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Tempest or Artificer ?


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#1
Bayonet Hipshot

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So I have this Rogue build with these base skills in mind :- 

  1. Stealth.
  2. Leaping Shot.
  3. Full Draw.
  4. Shadow Strike.
  5. Throwing Blades.

The thing that I am wondering now is which of the two Rogue specialization go well with this setup. Tempest or Artificer ?

 

As in, which one of this is better ?

 

Tempest

  1. Flask of Fire
  2. Flask of Lightning
  3. Flask of Frost (not upgraded)
  4. Stealth.
  5. Leaping Shot.
  6. Full Draw.
  7. Shadow Strike.
  8. Throwing Blades.

OR

 

Artificer

  1. Spike Trap (not upgraded)
  2. Elemental Mines.
  3. Fallback Plan.
  4. Stealth.
  5. Leaping Shot.
  6. Full Draw.
  7. Shadow Strike.
  8. Throwing Blades.

All the abilities except Flask of Frost and Spike Trap will be upgraded. As for Focus abilities, I either am not bothering with it or will only use Mark of the Rift. The specialization Focus are too broken and don't make much sense for an Inquisitor. The Inquisitor has that Mark and that is what the Inquisitor will be using, at least that is how I see it. 

 

I am a bit conflicted about it. On one hand, if you are Tempest you can be a solo sort of character and not have to rely on party crits. On the other hand without the Flask of Fire + Thousand Cuts exploit, the Tempest seems meh. Artificer looks to be very practical and versatile but it requires you to build not just your Inquisitor but your entire party to be crit-focused.

 

So which specialization should I take ? Why ?



#2
Bigdawg13

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 On one hand, if you are Tempest you can be a solo sort of character and not have to rely on party crits. On the other hand without the Flask of Fire + Thousand Cuts exploit, the Tempest seems meh. 

 

This was one of 2 major reasons why I dropped my level 18 tempest and walked away, never to play him again.  Thousand cuts was really the only "fun" factor for Tempest.  The second reason is there is absolutely zero synergy with stealth.  Tempest is not a subtle spec.  Even the trainer implies this.  

 

If you like thousand cuts and stealth, go assassin.  I know it wasn't an option, but I'm just saying for future reference.  Hidden blades is basically a mini-thousand cuts you can do on a short cooldown, without exploiting, and still have a focus for mark of the rift, etc.

 

I do not have any first-hand experience with artificer as I avoided it do to not liking bombs/traps.  However, I've seen a lot of people say the build has some great synergy with your party.  Crits from your party reduce your own cooldowns.  This gives you more chances to use leaping shots, stealth, whatever.  Plus the focus is really great.  Hopefully someone with first-hand artificer experience can share their information.  I on the other hand, have nothing but hate with regards to tempest.  

 

Tempest...a total waste of 30+ hours of game time.



#3
Bayonet Hipshot

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This was one of 2 major reasons why I dropped my level 18 tempest and walked away, never to play him again.  Thousand cuts was really the only "fun" factor for Tempest.  The second reason is there is absolutely zero synergy with stealth.  Tempest is not a subtle spec.  Even the trainer implies this.  

 

If you like thousand cuts and stealth, go assassin.  I know it wasn't an option, but I'm just saying for future reference.  Hidden blades is basically a mini-thousand cuts you can do on a short cooldown, without exploiting, and still have a focus for mark of the rift, etc.

 

I do not have any first-hand experience with artificer as I avoided it do to not liking bombs/traps.  However, I've seen a lot of people say the build has some great synergy with your party.  Crits from your party reduce your own cooldowns.  This gives you more chances to use leaping shots, stealth, whatever.  Plus the focus is really great.  Hopefully someone with first-hand artificer experience can share their information.  I on the other hand, have nothing but hate with regards to tempest.  

 

Tempest...a total waste of 30+ hours of game time.

 

Dammit. So my suspicions were right. I had the inkling that the Tempest, outside of that particular exploit is rather mediocre, shall we say. Tis' a shame because I love the lore behind the Tempest. 

 

I mean if there was no Thousand Cuts...It would be basic damage, basic damage, basic damage, pop Flask of Fire, insane damage, insane damage, back to basic damage + long cooldown....I suppose having Shadow Strike, and I do have Shadow Strike mitigates this somewhat but just a little. And if you use Flask of Lightning or Flask of Frost, you will be saddled with the long cooldown...

 

Tempest without Focus ability is a specialization with a short period of high damage + long cooldowns. 

 

I think I might go Artificer unless someone can convince me to do otherwise. I mean the Artificer passives can give the Artificer a permanent quasi-Flask of Fire effect, Spike Trap is great for making enemies especially mages to stay on the ground, Fallback Plan > Flask of Frost and Elemental Mines can give the Rogue good crowd control especially when you pair it up with Static Cage or Pull of the Abyss. 

 

Again I would love to be wrong because I love the Tempest lore and concept, it is very unique but without its Focus exploit, Artificer kicks arse all time, every time. 



#4
themageguy

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Flask of lightning is a great skill. Its a free rift disrupt, reposition, revive - I've found it to be a great skill.

Flask of fire outside of the thousand cuts can still be fun- explosive arrow, leaping and long shot do great damage.

As for artificer....for my playstyle, it doesn't really suit me. I find the grenade skills to be a little weak, however spike trap is bloody fun.

As always, my advice is to use the companion with the specs your interested in and play test them.

Though i personally think archer is better than daggers for the tempest. But again, that's cause it suits my personal play style.

#5
OrionAnderson

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First: In my opinion, Shadow Strike is really bad. Look at the mechanics guide thread to see what it actually does; it's not nearly as good as the tool-tip suggests. Also, the animation is awkward and not good for archers. Full Draw is really best for assassins, who can use it for massive damage from stealth. Its animation is so long that using it with flask of fire is a waste, and artificers want something with more hits. I'd focus on the stealth+melee leap shot+throwing blades multi-hit focus. For a Tempest, I'd replace them with explosive shot, evade, poison cloud, or poison weapons. For an artificer, I would 100% always take poison weapons. 

 

The choice between tempest and artificer probably comes down to which teammates you like best. Artificers go great with Varric, Solas, Dorian, or double warriors. If Tempests are best with single warriors and with sera or cole. 



#6
Bayonet Hipshot

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Flask of lightning is a great skill. Its a free rift disrupt, reposition, revive - I've found it to be a great skill.

Flask of fire outside of the thousand cuts can still be fun- explosive arrow, leaping and long shot do great damage.

As for artificer....for my playstyle, it doesn't really suit me. I find the grenade skills to be a little weak, however spike trap is bloody fun.

As always, my advice is to use the companion with the specs your interested in and play test them.

Though i personally think archer is better than daggers for the tempest. But again, that's cause it suits my personal play style.

 

But them long cooldowns.... :crying: If you have any advice on cooldown reduction after potion use, I would love to hear it. That is essentially my issue with Tempest, Other than that, I love the Tempest for the lore and the chaotic nature of it. 

 

 

First: In my opinion, Shadow Strike is really bad. Look at the mechanics guide thread to see what it actually does; it's not nearly as good as the tool-tip suggests. Also, the animation is awkward and not good for archers. Full Draw is really best for assassins, who can use it for massive damage from stealth. Its animation is so long that using it with flask of fire is a waste, and artificers want something with more hits. I'd focus on the stealth+melee leap shot+throwing blades multi-hit focus. For a Tempest, I'd replace them with explosive shot, evade, poison cloud, or poison weapons. For an artificer, I would 100% always take poison weapons. 

 

The choice between tempest and artificer probably comes down to which teammates you like best. Artificers go great with Varric, Solas, Dorian, or double warriors. If Tempests are best with single warriors and with sera or cole. 

 

Actually the idea here is to create a hybrid rogue. If you notice, there is 2 archery and 2 melee abilities. Archery ones are Leaping Shot and Full Draw. Melee ones are Throwing Blades and Shadow Strike. Rogues are supposed to be flexible and I refuse to just be constrained to close range or long range. I want my Rogue Inquisitor to be skilled with both blade and bow and at all ranges.

 

Hence why Shadow Strike is there. 



#7
OrionAnderson

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Okay, but which is more important to you: having both melee and range attacks, or having both bow and dagger attacks? I mean, leaping shot is a melee bow attack, throwing knives is a ranged dagger attack, hidden blades is a ranged dagger attack with a melee animation, and elemental mines is a melee attack that's neither bow nor dagger. 



#8
Bayonet Hipshot

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Okay, but which is more important to you: having both melee and range attacks, or having both bow and dagger attacks? I mean, leaping shot is a melee bow attack, throwing knives is a ranged dagger attack, hidden blades is a ranged dagger attack with a melee animation, and elemental mines is a melee attack that's neither bow nor dagger. 

 

I want attacks that involve both bows and daggers. It doesn't have to be bundled up into a single ability. 



#9
themageguy

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I actually don't mind the longer cooldowns. At first it did bug me, but i found it actually encourages you to find different strategies and flask/ skill rotations.

Even flask of frost, a skill viewed as mostly pointless, has some purpose as an emergency button for incoming damage- 85% Damage reduction is nothing to sneeze at.

If you don't like utilising flasks in skill rotations...well it appeals or it does not ;)

#10
Bigdawg13

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You know the more I was staring at your abilties, the more I realize there is a guide out there that uses tempest + archer + shadow strike.  I do not think it includes leaping shot, but I'm sure you can fit it in instead of poisoned weapons.