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We need a _real_ "Don't move" and "Don't shoot" button


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#1
Wagahai

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Hi.

 

(sorry for my English, not my native language) I play Inquisition in a strategic manner, always using a tactical mode, pausing the game almost every 0,5 s. AI is off in behavior menu, so they just shoot general attack and move. And what I have to say, It's very hard to fight not against my enemies but against my own group members when they demonstrate wrong behavior in almost every battle, trying to climb down the ladders without a command, or to leave a corner or obstacles which cover them from being hit by enemy's projectiles. I took a good high place to shoot from with my archers, wasting a time but getting a better damage, but my guys climb down the ladder every 5 seconds, despite the direct instrucition not to move for all group and for that guy exactly (double click on the floor until a shield pic in a circle appears).They climb down, then I again waste time to climb them up.

 

And another kind of wrong behavior, less disturbing, but it's good to be fixed. Sometimes I need to get guys on good positions before the skirmish starts, but they start shooting without a premission attracting enemy's attention. Or a man with a dagger have just put an enemy to sleep, then instantly starts to hit him with a general attack waking him again, if I don't prevent him to by leading away from the enemy.

 

So, it would be a great thing if you add two buttons: "Do NOT move, under any circumstances" and "Do NOT shoot\hit without a direct command". It won't disturb those gamers who don't use that strategic style, playing in an action manner, and don't exprience that kind of problem, but would be a very useful for those who does.


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#2
Dinkledorf

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One would think that "Hold Position" would at least do the one part you are asking for, seems not though.  I agree with you by the way with the exception that you should not need those buttons as disabling AI behaviour should (intuitively) do exactly what you are asking for without the need for any additional controls.  the fact that it does not makes me believe this is in fact a bug otherwise the option should be labelled as "Disable AI in some situations but not others".



#3
Battlebloodmage

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Even if there is that person, does the AI actually do what you tell them to? Tell them to stop or move to one spot then 3 seconds later, they're back in the old spot taking damage.


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#4
Koneko Koji

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No matter how many times I tell my team to stay put, they always wander off - it's especially annoying when doing one of the puzzles T_T


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#5
Diegonius

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I share both your gamplay style, the issues you experienced and your opinions.
Also, sometimes, when I tell my party members to hold position, they would walk around the spot I marked, frenetically moving their legs as if they were trying to escape from my control. Would be funnier if it happenned less.



#6
Rizilliant

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+1 Op.. The AI, lack of tactics, and behaviours, leave much to be desired...


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#7
earymir

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The only reason I can finish the elf-y puzzle in Exalted Plains is because one of the characters gets physically trapped behind bars.  Otherwise it'd be impossible with them all moving around so much.  I also love the opposite... when they're shooting their pew-pew staves while standing in fire....


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#8
AxholeRose

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Hold Position should be a toggle.  Currently there is absolutely no indication whether it is active or not, the only way to find out is to move a few steps to see if they follow you. 



#9
Rizilliant

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I wa sonly able to finally get t done, with pause n play, in tactical mode, and patience... It took far longer than it should have! I was able to get them in all corners of the room.. Eventually.. The entire system is flawed.. Amazing how many people had this problem (this isnt the first thread in which people mentioned this specific problem... Among many others)



#10
Saphiron123

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Hold Position should be a toggle.  Currently there is absolutely no indication whether it is active or not, the only way to find out is to move a few steps to see if they follow you. 

It says hold position of ps4 next to their names when you order them to do it, but they follow you anyway.... totally broken. Like asking a companion to resurrect another party member, they run off to do it and... run back. 

I just don't get it, any bioware employee who used the tactical camera would be having the same issues, right?



#11
Wagahai

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One would think that "Hold Position" would at least do the one part you are asking for, seems not though.  I agree with you by the way with the exception that you should not need those buttons as disabling AI behaviour should (intuitively) do exactly what you are asking for without the need for any additional controls.  the fact that it does not makes me believe this is in fact a bug otherwise the option should be labelled as "Disable AI in some situations but not others".

Well, a "Hold position" button means "Don't follow the inquisitor", I guess. It has its own right to exist: many people plays in an action style, they don't need full control under their party members, sometimes they just want to say something like "wait until I approach there with hide and take my own position". That kind of players don't pause the game or do it seldom. So, no need to alter that kind of behaviour of this button.

 

BUT. It should be another button which says "Do NOT move, until I command you to". It must ignore if the target is thrown away by explosion, bringing one out from the attack range, or step behind an obstacle to cover by. Just stop shooting and don't move in that case. So, if you don't need this option, you may not use it, using ordinary "Don't move please, but if you want to, you may".

 

The same thing with shooting, they can shoot, but the player should be able to tell them not to.



#12
Dinkledorf

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Not sure exactly what the "Hold position" button is supposed to do.  For me, it does work for a period of time but there are clearly actions the PC does that override it and I am not referring to issuing other orders.  There were times when out of the 3 companions, 1 would honour the Hold position while the other 2 would not, confusing so yeah I have to say its broken at this point.  In my opinion, disabling AI should (in theory) cause the companions to do nothing without direct interaction of the player.  That is what Disabling something means to me, but that is not the case here hence my comment.  



#13
Koneko Koji

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I want a button that says - "If you DARE move from THIS spot, I'm turning on friendly fire and nuking you."

 

seriously - I end up really annoyed when I'm walking across a narrow ledge or beam, and one of my party members hoofs me out of the way so I either lose a ton of health and waste a potion, or have to start from the beginning of the climb again. >_<



#14
Fidite Nemini

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I want a button that says - "If you DARE move from THIS spot, I'm turning on friendly fire and nuking you."

 

seriously - I end up really annoyed when I'm walking across a narrow ledge or beam, and one of my party members hoofs me out of the way so I either lose a ton of health and waste a potion, or have to start from the beginning of the climb again. >_<

 

New judgement options for the Inquisitor: punishing unruly companions.

 

"The accused is charged with the most heinous of crimes: having bumped the Lord Inquisitor of a mountainside repeatedly has his Lordship desperately tried to retrieve a Shard to unlock its mystic secrets for the betterment of everyone in Thedas. The continued insolence accounted for three broken legs, two strained ankles, one concussion and a fiery tirade of the Maker above himself, unheard ever since the prophet Andraste fought the Tevinter Imperium! What say you Sera, in your defence?"

 

"Oy what the f*ck? I mean ... I'm sorry? Yeah, sorry, totally sorry."

 

"Lord Inquisitor, your judgement?"

 

"Guilty, break both her legs, she won't be bumping into me anytime soon henceforth!"

 

 

 

 

Would actually think about installing DAI again if we had something like this, if only to live out my anger against the stupid AI.


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#15
Wagahai

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The main thing to be mentioned: that kind of buttons seems to be very simple to implement - just make guys do nothing. But the gamers will be pleased.



#16
daBarkspawn

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Yes! Yes! Yes!  Very much this!

 

This is easily the most frustrating part about playing DAI.  (The second most is the relatively tiny number of quickbar buttons and the inability to trigger powers from the Character Record as with DAO.)



#17
DarkAmaranth1966

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I agree Hold need a serious overhaul, for me it fails entirely out of tac cam and barely works for ONE toon in tac cam.

 

Hold means stay there, do not move. Defend yourself if you must but STAY PUT. However that is not what happens, Controlled character takes two steps and gets ran over by the rest of the team that was SUPPOSED to be under the HOLD command. That is not what hold mean. Now if it we call "run over me 2 seconds form now." then it'd be right.



#18
daBarkspawn

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Now if it we call "run over me 2 seconds form now." then it'd be right.

 

*snort*

 

I think the thing that bugs me the most about this is that DA is supposed to be a strategy game, but this bug really inhibits a large number of strategies.  It is also a bad departure from DAO and DAII.



#19
goliadkin

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this. absolutely .and it is particularly aggravating if you play a stealthy archer because the hold button means "hold your ground" (which can be good enough for a warrior ) and not "hold your fire" . I found that the only way to go is to issue immediately after entering stealth a move command (actually every time i want them to stop attacking I have to move them) .

 

as for the ladder : it's a killer , you have more chance to survive a dragon than a ladder .

 

per se in tactical mode  "hold your ground " (clicking twice -shield icon) works ... sort of : until the opponent falls to the ground and there is no more line of sight : then you have to stop him/her and reissue the hold command ... or unless your controlled character charges too far ,then your party gets warped near you and to hell all your tactics...



#20
daBarkspawn

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Yeah, my current work around is to:

 

- leave tactics on (or characters stop firing at the last thing they shot at)

- disable all abilities

 

 

Then iterate on:

 

- give instructions, wait for that to happen

- pause

- clear all commands

- hold position

- give instructions

 

This is lame.



#21
Draining Dragon

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How about a "DON'T #%*@ING TOUCH ANYTHING!" button?
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#22
Sartoz

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This has been asked so many times...

 



#23
Forsythia77

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Hold position is the worst.  From a puzzle solving standpoint there is really only one puzzle you need it for, but it just sucks any fun out of solving the darn thing.  Thanks for moving off the pressure pad, ya jerk. Even if you go to each individual party member and click on hold position it still doesn't make them stick.  I feel like someone at Bioware punked us on this.  Like they were having a bad day and left it half coded and just left it in just for giggles.



#24
daBarkspawn

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Heh.

 

What I actually expect happened is that they changed game engines between DAII and DAI and the new engine either doesn't support hold as well or the coding to adapt the old hold to the new engine has bugs.

 

Or both.



#25
200Down

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Too many limitations with the tactics system to even bother "shutting off" AI. Unless of course you enjoy torturing yourself. Each to there own though.

 

OP has a very valid complaint but imo the answer isn't in adding NEW comands it's simply a case of adjusting the ones that are already there so they work as intended under more situations. For instance, any positions set WHILE in tactical should remove the use of any autofollow script the AI uses untel you hit "clear commands". This little change in itself would allow sooooo much more actual "tactical" play to be achieved.  Even though tactics really aren't needed .... I don't think that's any reason to limit the use of them.

 

+1 for the thread OP. Glad someone mentioned it.