I've been doing some serious brooding on whether to choose Tempest or Assassin as my Double Daggers (DD) rogue's specialization for a few days now. Right now I have the Bottle of smoke and gathering ingredients for the Murder knife just to delay the decision for the last moment.
So here are a few things about the Assassin's build and gear and about rogue abilities I'd like to clarify for myself.
So far (without the specialization) the defining ability for my build and gear is the Sneak Attack. Double critical chance on flanking makes investments into cunning and/or critical chance itself far superior to dexterity/critical damage. I've been using Twin Fangs, Flank Attack with Skrimishers, Deathblow and Stealth for dealing damage with Evasion for mobility. The combination of 50% Stealth damage bonus (btw I'm not sure whether the stealth from Skirmishers gives you this bonus or is it just applied to the Stealth itself?) and frequent critical hits (I currently have 30% chance and 60% chance from flanking position) allow for a ton of damage and Looked Like It Hurt supplies lots of stamina.
It is my understanding that all this changes entirely as soon as you get Knife in the Shadows (KitS) passive ability of the Assassin's tree. Guaranteed critical hits from stealth greatly reduce the efficiency of high critical chance + the Sneak attack. Potentially to the point where the Sneak attack becomes unnecessary. Dexterity and critical damage become the top priorities. The big problem with that approach is the reduction of Looked like it Hurt's auto attack's efficiency because the stealth shouldn't be wasted on auto attacks.
To sum it up, the few points I'd like to clarify for myself:
- Is the 50% bonus damage applied to attacks from stealth after using the Flank Attack with Skirmishers or is it applied only after using the Stealth ability?
- Does the KitS (and the guaranteed critical hits produced by it) make Sneak Attack and cunning/critical chance gear unnecessary in terms of DPS?
- If the answer to previous is yes, would I experience stamina problems due to the reduced effectiveness of Looked like it Hurt if my critical chance is low?
- In other words should I respec without the Sneak Attack after I get KitS or not? And should I go for the dexterity/critical damage only on my gear after I get KitS or some combination of dex/damage with cun/chance is better?
Finally i'd like to understand the DD attacks mechanics better. The damage formula is roughly [(weapon damage)*(crit damage)*(flank damage)*(attack)*(ability bonuses) - {(armor)- (armor penetration)} * ability modifier ON EVERY HIT. But what is exacly a "Hit"? For example Hidden Blades' description says that it gives you 3 hits (6 if upgraded) for 300%. What weapon damage is used in calculation of every hit: damage of the main hand dagger only, damage of main hand + damage of off hand dagger or the main and off damage in turn?
And what about critical chance calculation: if I use Hidden blades from stealth with KitS is it guaranteed criticals for all six hits or not?
Thanks in advance for all the answers. Also if all these things have already been explained in detail I wouldn't mind link to corresponding post(s)/guides.





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