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E3 2015 speculation - "BioWare Montreal Senior Cinematic Animator" job posting


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#1
NM_Che56

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So recently, BioWare posted a job for a Senior Cinematic Animator (Montreal). 
 
http://careersearch....c-animator-jobs

 

But I noticed something:  Mass Effect: Next will use Frostbite, but the Job Description states, "experience with the Unreal engine" as a required technical skill/experience.  This either means:

 

a) Someone didn't update the JD to say "Frostbite" (...or that experience in Unreal helps with Frostbite. Hey, I'm a layman)

B) The next Mass Effect is a ways off because they haven't made cut scenes yet

c) Since the previous Mass Effect games  used Unreal, a remastered trilogy with improved cut scenes is in the works

 

 

Honestly, if the next mass effect game is "years away" then I can't help but  think that EA/BioWare will release a remastered trilogy to help put the brand "top of mind" with the general gaming public and serve it up as a sort of appetizer.  Kinda like what 343i and Microsoft did with the Master Chief Collection...minus the being broken part (LOL).

 

What do you think? What release window would you guess for the next ME? How about a remastered trilogy? 


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#2
StealthGamer92

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Yes plaese! Sounds very logical. Remastered trilogy this x-mas MENext next x-mas.


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#3
katamuro

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Well they might be working both fronts. After all didnt they say that the next ME is going to be made by a new team? The team that was responsible for parts of Dragon age and ME3 multiplayer. That team plus some reinforcements from the old one might be working on the new game while the rest of the old team are busy remaking ME trilogy for the ps4/xbone. 

I just hope if they are actually remaking it it will be more substantial than simple graphics upgrade. 

 

And part of me hopes, just a tiny bit that they are remaking the whole trilogy to make it into a single consistent thing with all three games made with ME3 combat, ME1 scope and mix of good story from all three games. 



#4
CroGamer002

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That would be sweet.



#5
StealthGamer92

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Leave ME1 changes out of this you don't improve perfection. :P



#6
goishen

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Yah know, they could be working with both engines.   One for the cinematics and one for the actual game.  It sounds logical to me.  I mean, they could have the unreal engine sorted out, and have everything ready to roll.  Just they wanted to give us something a bit bigger, so they went with FB3.  However, they are still gonna pump out the cinematics with Unreal.



#7
windsea

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MEnot4 is a bit hard to predict as Bioware is doing some abnormal marketing there but i would say somewhere between Q4 2016 and Q1 2017

 

Remastered trilogy are a good quick cash, which helps with the cost of game development, so i see them doing it but i'm not sure how how long them takes to make so i can't predict a time for it but you think it would be around a year before of MEnot4.

That would get new people into the series but have time to prevent them from being burn out on it before MEnot4



#8
katamuro

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Creating something in one engine and then porting it to another engine? That is just too much work. Plus would create stupid amounts of all kinds of bugs and problems. 

 

Plus they already made DAI with the new engine and I believe people from Frostbite are actually helping them with the engine. So no, the new game is going to be entirely in Frostbite 3. 

The only real reason for them to need someone with experience of Unreal if they were making a game in that engine, and since they had announced before DAI that all their new games are going to be in Frostbite, logic dictates that they are doing something on the old engine. 



#9
JamesLeung

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So here's the thing. Frostbite is an internal-only engine. Only EA studios currently have access to it. What you're looking at is a job posting for external candidates. External candidates will almost certainly not have any experience working in that engine. It's not a stretch of imagination to assume however that experience in another, similar, engine will partially translate to another (ie. some experience in Maya is better than no experience when working in 3Ds Max). That is pretty much all this is about.


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#10
katamuro

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I know you are probably right, but I can dream cant I?



#11
Nitrocuban

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Bioware devs had to move from UE to Frostbite and they probably think with a little help from the team another dev can do it, too.

 

If they ever wanna release a "remastere HD edition" of ME1-3, they will hand it to another studio (like they did with ME1's Pinnacle Station I think) and not get their own hands dirty again.



#12
Linkenski

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Boom: Unreal 4 is now free to use

 

https://www.unrealen...unreal-engine-4

 

I'm gonna go out on a limb and say Bioware had heads up before this news and started moving over to use that, possibly making it easier to carry their UC3-based engine basics over from the trilogy.



#13
InterrogationBear

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Boom: Unreal 4 is now free to use

So? EA has money and pays for engines and middleware all the time. They are not a cash-strapped indie studio.


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#14
Linkenski

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Nevermind. I didn't read through this topic to see a Bioware employee clarified it, foolish me.

 

I'm excited to see what they can do with frostbite now that DA:I gave them a "head-start" with NME and no more cross-gen restrictions. Hopefully their initial vision for their product can be achieved this time, as I was pretty disappointed with how DA:I turned out with its overemphasis on fetch-questing and MMO-like exploration.


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#15
ZipZap2000

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So here's the thing. Frostbite is an internal-only engine. Only EA studios currently have access to it. What you're looking at is a job posting for external candidates. External candidates will almost certainly not have any experience working in that engine. It's not a stretch of imagination to assume however that experience in another, similar, engine will partially translate to another (ie. some experience in Maya is better than no experience when working in 3Ds Max). That is pretty much all this is about.

 

Not to bug or be annoying or throw things at you but if we could get some clarification on whether or not the remaster is happening I for one would be grateful. Thanks for interacting. :)



#16
NM_Che56

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So here's the thing. Frostbite is an internal-only engine. Only EA studios currently have access to it. What you're looking at is a job posting for external candidates. External candidates will almost certainly not have any experience working in that engine. It's not a stretch of imagination to assume however that experience in another, similar, engine will partially translate to another (ie. some experience in Maya is better than no experience when working in 3Ds Max). That is pretty much all this is about.

 

Thanks.

 

That's what I meant by, "or that experience in Unreal helps with Frostbite. Hey, I'm a layman".



#17
katamuro

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I wish my knowledge of programming in FOTRAN would be transferable to other programming languages. As it stands no one seems to use it anymore. 

But yeah knowledge of Unreal or pretty much any other modern game engine would be a boost to people looking to work with Frostbite.



#18
ForgottenWarrior

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But I noticed something:  Mass Effect: Next will use Frostbite, but the Job Description states, "experience with the Unreal engine" as a required technical skill/experience.

Frostbite wasn't used anywhere outside of EA's games, which means that finding people expirienced with it is pointless.

Unreal on the other hand is being used everywhere. UE knowledge means that you basically know what it is to work on a next gen game.

Though i haven't seen FB cinematic tools myself, i strongly believe that it's very simmilar to Unreal's cinematic tool. So that could be the case either.

#19
shepskisaac

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Not to bug or be annoying or throw things at you but if we could get some clarification on whether or not the remaster is happening I for one would be grateful. Thanks for interacting. :)

Based on Aaryn's tweet and posts on NeoGaf last November, I think it's safe to assume it's in production

 

Personally I expect Shep Trilogy Remaster (slated for Holidays 2015) + ME4 official reveal at E3.



#20
ZipZap2000

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Based on Aaryn's tweet and posts on NeoGaf last November, I think it's safe to assume it's in production

 

Personally I expect Shep Trilogy Remaster (slated for Holidays 2015) + ME4 official reveal at E3.

 

I would hope so..