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Yeah, the AI running into damage is getting really old.


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#1
ontwonadot

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I've been one to say "it's not too bad" or "it's avoidable, so long as you micromanage" - but fighting Vinsomer in The Storm Coast has been absolute hell. I'm micromanaging practically every second of my party and I'll unpause for 2 seconds and they'll all run straight into active lightning pools and take tons of damage by the time I'm able to move them out of it thanks to it slowing the crap out of them. It's absolute garbage. Everything will be going like a dream, I'll have gotten the dragon down to half health with full potions, and then they'll do some absolute CRAP moves on their own and I'll be down 5 potions in the matter of seconds. It's such garbage.

 

The pathing in this game is utter horse****


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#2
Herminator09

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Nothing like watching Solas run through some fire and die during the Hinterlands dragon fight only for me to revive him and then have him immediately turn around run through more fire and die again... Good job Solas, good job.


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#3
Guest_Draken_*

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Decrease the difficulty level?



#4
Zatche

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Decrease the difficulty level?


Decreasing the difficulty does not improve AI pathfinding. It may get the OP past the dragon, but that's not the point.
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#5
ontwonadot

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Decreasing the difficulty does not improve AI pathfinding. It may get the OP past the dragon, but that's not the point.

 

exactly this. I can beat this on Nightmare no problem if the AI wouldn't sabotage me. Difficulty does not make party members stupider. It's just the AI pathfinding in this game is really really bad across the board.

 

I have a feeling it's because EA forced Bioware to make this on the Frostbite engine - I don't remember pathfinding ever being this bad in Origins or DA2. This makes me really sad, because Frostbite is probably what we're stuck with for the next few iterations of Dragon Age. So sad.


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#6
DanteYoda

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Decreasing the difficulty does not improve AI pathfinding. It may get the OP past the dragon, but that's not the point.

Well said, I gave up trying harder difficulties and playing a rogue because of these things..

 

What annoys me the most was the last two games the AI wasn't as bad as these..


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#7
Pukey Paul

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Decrease the difficulty level?


Are you just trolling the OP?
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#8
Kaibe

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You can adjust the amount of potions they automatically take, not that it will help with the other problems.
When fighting the Highland Ravager my party will stand in the fire mine area so I move them, and then they IMMEDIATELY run right back on them.
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#9
DanteYoda

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You can adjust the amount of potions they automatically take, not that it will help with the other problems.
When fighting the Highland Ravager my party will stand in the fire mine area so I move them, and then they IMMEDIATELY run right back on them.

I noticed the companions clump behind me and seem to run directly into the dragon attacks when its flying..

 

I found myself asking the screen if they were actually running into the ice blasts on purpose, after Dorian died for the third time i just left his ass there..



#10
ontwonadot

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What doesn't help the Storm Coast dragon fight is that there's crap all over the ground which seriously messes with the pathing.

 

I just wish that pathing was better overall - this was never a problem in the previous games.

 

Again, I suspect Frostbite.


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#11
papercut_ninja

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Which is also why playing with friendly fire on is such a mess...

 

When it comes to tactics I am with the old guard who support DA:O, it was intuitive, making it possible to plan out your strategy and get the expected results.

 

In DA:I I win battles because I spam barrier and guard (with some occasional damage resistance if needed), whatever else I do, don't seem to matter too much in regards to the end result...


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#12
sleasye74

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I just took on the dragons solo KE or have cass, Blackwall, and IB
Every companion kept following me even when the tactics(behaviors I mean) were set to do there own thing or defend the tank
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#13
Rawgrim

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Play it the way it was intended. On Casual with friendly fire turned off.


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#14
Farangbaa

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What annoys me the most was the last two games the AI wasn't as bad as these..


Don't be ridiculous. There was no companion AI in the previous games, only that what was coded for them, by yourself.

I never understood the fascination with the tactics screens in the previous games. It screams absence of AI all over.

Also @ OP: learn to use Hold Position command properly.

#15
papercut_ninja

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Don't be ridiculous. There was no companion AI in the previous games, only that what was coded for them, by yourself.

I never understood the fascination with the tactics screens in the previous games. It screams absence of AI all over.

Also @ OP: learn to use Hold Position command properly.

 

The tactics screen was a mechanism for party control, which is why I liked it, since it allowed for both macromanaging and micromanaging my tactics. The hold position works, but it is a chore to keep track of, especially when you can't see the entire battlefield in the camera and notice if someone has been mispositioned.

It feels a lot like NWN did where my companion would aggro every enemy in a mile radius unless I told him to rest...I was not a fan...


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#16
CenturyCrow

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Then there's the rubber band effect–move a companion into safety that's too far away from the controlled character and it immediately reappears behind or next to that character. 'Resuming loss of control.' Even more fun with two companions–til death do us part.


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#17
Teddie Sage

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As well as the enemy AI not reacting to your aggro... o-o



#18
ThreeF

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This also happens outside of battle at Hinterland's burning house. When I switch to rogue to open the door my IQ likes to make herself crispy by stepping right into the fire.



#19
Rawgrim

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I stopped using rogues due to the AI. 3 warriors and 1 mage for the win.



#20
Zatche

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I have a feeling it's because EA forced Bioware to make this on the Frostbite engine - I don't remember pathfinding ever being this bad in Origins or DA2. This makes me really sad, because Frostbite is probably what we're stuck with for the next few iterations of Dragon Age. So sad.


DA2 pathfinding was pretty annoying when it came to Corypheus and some other boss battles. Dragon Age has never had AI that was able to escape areas of effect all that well. It just seems more prevalent in DAI, which I am guessing has more to do with the increased speed of the combat and the complex terrain than the graphics engine.
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#21
papercut_ninja

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DA2 pathfinding was pretty annoying when it came to Corypheus and some other boss battles. Dragon Age has never had AI that was able to escape areas of effect all that well. It just seems more prevalent in DAI, which I am guessing has more to do with the increased speed of the combat and the complex terrain than the graphics engine.

 

In the previous titles the most common situation was that the enemy was coming to you, so the pathfinding was their problem. My own party would often just position themselves at a choke point and wait for the enemy. Now that I am more often the active party, pathfinding becomes more of a problem for my party...



#22
Fidite Nemini

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Don't be ridiculous. There was no companion AI in the previous games, only that what was coded for them, by yourself.

I never understood the fascination with the tactics screens in the previous games. It screams absence of AI all over.

Also @ OP: learn to use Hold Position command properly.

 

I'll take absent AI over absent-minded AI every day of the week, all year long! It's not even fair to compare that with the behaviour I could create using the DAO or DA2 tactics system.

 

And it's not like people would lose anything with a tactics system if they don't use it themselves, as DAO and DA2 had presets that would manage character tactics if you didn't want to do it for yourself, with suboptimal but playable results.

 

Also, hold position command does squat. Apparently in AI speech it doesn't mean "hold this position", but "hold position somewhere around here", because I could give ranged characters the explicit command to stay at one point, they'd go there and then charge right back. Don't know exactly why that is a thing, possibly something to do with ability ranges and companions trying to get back into casting range (or maybe some arbitrary range limit for bows/staffs set for the AI), but frankly speaking, I don't care anymore, DAI is collecting virtual dust in my Origin library.


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#23
Guest_Draken_*

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Are you just trolling the OP?


No. I'm asking if that would help. Geez.

#24
AxholeRose

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This is why I refuse to play with FF.  It's not a challenge, it's sadism.

 

 

And can Bioware please explain to me why AI magic users can kite you by teleporting away, but your own companions just stand there drooling when attacked in melee?  Sometimes they throw up a barrier if available but they'll just keep spamming their basic attack and stay toe to toe with the melee attacker.  In Nightmare, this usually lasts about 3 seconds before they take a dirt nap.



#25
Magdalena11

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I'll agree that the pathfinding is very frustrating.  My partner laughed out loud when Dorian pushed my inquisitor of a beam in Sarnia trying to get one of those accursed roof loots.  I'm trying to plot the jump and he literally ran up the beam and pushed her off.  I laughed at it too the first dozen or so times the same thing had happened.  I use tactical cam during combat and pause a lot, so I didn't stress a whole lot of micromanaging the Vinsomer fight.  Taking the fort with the fire beam was the one that had me pulling out my hair.