If a game has a well told story that isn't the generic " You are the awesome hero who can do no wrong now save the world" BS ...
I'd be all over it like an oasis in a desert, because that's what it feels like when I finally come across a game with an exceptional & unique narrative.(in terms of games)
Spec Ops the line is one of my all time favourites, where the horrific actions that player's would casually commit in other games actually drive the story forwards & deeply affects the characters development throughout the game.
Condemning the players (& Walker's) pathetic need to play the hero, Shattering the fantasy our media & society has created. Where 3 good natured men who disobey orders, attempt a city wide evacuation doing what they think is right... but their actions cause the deaths of thousands of soldiers & civilians. By the end Dubai is nothing more than a graveyard & Walker a broken shell of the man he was (if he didn't commit suicide due to the guilt)
I could gush about Spec Ops all day
Such a great game but it isn't fun AT ALL. Isn't it amazing though? A game that isn't fun to play, isn't meant to be enjoyable, isn't meant to make you fell good about yourself but instead makes you re-examine how casually video game violence is treated both by players & developers and makes you feel like a pathetic piece of Sh!t for playing it? I
Spec Ops 
Anyway, games with exceptional narrative are so few & far between these days so whenever one comes along its going to mean alot more to me as a gamer than the other 99% of triple A games that focus on making their games as "Fun" as possible to play but by doing so the games they make all end up feeling the exact same to play .
I know gaming trends have always existed but when everyone makes games that feel the exact same to play & tell the same types of stories over & over again...
In the action genre at least, we haven't scene a trail blazer since Resident Evil 4. Everything since then plays like a mix of that with a light dash of Splinter Cell. I can't even what remember the last trail blazer in the RPG genre was. Was it the dialogue wheel in Mass Effect?
I've accepted that in terms of gameplay mechanics, Triple A games won't blow me away seeing as they just keep making the same stuff over & over again while they occasionally borrow ideas form other successful titles to keep up with whatever is trending. Like the current open world game fixation that every publisher has had since Skyrim.
But they can tell new & interesting stories that make these somewhat antiquated game mechanics engaging to play again.
TLDR: I have no hope for brand new game play mechanics to come along, but I have some hope for new stories to make these tried & true mechanics engaging to play again.