RidiculousMammal

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It's a bug, not intended. 

 

Uhhh, of course everything in this game is Working as IntendedTM   :rolleyes:

 

So yeah, there's that  :ph34r:

 

I love you.



#112
RidiculousMammal

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I love you.

 

  Sorry I was looking at your pic.  Reality has set in and I realize I may of said that to what likely is  a dude.

 

  In all seriousness, I didn't know it was a bug.  I'm sure editing the coalesc to fix this shouldn't be a problem?



#113
Darth Volus

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  Sorry I was looking at your pic.  Reality has set in and I realize I may of said that to what likely is  a dude.

 

Is there a problem with that?  :wub:

 

lulz



#114
RidiculousMammal

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Is there a problem with that?  :wub:

 

lulz

 

  I'm not gay...........unless you're Paul Rudd.



#115
Darth Volus

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Coalesced.win will not fix it. But I believe you can lower it. 



#116
TheNightSlasher

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Bombers and Brutes have pathetic HP and Banshees will stop charging to give you the hand of denial if they get focus fired. Possessed Scions do what Geth Bombers can do except they can do it to you from across the map, and don't stop until they die. On any map where there's a clear LOS, they're by far worse than Praetorians but most people ignore them and go after the Praetorians instead.

How is possessed scions throwing grenades from afar any different from turrets having ridiculous DPS and range? Both can mow you down in seconds. Atleast scion grenades take a while before they blow up.

Or primes that can fire through the tiniest openings with near perfect accuracy. And they have drone stagger for better shot at you. 

 

If banshees can be stopped quickly with a certain firepower, a scion can be staggered with ease with similar firepower. All collector enemies can be staggered rather easily. 

 

As for the topic of london hacks getting messy with scions, well, it's the way the objective is designed.

Glacier hacks are much worse with cerberus. 

Dagger escorts are a nightmare with the turret farm in the courtyard.



#117
Darth Volus

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How is possessed scions throwing grenades from afar any different from turrets having ridiculous DPS and range? Both can mow you down in seconds. Atleast scion grenades take a while before they blow up.

Or primes that can fire through the tiniest openings with near perfect accuracy. And they have drone stagger for better shot at you. 

 

If banshees can be stopped quickly with a certain firepower, a scion can be staggered with ease with similar firepower. 

 

If I'm in hard cover - turret means nothing to me. Scion however can and will shoot you regardless. Prime shots do not stop my shields from regenerating for like an eternity. 

 

Also, weren't you floating in space?  :rolleyes:



#118
TheNightSlasher

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If I'm in hard cover - turret means nothing to me. Scion however can and will shoot you regardless. Prime shots do not stop my shields from regenerating for like an eternity. 

 

Also, weren't you floating in space?  :rolleyes:

You can trick a possessed scion into throwing grenades by simply roaming around cover. No enemy can be fooled so easily (except geth with decoy, drone etc.). You can't trick a turret that way.

 

Edit: Collectors needed more support. Hence, I came back.



#119
Dunmer of Redoran

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How is possessed scions throwing grenades from afar any different from turrets having ridiculous DPS and range? Both can mow you down in seconds. Atleast scion grenades take a while before they blow up.

Or primes that can fire through the tiniest openings with near perfect accuracy. And they have drone stagger for better shot at you. 

 

If banshees can be stopped quickly with a certain firepower, a scion can be staggered with ease with similar firepower. 

But Primes can't drop drones and turrets from across the map, and turrets don't force you out of cover. All you have to do is shoot them, and people generally do shoot them. Unless you're using a slow-firing or slow-reloading weapon like the Acolyte and Claymore, respectively. Scions just laugh at that and continue to spam 'nades while teams ignore them in favor of Praetorians.


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#120
TheNightSlasher

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Turrets don't force you out of cover - phantoms and goons do that.

 

When it comes to collectors, possessed scions can do that all by themselves. If anything, they can't do both at once - cerberus can.

 

Edit: Also, teams ignoring an enemy is not a good reason to say an enemy is imbalanced or BS.


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#121
Darth Volus

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You can trick a possessed scion into throwing grenades by simply roaming around cover. No enemy can be fooled so easily (except geth with decoy, drone etc.). You can't trick a turret that way.

 

Yes. Because most hacks have cover plenty to roam around in. 

 

Look, you hate Cerberus and I can understand why. And you love Collectors and I also can understand why. Big juicy heads, A-Bombs draining the budget fast if you have space and aim to kill em. They can be nice with certain kits and weapons on certain maps. But they can also be utter and complete BS. 

 

I PUG a lot. Games VS Collectors almost always take longer and result in more deaths.


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#122
TheNightSlasher

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Look, you hate Cerberus and I can understand why. And you love Collectors and I also can understand why. Big juicy heads, A-Bombs draining the budget fast if you have space and aim to kill em. They can be nice with certain kits and weapons on certain maps. But they can also be utter and complete BS. 

Not the correct reason. 

 

I like collectors because how difficult they can make the game and how quickly they can turn it into a revive-fest. All they need is one wave to completely own you. And most importantly, almost all their enemies have multiple modes of attack and can be threatening in more than one way. Collectors are not reliant on a single enemy to offer challenge (cerberus and reapers are heavily reliant on phantoms and banshees - neutralize them and the respective factions are dumb).

 

These are the same reasons why I kinda like Geth.

 

e.g. possessed scion - the design of an enemy that has an answer to you being in AND out of cover makes it my favorite enemy in the game. I can't kill a possessed scion by just staying in one place - that makes it fun for me. 



#123
Dunmer of Redoran

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Not the correct reason. 

 

I like collectors because how difficult they can make the game and how quickly they can make it into a revive-fest. All they need is one wave to completely own you. And most importantly, almost all their enemies have multiple modes of attack and can be threatening in more than one way. Collectors are not reliant on a single enemy to offer challenge (cerberus and reapers are heavily reliant on phantoms and banshees - neutralize them and the respective factions are dumb).

 

These are the same reasons why I kinda like Geth.

 

e.g. possessed scion - the design of an enemy that has an answer to you being in AND out of cover makes it my favorite enemy in the game. I can't kill a possessed scion by just staying in one place. 

 

I quite like Collectors sans the Possessed Scions, and I do enjoy Geth. Geth more than any other faction punishes you for losing map control and not being aware, because all it takes is two primes on opposite choke points to box you in, and unlike even Collectors bosses, will not allow you to lead them into Cobra Missile traps as a last resort. But I think Primes are balanced if not simply because they can be staggered and lack a sync kill. If a Prime has you in a sticky situation, a biotic or fire explosion will kill its pets and let you run right past them without reprisal.

 

Long story short, I find that Geth rewards strategy over sheer firepower.



#124
Darth Volus

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Turrets don't force you out of cover - phantoms and goons do that.

 

When it comes to collectors, possessed scions can do that all by themselves. If anything, they can't do both at once - cerberus can.

 

Edit: Also, teams ignoring an enemy is not a good reason to say an enemy is imbalanced or BS.

 

Phantoms can be easily forced to flip or to put their bubble on at which point they are stationary. Once their barrier is down they retreat. Goons die like no tomorrow. 

 

Generally the scenario goes like this: 

 

1. Couple of Praetorians come flying in. 

2. Pugs trigger their bubble. Praetorians keep flying in the bubble, unlike Banshee or Phantom.

3. Praetorians get shot, but they have so much health and they are so fast that they almost always reach you before you kill em

4. They fire laz0rs. You can't RHA at that point. Scions drop nades and if you leave cover they shoot you, stagger you and take down your shields for a long time. Possessed Abominations sprint in and they are not safe to kill (unless you get guaranteed HS or want to troll your team) Seekers come in erratic patterns and have too much health too - they take down shields and powers. And there's always that PUG with no dodge kit that can't avoid A-bombs, thus killing the whole team.

5. Pugs drop like flies and revive chain starts. Captains pepper those who dare to revive. 

6. Some whip out missile launchers. Oh guess what. 1 missile is often not enough to kill a Preatorian. 

7. Praetorian almost dead. But hey, he chooses to get possessed and gains more health. So do half of his team. 

8. Praetorian fires more laz0rs. Praetorian finally dies, but his beam still manages to kill something even after it's dead. 

9. Now Pugs start shooting Scions, because there was no time or safe position to counter them before everything else is dead. 

 

Wave over. PUGS have no medigel or ops packs and spend a quite a few rockets. 


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#125
GordianKnot42

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I will never, ever understand why both Praetorians AND Scions were given Clusterfuq Grenades. As if wall hacking buttlazers and aimbot Collector Siege Pulse weren't enough.