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What is more important - story/plot or game mechanics?


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#26
Neoideo

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Game mechanics of course. It doesn't matter how good your story is if your game mechanics are too boring/unfair/broken to slog through to see it.

Also, it's a VIDEO GAME. GAME.

Game mechanics should always take priority over story. A good game can have no story.

While I can accept a healthy balance of both, if I have to choose between to two, I'll always choose game mechanics.

 

I think it depends on the genre of game, for example for VS games I give all reason to your opinion. But, for RPG the narrative aspect is rather strong, to the point that game mechanics can be forgiven to a certain degree and still make the game succesfull.



#27
ebevan91

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Most games with good stories/plots have **** gameplay anyways so I guess good story.



#28
KaiserShep

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Game mechanics of course. It doesn't matter how good your story is if your game mechanics are too boring/unfair/broken to slog through to see it.

Also, it's a VIDEO GAME. GAME.

Game mechanics should always take priority over story. A good game can have no story.

While I can accept a healthy balance of both, if I have to choose between to two, I'll always choose game mechanics.

 

I feel that this really has to depend on the type of game we're talking about. Obviously, whether or not players understood Kamek's motivation for kidnapping baby Luigi had no bearing on whether or not they enjoyed Yoshi's Island, so obviously story is little more than a set of goals to progress through a platformer. Dragon Age would suffer if the gameplay was so mind-boggingly abominable that going through even a few hours of it is unbearable, but all things considered, it seems to me that the big thing that keeps fans interested in this franchise are the stories and the characters.

 

A game like Destiny finds its appeal more in the gameplay, since people are not likely to give a sh** about who or what Crota is, but rather whether or not they can find hidden chests during some strike or raid or whatever.



#29
Unpleasant Implications

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For those of you saying that for an RPG it's different, I concede a bit and admit that the priorities change a bit depending on genre. But I also invite you to remember Alpha Protocol. Good story. Meaningful choices. **** broken gameplay to the point where it's one of only two games I've never finished in my life.
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#30
KaiserShep

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For those of you saying that for an RPG it's different, I concede a bit and admit that the priorities change a bit depending on genre. But I also invite you to remember Alpha Protocol. Good story. Meaningful choices. **** broken gameplay to the point where it's one of only two games I've never finished in my life.

 

Well that's why there always has to be some sort of balance. I actually don't care much for the gameplay mechanics of Dragon Age: Origins, but I can overlook its faults thanks to its story. The same is true of ME1.



#31
TevinterSupremacist

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The question is a bit moot to be honest, because gameplay is the most powerful narrative device video game story writers have at their disposal. So ideally, gameplay and story should intertwine. Unfortunately, this seems to get forgotten lately with big chunks of the story being given in detached-from-the-game-flow-cutscenes that are "unlocked" after finishing the gameplay-sessions between them


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#32
frostajulie

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50/50, but I can forgive a lack of one if the other is exceptionally strong.

This exactly word for word.

 

I used to think it was more plot and story... then I played Inquisition, an enjoyable game but my character was a clone of my other character and they were a different class she never felt unique in either look or skills, both were ranged fighters pc never could play a mellee fighter.  Upon levelling up no sense of shaping her destiny based on who she was and how the world influenced her so never really evolved into who she was as a person killed the rp buzz that usually goes along with leveling.



#33
MonkeyLungs

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Kaiser .. ME1 is the BEST of all 3 games and I LOVE all 3 ... just sayin.



#34
Nimlowyn

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To me both are important, but when push comes to shove, I'll play a game with less stellar gameplay if it has an excellent story. Kartia comes to mind.



#35
Realmzmaster

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Both are important, but it depends on what i am looking for in the game on how the pecentages may skew.



#36
Personette

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Story, like 80%. 



#37
Bayonet Hipshot

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A good game would rely on gameplay and game mechanics to not only tell a part of the story but to reinforce the story.

 

A good game would have both elements supporting each other, not keeping them separate. 


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#38
Heidirs

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Honestly, I'm interested in the story of Dragon Age. The mechanics... I'd like them to be good, but if they aren't, I'll slog through them for the story. If a game's all mechanics and no story, it doesn't interest me. I play video games mostly for their stories. That said, all story and no mechanics is just a glorified movie, and that's no fun for me. I'd rather just watch than play at that point. But, yes, I do care more for story than mechanics. I recognize I could be the odd ball on this one.

 

A lot of people reported being impressed with Dragon Age Origins because the uniqueness in mechanics. I fell in love with the world of Thedas. I really didn't care how the game played mechanically. I just ate the lore up.

 

All that said, I'd rather a good mix of both story and mechanics. 


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#39
N7recruit

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If a game has a well told story that isn't the generic " You are the awesome hero who can do no wrong now save the world" BS ...

 

I'd be all over it like an oasis in a desert, because that's what it feels like when I finally come across a game with an exceptional & unique narrative.(in terms of games) 

 

Spec Ops the line is one of my all time favourites, where the horrific actions that player's would casually commit in other games actually drive the story forwards & deeply affects the characters development throughout the game.

 

Condemning the players (& Walker's) pathetic need to play the hero, Shattering the fantasy our media & society has created. Where 3 good natured men who disobey orders, attempt a city wide evacuation doing what they think is right... but their actions cause the deaths of thousands of soldiers & civilians. By the end Dubai is nothing more than a graveyard & Walker a broken shell of the man he was (if he didn't commit suicide due to the guilt) 

 

I could gush about Spec Ops all day  ^_^ Such a great game but it isn't fun AT ALL. Isn't it amazing though? A game that isn't fun to play, isn't meant to be enjoyable, isn't meant to make you fell good about yourself but instead makes you re-examine how casually video game violence is treated both by players & developers and makes you feel like a pathetic piece of Sh!t for playing it? I  <3 Spec Ops  :wub:

 

 

Anyway, games with exceptional narrative are so few & far between these days so whenever one comes along its going to mean alot more to me as a gamer than the other 99% of triple A games that focus on making their games as "Fun" as possible to play but by doing so the games they make all end up feeling the exact same to play . 

 

I know gaming trends have always existed but when everyone makes games that feel the exact same to play & tell the same types of stories over & over again...

 

In the action genre at least, we haven't scene a trail blazer since Resident Evil 4. Everything since then plays like a mix of that with a light dash of Splinter Cell. I can't even what remember the last trail blazer in the RPG genre was. Was it the dialogue wheel in Mass Effect?  

 

I've accepted that in terms of gameplay mechanics, Triple A games won't blow me away seeing as they just keep making the same stuff over & over again while they occasionally borrow ideas form other successful titles to keep up with whatever is trending. Like the current open world game fixation that every publisher has had since Skyrim. 

 

But they can tell new & interesting stories that make these somewhat antiquated game mechanics engaging to play again. ^_^  

 

TLDR: I have no hope for brand new game play mechanics to come along, but I have some hope for new stories to make these tried & true mechanics engaging to play again.     



#40
AlexiaRevan

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Story...dont care , never did , and never will for mechanic . I can suffer trough a crappy mechanic for the sake of the story (Like Septerra Core for exemple)..but I never suffer the opposite . 



#41
Aaleel

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Story/Plot for an RPG.  If its an RPG and I don't care about the characters or the story what's the point of me continuing to play it, let alone replay it.

 

Good example is Xenosaga II.  I thought that combat system in that game was complete trash, hated it.  But i played the game because I loved the story and characters in Xenosaga, probably my favorite game trilogy ever.  Had it been reversed, crappy story but good gameplay, I would have turned it off.



#42
Fiery Phoenix

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Generally depends on the game for me. For instance, I expect more story and depth out of RPG's than, say, shooters. So mechanics are usually less of an issue for me in an RPG, as long as they aren't too clunky and/or outdated by today's standards.



#43
Hal-Jordan

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Both should be equally important, and without outstanding circumstances, developers have no excuse to prioritize one and ignore the other. However, these are games, not books. No matter how enjoyable a story is, if a game has poor mechanics/gameplay, it will seldom become popular.

 

I also believe if you can pull off creating a rich universe, there's no reason you can't implement the gameplay to match.

 

A lot of games out there are very lacking in story/good writing in general, and it's one of the reasons I like Bioware games.


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#44
songsmith2003

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Since I happen to think Planescape Torment was the best RPG ever created, I would go with story/plot. Mechanics add to the enjoyment and can take away from it if they aren't good. But mechanics can oftentimes be fixed. Story/plot stays the same.



#45
Hal-Jordan

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My favorite game is probably the Prague Cemetery, by Umberto Eco. The gameplay is god awful, in fact it's non-existant. But...

 

 

DAT STORAAAY!



#46
keesio74

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Thanks for all the feedback! But I really messed up by using the term "game mechanic" in my original post. I really mean to ask if people are more interested in the story or more for the whole character creation/building.exploring/leveling/combat thing



#47
(Disgusted noise.)

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Normally I would say story hands down, but DAO and ME1 aren't even playable for me anymore because of how much I dislike the game mechanics, so they are important too.



#48
o Ventus

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Depends on the genre of the game.



#49
Barry-Allen

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Depends on the type of game (or RPG) really.
I didn't think that DAI had stellar gameplay, but it was average with a solid story so I enjoyed it.
Then, lets take The Forest on Steam for example. There is almost 0 story in the game and it relies entirely on gameplay mechanics. Yet I enjoy it very much.

#50
Mihura

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For a RPG, oh ya plot/lore and compelling characters is the most important thing. Of course there is different approaches to this.

For example Bioware supposedly has more compelling characters and situations that leaves you feeling something for them. Bethesda for example is more about the lore and world, The Witcher is about the excellent main plot and so on. It happens that Obsidion is my favorite company because they can create compelling characters and at the same time a complex main plot and lore(filled with bugs lol).

I think in the end it depends on the company and the game you want to do. Unfortunately I think at the moment DA is a franchising that is kinda lost, DA:I had some nice companions moments and banters but nothing that comes close to DA 2.