Fair enough, just never really thought of it like that.
Try it the next time you play an rpg with lots of options. It is great fun, and you might end up with some very unique and cool characters.
Fair enough, just never really thought of it like that.
Try it the next time you play an rpg with lots of options. It is great fun, and you might end up with some very unique and cool characters.
Guest_StreetMagic_*
Yes but you get them by improving the organisation, not the character himself. What the perks does is basically allowing the character to google information about certain things.
It's not a big complaint of mine, but it's kind of weak if I think about it closely. Those dialogue perks in particular shouldn't even part of the perk system to begin with. What Al Foley was saying at the start of this thread was something kind of like Elder Scrolls star signs, I think. Except here, if you picked a certain origin/class, then you'd unlock these diaogue settings. For example, a noble would know his game. Or the mage know his stuff, etc.. That this would somewhat aid in giving a certain class/race combo more personality and expertise to bring to the story. Instead of just being some random schmuck who read some stuff.
My bad. Misunderstood.
If they had this level of options, I'm all for it then.. I see the benefits of roleplaying this way. But the Inquisitor is neither this, or what I said I liked earlier (a more directed protagonist like Hawke). It's just the worst of both options.
Was my fault you misunderstood. I wasn't clear.
It's not a big complaint of mine, but it's kind of weak if I think about it closely. Those dialogue perks in particular shouldn't even part of the perk system to begin with. What Al Foley was saying at the start of this thread was something kind of like Elder Scrolls star signs, I think. Except here, if you picked a certain origin/class, then you'd unlock these diaogue settings. For example, a noble would know his game. Or the mage know his stuff, etc..
Yes. But it should also be left open for a character to learn and unlock new things during the play. But I would have preffered it to be done via non-combat skills and perks. Some of them maybe only available to someone with a noble background etc?
It's not a big complaint of mine, but it's kind of weak if I think about it closely. Those dialogue perks in particular shouldn't even part of the perk system to begin with. What Al Foley was saying at the start of this thread was something kind of like Elder Scrolls star signs, I think. Except here, if you picked a certain origin/class, then you'd unlock these diaogue settings. For example, a noble would know his game. Or the mage know his stuff, etc.. That this was would somewhat aid in giving a certain class/race combo more personality and expertise to bring to the story. Instead of just being some random schmuck who read some stuff.
Pretty much just leave it open to any combination IE have a Dalish Elf unlock the 'nobility knowledge' perk for...whatever reason the player can head canon with their character.
Guest_StreetMagic_*
Yeah, I don't think they should be barred from others. Just would've been cool to have some starting perks like that.
I mentioned TES' star signs, but this was a feature in Fallout actually. Or at least it was in New Vegas.
Yeah, I don't think they should be barred from others. Just would've been cool to have some starting perks like that.
I mentioned TES' star signs, but this was a feature in Fallout actually. Or at least it was in New Vegas.
You mean those bonus perks you get at level 1?
Guest_StreetMagic_*
You mean those bonus perks you get at level 1?
Yeah, if I recall correctly, some unlocked unique quests or dialogue.
Yeah, if I recall correctly, some unlocked unique quests or dialogue.
Could be. I don't remember. I recall some of them mostly just adding bizarre things to the game itself, though.
Guest_StreetMagic_*
Could be. I don't remember. I recall some of them mostly just adding bizarre things to the game itself, though.
Yeah, there was one that had kind of funky X-Files type of stuff.
All in all though, Fallout was a game that might lack in personal story, but did a good job at just letting you build a real personality out of starting skills themselves. You could flesh out a rugged camper and survivalist type, or a cowboy, or a techie, or just some humble postman with a handgun.
Yeah, there was one that had kind of funky X-Files type of stuff.
All in all though, Fallout was a game that might lack in personal story, but did a good job at just letting you build a real personality out of starting skills themselves. You could flesh out a outdoor survivalist type, or a cowboy, or a techie, or just some humble postman with a handgun.
Yes. True. But the game gave you an option to make quests and questlines personal, based on what personality you had given your character etc. Very cool.
That doesn't make it any less of an RPG, it just just makes it a different style of RPG. It's still roleplaying, you're just roleplaying a character that someone else created. If you can't do that, that simply displays a flaw with your ability as a roleplayer, not that the game isn't an RPG.
If what you said was true then any game ever that gives you a character to play as, even a fully scripted action game, with no choices at all, like the old Tomb Raider games, or a platform game like Spyro, or a fighting game like Tekken would be an RPG.
So either every (or almost every) game ever is an RPG or you don't understand what an rpg is.
Hhmmmmmmmmmmmmmmmmmmmmmm
OHMYGAWDWHICHOFTHETWOISIT??????
If what you said was true then any game ever that gives you a character to play as, even a fully scripted action game, with no choices at all, like the old Tomb Raider games, or a platform game like Spyro, or a fighting game like Tekken would be an RPG.
So either every (or almost every) game ever is an RPG or you don't understand what an rpg is.
Hhmmmmmmmmmmmmmmmmmmmmmm
OHMYGAWDWHICHOFTHETWOISIT??????
You could have read the follow up post I made after Rawgrim asked pretty much the same question (albeit in a much less arseholish manner...)
You could have read the follow up post I made after Rawgrim asked pretty much the same question (albeit in a much less arseholish manner...)
I know. I am still upset over the fact that I missed a golden opportunity to be an arsehole. I must be getting old.
Guest_StreetMagic_*
I know. I am still upset over the fact that I missed a golden opportunity to be an arsehole. I must be getting old.
It's not an opportunity.. but a way of life. You must do it full time. ![]()
It's not an opportunity.. but a way of life. You must do it full time.
I mostly only manage to be blunt and insensitive on a daily basis. I need to up my game.
I did manage to get banned for 24 hours here though. Some weeks back. Due to a comment about sexual organs and EA being put together for a performance. But that was different, though. But it has to count for something.
Guest_StreetMagic_*
I mostly only manage to be blunt and insensitive on a daily basis. I need to up my game.
I did manage to get banned for 24 hours here though. Some weeks back. Due to a comment about sexual organs and EA being put together for a performance. But that was different, though. But it has to count for something.
I've been banned multiple times. Uh, not something I'm proud of though. I'm an accidental arsehole. Or so I think. ![]()
I've been banned multiple times. Uh, not something I'm proud of though. I'm an accidental arsehole. Or so I think.
This was my first ban from any forum, actually. But I wouldn't say it was an accident, though.
I know. I am still upset over the fact that I missed a golden opportunity to be an arsehole. I must be getting old.
Heh, I know the feeling ![]()
Although I must admit, the older I get, the more tempted I am to be an arsehole. Particularly a snarky one...![]()
I'd much rather have been a lower-rung character with the freedom to do right by the Inquisition out of a fierce sense of duty or completely undermine it for my own selfish reasons, or anywhere in between.
That could actually have been really fun.
instead of the Inquisitor, you play as a highly skilled agent of the Inquisition, and your actions can range from supporting the Inquisition's goals wholeheartedly to undermining them at every turn for your own selfish gain.
Maybe the ultimate objective of a good agent is to help restore peace to the world and destroy the villain, and the objective of a bad agent is to usurp the current Inquisitor, taking his power for yourself.
So designing your character based on background has a lot to do with roleplaying, and also what his personality might be.
Agreed. DA:I has a big disconnect between the Inquisitor and his/her background (based on my limited gameplay so far). As an Inquisitor Elf, I can't directly do anything for my clan except vaguely delegate someone. My first character was a human character (level 15 maybe) and I switched to an elf after seeing the racial elf slurs, the tension between Sera and Solas, and wondering how it handled an elf inquisitor. I thought it might be worth experiencing as an elf. And in places it seems to work okay but a lot of the time I really have no sense that I am playing an elf. I would have liked to have directly participated in some element of the clan's problems instead of delegating someone. Delegating the elf situation works better if you're not an elf.
I recently started a female Qunari just to see how that plays out and it's similar so far. I don't really get a sense of the character's race or gender (just started Hinterlands).Why is it Tal Vashoth, etc.
DA:O really got you invested in your background. As a Cousland, I really wanted Howe's head on a platter. Same with the city elf, etc. Not only that, as you played through again with other characters, you'd see some of the various story lines from different perspectives (other than the universal mage start at the circle; although I did start a Dalish rogue, then use the mod to convert it to a mage.)
Basically as I start out, I'd like to know or determine "who am I?" or see that unfold in the game. So I makes more sense to chose human for the extra point, since there's not much difference that I can see, at least with my limited game play.
While I can understand EA/BioWare not wanting to invest the time and effort in an Origin style background, there were ways of providing some customization and allow the user a sense of creating a character.
As an example, The Keep was created for forming a background based on your games of DA;O and DA2. I thought the artwork and presentation was well done but a wasted effort. I could have just gone through a list checking off choices; it would have been faster. The Keep concept could have been set up to create a character and background. It would have at least given a sense of having a character with a background and only needed a few things to connect the character's background as the Inquistor–i.e. an elf Inquisitor could participate directly in the clan events.
The other character creation limitation is also obvious to anyone on a PC that has used mods in DA:O. DA:O also had limited hairstyles and the modding community certainly filled the desire to add more variety. As if EA didn't learn or apply anything from what the modding community had accomplished.
It is unnerving to see so much in the game done very well and the potential that is pulled down by game mechanics, etc. The artists have done a superb job and I do acknowledge how difficult and complex it is write such a varied story line and keeping track of it all. Certainly a lot it has kept me engaged and playing up late many nights.
Guest_StreetMagic_*
Personally, I could do without a main villain. They did such a great job at building up the mage/templar plot in DA2 and Asunder.. and then had us debating it online for a good 3 years or so. This is what kept people interested. I was hoping DAI was going to thrust us into this mess in a more involved way.. with more political storylines, more war and battlefields, more "torture" and judgement even (in true Inquisition fashion). A deeper game about restoring civilization and law. Or possibly making it worse. And you having some personal expertise or tie to it somehow.
Instead it became some other story about killing a big bad evil dude and you being some random Chosen One. One who could even be Qunari or Dalish or Dwarven and not even having a clear reason to give a f*ck abut human religion and politics. All of the recent novels and DA2 led to this other direction and then this comes out from left field. This story is childish compared to what they're really capable of.
Remember that first trailer for the game? There is a scene there where Varric is weeping over some corpse on the ground. What happened with that? I haven't beaten the game (stuck due to a bug) but I saw no hint of anything like that in the game.
Remember that first trailer for the game? There is a scene there where Varric is weeping over some corpse on the ground. What happened with that? I haven't beaten the game (stuck due to a bug) but I saw no hint of anything like that in the game.
Hmmm....there is one bit in the game that, depending on your choice, can leave Varric mourning over the death of a very close friend of his, but there's not actually a corpse present. Stuff in trailers, particularly early ones, is always a bit iffy.
Guest_StreetMagic_*
Remember that first trailer for the game? There is a scene there where Varric is weeping over some corpse on the ground. What happened with that? I haven't beaten the game (stuck due to a bug) but I saw no hint of anything like that in the game.
That was supposed to be a previous version of Crestwood. I think.
Err.. maybe.