What do you think about it? Sure dont let us talk to companions in specific main quest areas but open world? And why cant we give them gifts like we could in DAO? And even DA2, in DAO we could give them tons of gifts, in DA2 only sprcific gifts that were specific for companions and in DAI as well some specific quests for gifts but usually that happens in romance (I think?) Would you want the companion intearction to return in open world? And AFTER YOU FINISH THE GAME. Its like "Hey Josi romanced ya" "I am so sorry, my love but becouse bioware havent recorded any more lines for me I am not talking to you buddy..." So what do you say?
The Removal of gifts and talking to companions in open world areas.
#1
Posté 02 mars 2015 - 04:36
#2
Posté 02 mars 2015 - 04:50
You would think Bioware had an idea of gifts in the beginning because of all the miscellaneous items, but I don't necessarily feel it contributed to much in Origins, except for the quest gifts, those I want back. As for the talking in the open world; yes! It's so dumb I can't talk to any of my companions while casually walking the Hinterlands. I need to wait for the 10 minute banter-trigger, which most of the time doesn't trigger, and once it does it's either something I've heard 10 times before or something that's random that doesn't include me *hmpf*. Let me talk to my companion ![]()
- Ellanya aime ceci
#3
Posté 02 mars 2015 - 04:55
A lot of people complain about the gifts mechanics of the first game, personally, I like it
especially when you hear the companions personal stories and find those special gifts just for them
I don't really like the approval system in DAI
- KaiLyn aime ceci
#4
Posté 02 mars 2015 - 05:52
The gift mechanic felt kind of silly in Origins.
It's like "Hey Alistair, I know I slaughtered most of Arl Eamon's family but here, I bought you 5 bracelets and a dog treat. That makes up for it".
Talking in the open world and quest/dialogue related gifts would still be nice, though.
- parico, Maconbar, BigEvil et 6 autres aiment ceci
#5
Posté 02 mars 2015 - 05:52
I like the current way interaction is done now but of course I would love more! There is never enough ![]()
I do miss the companion gifts from earlier Dragon Ages but perhaps they will add it in DLC? I would love it if they did.
As for open world conversation, YES YES and YES, any more interaction that we can get with companions and npc companions I deffinitely want. I hope they add more in future DLC/expansions.
I would also like to bring back the more details on the approval system like before, so we can actually see what our approval is doing and how it effects their skill tree [by bringing back the approval shaping skill tree and traits feature].
I would like it if similar to earlier DA, we could talk to party members any time on the field or outside of camp [and also I would like to have a return of talking with companions at camp when we want to instead of only having random banter.
I know they have to go through the trouble of adding more dialog to do so but it would be wonderful to have it back but more detailed convers. I do miss being able to talk to and interact whenever wherever.
Even if they could bring back simple phrases, the way for instance if you had Hawke select on a party member, they would say something related to their current stage in the storyline or romance and this you could do on the battlefield or wherever.
Eh, now I want to go play my older Dragon Age! good thing they are still installed.
#6
Posté 02 mars 2015 - 06:18
Gifts in DA:O = 'legal' Approval cheats IMO.
- Shechinah, BSpud et TacoBellBurrito aiment ceci
#8
Posté 02 mars 2015 - 06:32
I'm actually glad we can't talk to them when running around, nothing was more annoying then me trying to turn and pick up loot, and accidentally clicking one of my companions. The gifts I'm ok with after playing the game, at first I was a little worried it'd be hard to boost their approval, but it's not that bad at all.
One thing I wish they'd add though, is all the companions being like IB, varric and blackwall, having a certain type of enemy give approval when you kill them
- ComedicSociopathy aime ceci
#9
Posté 02 mars 2015 - 06:32
I liked the gift system DA:O especially story/character based gifts like the mirror for Morrigan and the flowers for Leliana for example but gifts could be gamed for approval though in DA:O.
I think the personal quests are the replacement for this in DA:I like the Memories of the Grey for Blackwall and Unfinished Business for Cassandra. I wouldn't mind gifts in DA:I that were purely character based & gave more insight into that character and couldn't be gamed.
- Shechinah et KonguZya aiment ceci
#10
Posté 02 mars 2015 - 06:35
I don't miss open world chats but, I do miss being able to buy gifts for companions. Need to add those to one of the VR merchants, no approval for giving them but, a happy little smile and a nice conversation would do.
#11
Posté 02 mars 2015 - 06:45
The gift mechanic felt kind of silly in Origins.
It's like "Hey Alistair, I know I slaughtered most of Arl Eamon's family but here, I bought you 5 bracelets and a dog treat. That makes up for it".
Talking in the open world and quest/dialogue related gifts would still be nice, though.
Yeah, the special gifts were the ones I would keep: the ones that earn you a conversation like Duncan's shield, the golden mirror, the Antivan leather boots, etc...They had them in DA2 ![]()
- BigEvil, Shechinah, turuzzusapatuttu et 1 autre aiment ceci
#12
Posté 02 mars 2015 - 08:07
I strongly object to tying companion interactions to a location.
- Nefla aime ceci
#13
Posté 02 mars 2015 - 08:07
#14
Posté 02 mars 2015 - 08:21
#15
Posté 02 mars 2015 - 08:26
#16
Posté 02 mars 2015 - 08:35
(to AWTEW) Yes... because it could only be because of that. There could be no other reason that they decided to change it, none whatsoever.
- Jawzzus aime ceci
#17
Posté 02 mars 2015 - 09:51
I only liked the gift in dA2 that changed companions armors......
#18
Posté 02 mars 2015 - 10:05
Gifts were always annoying. As for talking in the open world, it never made much sense to me that I could stop in the middle of invading a keep or whatever and ask for my companion's life story.
And frankly, it's not like there was ever anything in those conversations that you couldn't get just as easily at camp or in banter.
- Annos Basin aime ceci
#19
Posté 02 mars 2015 - 11:10
Gifts were always annoying. As for talking in the open world, it never made much sense to me that I could stop in the middle of invading a keep or whatever and ask for my companion's life story.
And frankly, it's not like there was ever anything in those conversations that you couldn't get just as easily at camp or in banter.
Gifts were always annoying? Gifts like Alistair's mother's necklace that triggered an extra conversation were annoying? How so?
#20
Posté 02 mars 2015 - 11:14
#21
Posté 03 mars 2015 - 12:19
They replaced the gift system with kill/fetch quests for most companions .
#22
Posté 03 mars 2015 - 12:42
Gifts were always annoying? Gifts like Alistair's mother's necklace that triggered an extra conversation were annoying? How so?
You seem to be under the impression that what you're describing wasn't more of a quest trigger than a generic gift.
#23
Posté 03 mars 2015 - 12:49
I liked the coin Cullen gave my Trevelyan in their romance. So if it is written as part of the relationship, great. A gift mechanic like Origins, though, I'm happy they've moved away from.
#24
Posté 03 mars 2015 - 12:49
I understand they wanted to prevent to give several gifts to only gain approval, but in DAI they almost removed it altogether. I want to be able to give gifts and the amount was reasonable in DA2. But in DAI as far as i can understand you can only gove gifts to LI.
Not even all LI.
My Inquisitors had romance with Cullen, Solas and Sera so far. Only Sera had a gift mini-quest.
I wish I could do it with all LI's and even better - all companions regardless of romance.
ps Yes, I liked Cullen's gift, too, but I still would like to give him something as well.
#25
Posté 03 mars 2015 - 03:50
You seem to be under the impression that what you're describing wasn't more of a quest trigger than a generic gift.
You have gifts that trigger conversations and generic gifts that only add approval. Both are gifts.





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