Rift Mage Question
#1
Posté 01 mars 2015 - 12:12
#2
Posté 01 mars 2015 - 12:29
#3
Posté 01 mars 2015 - 05:16
I never thought of coupling blizzard with a rift mage. That is...an interesting idea.
I just want to say, the whole weakened + shock issue confuses the crap out of me. I see mobs go "asleep". I've read it's a bad idea to never "shock" a sleep immune mob, because then you will never get the weakened effect. And I have yet to see how a Rift Mage works (in a video) against a strong boss, like a dragon. I found a video, but the "rift mage" ran around using energy barrage and stonefist.
On top of that, stonefist seems to be bugged, or is it? I see it say shattered or ruptured, but it's not clear it's actually working. Is it a bug in the UI or in the skill?
#4
Posté 01 mars 2015 - 05:56
I've got another question.
Is the rift mage tree still bugged with the latest patch?
#5
Posté 01 mars 2015 - 08:37
I've got another question.
Is the rift mage tree still bugged with the latest patch?
I believe there are currently two bugs still remaining with the rift mage tree. I could be wrong.
1) stonefist doesn't work as a detonator. You'll still see "shattered" or "ruptured" but no damage. So it will still help build up your focus, but not extra damage.
2) The weakened effect acts real wonky-like. I don't even think I could explain it, but something to do with "shocked" and asleep. It may be bugged in a good way as you put mobs asleep en-masse. But I could be wrong.
I'm desperately trying to love the rift mage spec, but am completely failing. KE doesn't confuse me.
#6
Posté 02 mars 2015 - 11:16
Rift Mage is amazing against bosses that can be weakened, or that hold still long enough to eat a pile of meteors. If you weaken and shock an enemy simultaneously, it goes to sleep but stops being weakened. This can be very bad if you were counting on using that enemy to restore your mana. If you want to avoid this interaction, don't equip shock staves or use chain lightning. On the other hand, it can also be a very powerful bonus. Warriors can rupture them detonators, which is sort of okay, but not that great. More importantly, rogues with "mercy killing" get free criticals against sleeping enemies. Eldritch detonators deal good damage to sleeping enemies and panic them. Mercy killing gives rogues free criticals against panicked enemies, and necromancers cause panicked enemies to take more damage. Pull of the Abyss will repeatedly weaken everything in the area, so you can pull a group together, put them all to sleep with a chain lightning, wait for them to weaken again, throw down Immolate to deal combo damage with a weakness bonus, refill your mana, and panic everyone, take some free crits with your party rogue, then put the same enemies to sleep again with lightning staff autoattacks or with artificer mines.
For a really hilarious game, try running Templar/Rift Mage/Assassin. A Templar gives everyone a weaken chance. Once you have a group of sleeping enemies (pull of the abyss/chain lightning or war cry/veilstrike/chain lightning), the Templar can panic everyone with spell purge. Your assassin can deal massive damage with hidden blades, and refill their stamina if they have the right passive. Your last character could be a necromancer (for more panic, more shock, and more panic damage), a 2-handed battlemaster (weaken on crit), or an artificer (more crit for your battlemasters, more duration for your weakens/shocks/sleeps/panics)
- LPain aime ceci
#7
Posté 02 mars 2015 - 12:06
I never thought of coupling blizzard with a rift mage. That is...an interesting idea.
I just want to say, the whole weakened + shock issue confuses the crap out of me. I see mobs go "asleep". I've read it's a bad idea to never "shock" a sleep immune mob, because then you will never get the weakened effect. And I have yet to see how a Rift Mage works (in a video) against a strong boss, like a dragon. I found a video, but the "rift mage" ran around using energy barrage and stonefist.
On top of that, stonefist seems to be bugged, or is it? I see it say shattered or ruptured, but it's not clear it's actually working. Is it a bug in the UI or in the skill?
For Rift Mages, this is my build
- Rift Mage - 9 skill points (take everything except Firestorm and Veilstrike upgrade)
- Inferno - 6 skill points (Immolate, upgraded Fire Mine, all passives except the one that drains your barrier for increased damage)
- Winter - 6 skill points (Fade Step, Wall of Ice, upgraded Blizzard, Winter Stillness, Ice Armor)
- Storm - 6 skill points (Energy Barrage upgraded, Static Cage upgraded, Conductive Current, Static Charge)
- Spirit - 6 skill points (Barrier upgraded, Dispel, Peaceful Aura, Guardian Spirit, Rejuvenating Barrier)
That is a total of 33 skill points, which sounds a lot but remember you can get 5 extra skill points for your Inquisitor in this game legitimately. Or 6 if you are a human. Or more if you exploit. So you should get this maxed out at Level 27 or Level 28 which if you are a completionist freak like me, is possible.
Here is my skill bar.
- Stonefist
- Pull of the Abyss
- Fade Step
- Energy Barrage
- Fire Mine
- Blizzard
- Static Cage
- Barrier
You can deal with anything and everything and feel somewhat as powerful as mages of DA:Origins.





Retour en haut






