I'm fine with not being able to talk to companions out in the open world - no more clicking on Alistair by accident and triggering his romance while we're both covered in blood and standing in what remains of a dragon! I do miss giving everyone presents, though. I preferred the system in DA2 to the gift spam of DAO, and I would have liked to see it return.
The Removal of gifts and talking to companions in open world areas.
#26
Posté 03 mars 2015 - 05:02
#27
Posté 03 mars 2015 - 02:17
I am glad they removed the gift system: i never liked that by giving a companion a ring or a piece of cloth you could get a bigger amount of approvation that you could get by supporting them with words and actions. And in the end whatever you did was totally pointless. You could fight with every companion, acting in way that could ****** them off everytime, do whatever they disliked and then finishing your game anyway with 100% approval from everyone just by giving them all their approriate gifts. It was so forced and unnatural.
And I didn't bother too much also about the removal of dialogues in open fields: they were the same that you could get in the camp, therefore I had no need for them or for questioning a companion just to find the usual generic dialogue options. What I really miss are the cutscenes that you could get from your companions or from NPCs during many moments of the game.
#28
Posté 03 mars 2015 - 02:24
I always found that hilarious. It seemed like such an Alistair thing to do - awkward and horribly timed, but with the best of intentions.I'm fine with not being able to talk to companions out in the open world - no more clicking on Alistair by accident and triggering his romance while we're both covered in blood and standing in what remains of a dragon!
#29
Posté 03 mars 2015 - 03:13
In DAO we could fully converse with them ANYWHERE exept some major quests. or Origin stories.
In DA2 we could click and they would say somthings, even if you play Merill for example you can click Hawke and he/she will say things according to their personallty. tho they would say the same things at their home.
In DAI you cant talk to your companions in the open world, though unlike in DA2 you can talk to them at your base of operation. Tho they would say the same thing after the main story have been ended(No its NOT a spoiler)
#30
Posté 03 mars 2015 - 05:05
You have gifts that trigger conversations and generic gifts that only add approval. Both are gifts.
...which is exactly the distinction that I just made.
#31
Posté 03 mars 2015 - 06:36
I liked the specific gifts you actually searched for. I greatly miss the open world banter. I want my companion to actually turn and talk to me or at least remark about something my IQ said or did. I'd also like to be able to stop and speak to any of them at any point in the game.
I'm also lazy, so I wish Skyhold had the companions plus the armory/blacksmith/quartermaster/merchants/garden located more closely together.
#32
Posté 03 mars 2015 - 07:35
...which is exactly the distinction that I just made.
What are you even arguing? You said "gifts were always annoying?" and when I asked "even the special gifts that trigger a conversation?" Your response was that I didn't understand special gifts were quest triggers and not generic gifts. Um...ok. (try reading the posts you quote) I think you either don't read what you're replying to or just want to argue for no reason. Anyway I'm done with this pointless conversation, goodbye.
#33
Posté 03 mars 2015 - 09:36
Gifts was seen as a cheap mechanic.
'Here, have 10 cakes...'
'sure, I'll bang...'
- pdusen et Shechinah aiment ceci
#34
Posté 03 mars 2015 - 09:51
I think the personal quests are the replacement for this in DA:I like the Memories of the Grey for Blackwall and Unfinished Business for Cassandra. I wouldn't mind gifts in DA:I that were purely character based & gave more insight into that character and couldn't be gamed.
They are exactly that. Companion "fetch quests" are actually approval quests. They directly do not impact story, but can improve approval, which can trigger further companion story, if approval is part of the trigger.
In fact, grinding them to conclusion is usually just waste of the time. Usually just partially completing them is enough to get approval raised enough to see all content.
#35
Posté 03 mars 2015 - 10:04
While some people here said that the gifts were silly, I think that it was one of the best parts of DAO....my 2 cents anyway. Some of the gifts were personal and the reactions were unique.
#36
Posté 03 mars 2015 - 10:20
It was one of the things (like the approval system) DA2 did right and BW trashed for some reason.
#37
Posté 03 mars 2015 - 10:26
I think they could've had one or two gifts for each companion. IIRC in Origins, there were multiple gifts for each companion. Some increased approval a lot while others only increased it a little.
Anyway, I think having multiple gifts for each companion negates approval/disapproval in dialogue or in things like judgments or quest outcomes. You could be a total ass to someone but it would all be forgiven if you gave them some trinkets. Or "I'm so pissed off at you I'm leaving!" "Wait, don't go! Here, have some baubles!" Because of this, I'm kind of glad they were removed.
#38
Posté 03 mars 2015 - 10:27
If the the gift system is like DA2 it would be fine or like in DAO where there were very specific gifts with a personal back story
In DAO the idea of having all these gift that you could give them was stupid, especially with that feastday dlc i could max approval rite out of the gate.
As for talking to companions out in public, i could care less either way.
What i really want is a way for the Pc to contribute in the group banter convos
- songsmith2003 aime ceci
#39
Posté 03 mars 2015 - 10:35
I miss the gifts and I really miss being able to chat to companions like I could in Origins and I miss all the banter too, seems like I run miles in total silence no matter who I have in my party. ![]()
#40
Posté 03 mars 2015 - 11:16
If the the gift system is like DA2 it would be fine or like in DAO where there were very specific gifts with a personal back story
In DAO the idea of having all these gift that you could give them was stupid, especially with that feastday dlc i could max approval rite out of the gate.
As for talking to companions out in public, i could care less either way.
What i really want is a way for the Pc to contribute in the group banter convos
The PC does participate in come of them. I'd like more, but it's still better then it use to be where they just sat there while everyone talked around them and about them.
#41
Posté 03 mars 2015 - 11:26
What are you even arguing? You said "gifts were always annoying?" and when I asked "even the special gifts that trigger a conversation?" Your response was that I didn't understand special gifts were quest triggers and not generic gifts. Um...ok. (try reading the posts you quote) I think you either don't read what you're replying to or just want to argue for no reason. Anyway I'm done with this pointless conversation, goodbye.
Mkay.





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