Eruanna Guerrein wrote...
I've been thinking about this and have had a difficult time deciding how I feel about it. My heart says telling prospective GWs about what will happen is the right thing to do while my mind, wearing its leadership hat, says they can't know, it's too dangerous. In an effort to compromise the two, because I can since I don't have to actually make the decision, it seems to me that explaining that their life will no longer be their own or what it has been up until now should be enough warning. If that is said, no secrets are given yet they are given warning, if vague, of what is to come.
It's a tough one for me too. I'm a big believer in the rights of individuals. And if it was a case of conscription in an army to fight against a foreign power (even *gasp* Orlais) I would be against it. But the Blight is far more than a foreign oppressor. It destroys
all life.
Everything is tainted. So if it succeeds, if no-one stops it, then everyone and everything dies - including the people whom you might conscript.
So - no conscription risks everyone and everything dying - or worse, females might become broodmothers. Conscription balances the lives and deaths of a few (even against their will) against the potential survival of all life. Do I like that choice? Most emphatically, no. Will I make it? Most emphatically, yes.
I do agree though that it seems one who is forced into becoming a GW could become dangerous. I'm sure most will eventually accept their fates but that's a dangerous game to play when it's done to that one person who's going to go postal in the middle of the night. And no one, not even Duncan, has the ability to know for certain who that person may or may not be ahead of time.
I can see this, and agree with you. Unfortunately, as with the above point, if that's the price you have to pay to give the highest possible chance of all life surviving - you pay it.
You know, it's amazing how heart-wrenching we find such decisions - and this isn't even a decision we're required to make ingame. The game made it for us. We're debating whether it was right to do so - and if we should change it if we could. It's like an essay topic at university in comparative morality or something.
Topic: The ethical and emotional implications of morally ambiguous choices and non-choices in a digital, fictional world. Discuss.
Edit: So if I were King or Queen (which I am) I definitely wouldn't change either the secrecy or the Right of Conscription. I'd modify the former a bit, though, as described previously.
What I would do is my male Cousland would do his best to keep Anora continuously pregnant, so she'd spend all her time and energy on the family and leave ruling the kingdom to me, hehe. My female Cousland would do her best to have an heir - and certainly put a lot of effort into trying.
Other things I'd do would be:
The elves would be given equal rights and anyone who abrogated them would be severely punished.
The mages would be freed from supervision by the Templars/Chantry. Instead a body composed of mages and scholars would be set up to study magic and demon possession. And mage training would incorporate the things they learn. A group would be set up who could be called on at need to quell mage problems if they occurred. Each major town would have a squad. They would have templar abilities, but not have been addicted to lyrium, or indoctrinated by the Chantry. They would be trained by warriors and templars in their physical training. And by the mage/scholar body as well. An understanding of magic would be an essential part of their training. And a mage would be assigned in an advisory capacity to each unit.
Modifié par SusanStoHelit, 28 janvier 2010 - 06:35 .