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How important is the Magic attribute really for mages?


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#1
ThomasBlaine

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I'm considering skimping a bit on Magic early on with my new mage in order to raise Cunning. Intelligence and efficient resource management fit the character better than an abundance of raw magical power, and I really want those hidden dialogue options(NOT persuade checks) that only appear around Cunning 25-30.

 

Problem is, I'm playing on Nightmare with an already suboptimal build that favors crowd control over damage, focusing on force fields, glyphs and later Mana Clash trees with only very bare-bones attack spells, with some basic utility spells and mabe some Entropy and lightning thrown in eventually.

 

Will foregoing around 20 Magic early on to boost Cunning hurt me terribly? I realize that this will delay me in learning third and fourth-tier spells, and that you can receive 5 extra points of cunning in the fade, but I really want to be able to take those dialogue options at Ostagar. Come Awakening, I'll retrain and move those points back into Magic.



#2
Mike3207

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If you're willing to accept less powerful spells at the start, I don't see any problem with it. I'd look to add all the + Cunning boosting gear and equipment though, before you start adding points into cunning. You need 30 total for the Flemeth dialogue, but I think 25 will suffice for the Tower commentary from Alistair. It's not 30 base though, it's 30 from all sources.



#3
Blazomancer

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Nah, it won't be a problem. Complement the warden with a decent party setup and you'll do fine.

#4
ThomasBlaine

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If you're willing to accept less powerful spells at the start, I don't see any problem with it. I'd look to add all the + Cunning boosting gear and equipment though, before you start adding points into cunning. You need 30 total for the Flemeth dialogue, but I think 25 will suffice for the Tower commentary from Alistair. It's not 30 base though, it's 30 from all sources.

 

I'm willing to accept less powerful spells as long as it doesn't severely hamper my crowd control. And yes, I'm already dragging myself through the golems of whatever DLC for the +6 Cunning item. Besides that and one other belt, though, there aren't a lot of +Cunning items early on.



#5
Mike3207

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High Regard of House Dace, Guildmaster's Belt(if you can still get it), and the Lucky Stone will give you a early +10 boost to cunning.