Parrot! Will that be a high Polly model?
PJ
fixed ![]()
Parrot! Will that be a high Polly model?
PJ
fixed ![]()
According to the Vault, CEP is the same license as Q, asking them is nice though, plus it's "in writing" so to speak.
Also, found better thri-keen here:
http://neverwinterva...r-2013-dark-sun
This is something i found a while back some really awesome lookinng thri kreen
http://www.crsponsel...wn2darksun.html
http://www.crsponsel...sun_sheet_t.jpg
I quite like this NWN2 owlbear. I created my own normal map for it (linked to on the second page of the thread).
A bulette would certainly be good. It's a fairly jagged and angular beast at the best of times, so a crappy low-polygon NWN creature model would probably do the trick (with a bit of help from a good normal map).
I always liked the bone golem in the Icewind Dale games, with the scythe-like arms.

It's good, but I'm still hoping for a bipedal owlbear at some point.
The CEP has five different Owlbears, or at least five reskins. Not sure if they are as good as IAmDeathComeForThee's though.
I will leave the Owlbear to someone else to do. Below are some new in-game screenshots. There is an odd issue with some models turning dark when they engage in combat. I am not sure what causes this.
The running animation of the Harpy is a flying animation, it looks pretty cool in-game.
I like this Ettercap dodge animation. It looks like it was inspired by The Matrix. ![]()
The usual hideous low-poly NWN creature models, I see. At least creatures like the harpy will be constantly in motion, so you're less likely to notice how god-awful the model is.
That bone golem model is just so horrendous that I regret the few seconds of my life I wasted looking at the image of it. ![]()
To me the Demonflesh Golem looks half-way decent; there's enough detail on the texture that it helps masks the low poly shape. I'm still liking the Mithral Golem and the Ettercap is also passable. The limbs on the Harpy look like they need some work, but the wings look good. As for the Bone Golem... ah well, the rest animation was amusing at least. ![]()
I can potentially smooth out some of the polygons for the harpy, but I expect I'll have to improve the texture before I use it.
Honestly, I think the Harpy is the ugliest one in the bunch. I can fix that, but I want to get more importations done before I do that. The Bone Golem looks fine to me, it is supposed to be hideous anyway. The Demonflesh Golem did not have as much weighting corrections in these screenshots either, so it looks better now. It did not look that bad to begin with anyway.
The ugliest creatures in NWN were the PC models, in my opinion. Goblins and Orcs looked pretty bad too, even for the time that game was released.
Are custom attachment points possible? If not, is there a list of all possible attachment points?
I would think that attachment points are hard-coded. Here's the list of ap_ that I know of:
Attachment Point Position Attached Bone Usage
ap_halo above the head Head status icon vfx (e.g., berserk icon)
ap_forehead front and center of Head placement of hair
the head at around
the hairline
ap_eye_right front of right eye Head eye vfx (e.g., lich eyes)
ap_eye_left front of left eye Head eye vfx (e.g., lich eyes)
ap_ear_right just outside the center Head
of the right ear
ap_ear_left just outside the center Head
of the left ear
ap_mouth inside and center of Head breath weapon vfx
mouth or just outside it
ap_camera varies with each Head position that a camera will point to
creature model, but during close-ups of the creature in
usually inside or cutscenes
somewhere at the front
of the head
ap_torso front and center of chest Ribcage
ap_back back and center of thoracic Ribcage
region of the spine
ap_hand_right center of palm of right hand RArm1Palm vfx of cast spells, placement of
wielded weapons
ap_hand_left center of palm of left hand LArm0Palm vfx of cast spells, placement of
wielded weapons
ap_shield_left center and back of left LArm02 placement of shield when equipped
forearm
ap_pelvis center of the pelvis root bone of the body’s skeleton
ap_tail_tip tip of the tail last tail bone
ap_knee_right front of right knee RLeg1
ap_knee_left front of left knee LLeg1
ap_foot_right between ankles of right leg RLegAnkle
ap_foot_left between ankles of left leg LLegAnkle
The ugliest creatures in NWN were the PC models, in my opinion. Goblins and Orcs looked pretty bad too, even for the time that game was released.
True, but the NWN PC outfits seem a lot more interesting (and varied) than those you get for NWN2.
True, but the NWN PC outfits seem a lot more interesting (and varied) than those you get for NWN2.
I disagree with that, but everyone is entitled to their own opinion.
Here is the response from The Amethyst Dragon, who is the maintainer/custodian of Project Q for NWN1, on converting creatures from the NWN1 Project Q pack.
When I asked about the difference in the permissions between the Vault and the Q website with regards to porting Q creatures to nwn2:
"I'm going to say let's go with a mix of the two permission levels. Since I'm the current custodian of the collection, I'm going to say yes to porting the Q creatures to NWN2, if they are kept in a single collection/hak when made available to the community for download (with credit/link to the original Project Q download page)."
and when I asked about including a "Q creatures for NWN2" pack in a unified NWN2 creature pack (since it's been proposed to update Pain's pack:
"I'm going to say that "Q creatures for NWN2" can go into an all-creatures hak update with proper credit and links."
The mithril golem looks very nice !
The mithril golem looks very nice !
Thank you Vis. I still have some weighting work to do on both of them, but they are getting closer to release each day.
This is better. I may just use an ear attachment for the other effect on the belly. I would rather keep naming more appropriate. Any ideas how to name an ap for ITEM_HOOK_3 or ITEM_HOOK_4?
http://www.rpgamer.c...eens/nwn111.jpg
This is better. I may just use an ear attachment for the other effect on the belly.
Why not use ap_torso? Wouldn't it make more sense?
The NWN Monster Replacer mod includes a retexture of the Bone Golem, if you are interested. (Image 11.)
Also, Baba Yaga has an improved version of the Ettercap. (Image 11.)
Why not use ap_torso? Wouldn't it make more sense?
I like the position of it's ap_torso point, but it will not work for this light. I am just using ap_mount for now. Moving ap_torso outside of the creature would not be good either, as it would affect some spell effects on the creature.
The NWN Monster Replacer mod includes a retexture of the Bone Golem, if you are interested. (Image 11.)
Also, Baba Yaga has an improved version of the Ettercap. (Image 11.)
I might be interested in doing those Ettercaps. The CEP and Project Q stuff can be up to someone else to do. I like Ettercaps, and fat belly ones might be fun to whip with 4760's whips.