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Please stop patching exploits


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#176
KaiserShep

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Not being able to load new World States since you need to be online to connect to DA servers. You'll only be able to play the default story with pre loaded choices from past DA games, which usually suck.

 

This makes me wish that there was some kind of offline app that allowed us to create our own world state save files of some sort to import when the internet sh**s the bed. While I trust that the Keep will be around for some time yet, it'd be nice to be able to use it even when the system has sign in problems or the connection goes down, which has happened to me often enough.



#177
Mes

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 Now the last significant exploit was the respawning loot, and even then we needed to put in significant time grinding just to get Deft Hands, Fine Tools so we could even use the exploit. And now that is taken from us as well. Not just for the Amulets of Power. The loot system in this game is not friendly to players who are looking for specific armor/armor upgrades they want their Inquisitor to have, and often players do not get the armor/upgrades or schematics they are looking for because loot is completely random. The loot exploit was the only reliable way for players who had done almost everything the game has to offer to find the loot they really wanted. And now  that has been taken from us, too.

 

 

NO!!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!

 

I've played all the way through 3 times. Why in god's name can I not just reap SOME benefits of having done previous playthroughs and just get some extra skills points from the start??? WHY?? Honestly this should have been a feature from the beginning, a la Mass Effect... I was SO happy with the respawning treasure as an alternative... GRRRR.

 

Wow this pisses me off. I am not downloading this patch if I can help it.


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#178
Xiolyrr Zoharei

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This makes me wish that there was some kind of offline app that allowed us to create our own world state save files of some sort to import when the internet sh**s the bed. While I trust that the Keep will be around for some time yet, it'd be nice to be able to use it even when the system has sign in problems or the connection goes down, which has happened to me often enough.

 

I guess it's all part of Bioware's business strategy to dictate how player's play or incorporate microtransactions into single player at some point. I always wondered why Bioware didn't include a Dragon Age comic, similar to Mass Effect Genesis where you can make your choices offline through the interactive movie instead of this silly online server nonsense.

 

Who knows? Maybe Bioware has plans for a paid Dragon Age Genesis comic DLC. After that Day One Javik DLC nonsense they pulled with ME 3, I wouldn't be surprised. Speaking of which, I can only imagine what questionable moves EA/Bioware has in store for the new Mass Effect after everyone feeds into the hype with the preorder bonuses. I will definitely proceed with caution when it comes to purchasing future Bioware games.


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#179
turuzzusapatuttu

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#180
Alex475

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NO!!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!

 

I've played all the way through 3 times. Why in god's name can I not just reap SOME benefits of having done previous playthroughs and just get some extra skills points from the start??? WHY?? Honestly this should have been a feature from the beginning, a la Mass Effect... I was SO happy with the respawning treasure as an alternative... GRRRR.

 

Wow this pisses me off. I am not downloading this patch if I can help it.

My PS3 version of the game is already messed up, as I didn't know before downloading the patch, but my PS4 version is safe for now, the only problem is that the PS4 keeps trying to download the damn thing and I have to keep deleting it before it finish, is there a way to turn the auto patch off on PS4?



#181
theflyingzamboni

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Their priorities are a bit strange. Normally, I'd think these kinds of things would only be a concern if a player who wanted a clean, as-intended experience, could accidentally stumble into one of them. But none of these exploits are really things you can accidentally do. If you find out about it, you can easily not take advantage if you don't want to.

It's like in the game Journey. It's a short game, so people who wanted to were augmenting their experience by finding ways to glitch outside the level geometry and explore behind the scenes. The devs saw that people were enjoying this, so they only fixed the ones that players were stumbling into unintentionally. That way, no one who wanted the normal game experience was likely to get stuck somewhere, but anyone who wanted to do some extracurricular exploring still had the opportunity.

 

That's the approach BioWare should have taken. Fix the things that break the game, or that people can stumble into without wanting too. Leave the rest for people who want them, because no one else will care, and it will save them time and effort. Win-win-win.


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#182
Teddie Sage

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I really hope they're reading this thread.



#183
Keitaro57

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I really hope they're reading this thread.

I'm really sure they are reading each and every thread with the word "exploit".

 

How come they patched the exploits so far? Are massives armies of gamers going to EA Answers interface to say : "They are exploits in the game! Correct them!"? Are they assaulted by hellish amounts of letters and emails saying : "They are exploits in the game! Patch that because we, loyal customers, we hate exploits!"?

 

No. They must read it on forums of their fans. They take time to search exploits by reading such topics. How come they are so silent about the bugs?



#184
Sartoz

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This makes me wish that there was some kind of offline app that allowed us to create our own world state save files of some sort to import when the internet sh**s the bed. While I trust that the Keep will be around for some time yet, it'd be nice to be able to use it even when the system has sign in problems or the connection goes down, which has happened to me often enough.

Problem with this idea is that the voice dialogue scripts are gated to certain choices. You go off the reservation and you are on your own with possible dialogue that makes no sense according to your custom world state.



#185
Sartoz

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I'm really sure they are reading each and every thread with the word "exploit".

 

How come they patched the exploits so far? Are massives armies of gamers going to EA Answers interface to say : "They are exploits in the game! Correct them!"? Are they assaulted by hellish amounts of letters and emails saying : "They are exploits in the game! Patch that because we, loyal customers, we hate exploits!"?

 

No. They must read it on forums of their fans. They take time to search exploits by reading such topics. How come they are so silent about the bugs?

Exploits can interrupt EA's revenue stream via $micro-transactions in the Multiplayer game.



#186
xkg

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Exploits can interrupt EA's revenue stream via $micro-transactions in the Multiplayer game.

 

They could. But since they are patching single player mode exploits, that's not the case.



#187
Keitaro57

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Exploits can interrupt EA's revenue stream via $micro-transactions in the Multiplayer game.

Not a single exploit, so far, was in the buggish, hellish, boring and totally cash-grabbing MP. Not one.



#188
Bayonet Hipshot

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There is two ways I think we can look at this.

 

1) Bioware is trying to make this game even more MMO like.They want to make an already grindy game even more grindy.

 

2) Bioware is patching all the exploits to prepare us for Black Emporium and Item Pack DLCs. They want to push the playerbase to buy these DLCs to get access to all the crafting materials and amulets. 

 

I am inclined to think that Bioware is doing the latter, not the former. I mean, this exploits might make life difficult for consoles but on PC, all you need is Cheat Engine and you can get all the crafting material you like.  If you feel that its cheating, then just deduct some money from your playable character's coffers to balance it somewhat. That or the modding community will come up with a way to give us these things back.

 

Bioware is doing this because they are a AAA developer who wants profits. To maximize the profits they get from cosmetic and in game material DLCs like Black Emporium or Item Packs, they are making it so that the vanilla game feels truly sucky, that the vanilla game feels like a single player MMO so that the player will want to get these DLCs.

 

Not saying that these practices are good or ethical or laudable but it is what it is. 



#189
Sartoz

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They could. But since they are patching single player mode exploits, that's not the case.

The code is common to both MP and SP. There is no other reason why exploit patching is a priority



#190
SofaJockey

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I hope they pay attention to our complaints about getting rid of these exploits and bring them back. I just can't enjoy Inquisition knowing I have to farm materials for hours when I have School and a social life.

 

Lots of people complained about the merchant glitch being fixed.

Result: fixing more glitches, so

 

nope.

No attention is being paid to people who want to keep exploits.

 

However, if the Black Emporium features some nice schematics then the paying attention 

has been directed to a non-exploit solution.

 

I did not personally need these exploits to be fixed as I wasn't using them anyway.

But if BioWare wishes to fix not-working-as-intended exploits, I understand that.



#191
SofaJockey

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..Bioware is doing this because they are a AAA developer who wants profits. To maximize the profits they get from cosmetic and in game material DLCs like Black Emporium or Item Packs, they are making it so that the vanilla game feels truly sucky, that the vanilla game feels like a single player MMO so that the player will want to get these DLCs.

 

Not saying that these practices are good or ethical or laudable but it is what it is. 

 

I'm confused, the only paid element is multiplayer platinum (which is optional)

has a list of chargeable dlc and/or packs been released?



#192
xkg

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The code is common to both MP and SP. There is no other reason why exploit patching is a priority

 

How can it be common if the exploitable mechanics we are speaking of here isn't even part of MP.



#193
200Down

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Yea does seem kinda odd that patching exploits is even remotely important to them in a single player rpg. I could understand after everything else was fixed or even for a MP game. That really would make sense. But eh, maybe they wouldn't be fixing them if they wheren't easy fixes? Who knows. It's not like an exploit is "forced" on a player. The player has choice in the matter of wether to use it or not. If they don't have the choice and it's more or less forced on them then it should be fixed imo.

 

Lotsa ways to think about it I guess.



#194
SwobyJ

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Bioware is patching all the exploits to prepare us for Black Emporium and Item Pack DLCs. They want to push the playerbase to buy these DLCs to get access to all the crafting materials and amulets. 

 

^

People will mod, but Bioware doesn't want to make this easy on us.

 

That said, I don't find DAI excessively grindy (it is, but its just not excessively). I find it filled with bland content, but that doesn't equate to grind to me. I progress very well, and we don't need to harvest every thing we come across. Especially with shops that sell many mats we need.



#195
AlanC9

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This makes me wish that there was some kind of offline app that allowed us to create our own world state save files of some sort to import when the internet sh**s the bed. While I trust that the Keep will be around for some time yet, it'd be nice to be able to use it even when the system has sign in problems or the connection goes down, which has happened to me often enough.


In my experience devs tend to be fairly insensitive to internet problems. They've probably all got the good stuff at home.

#196
Sartoz

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Not a single exploit, so far, was in the buggish, hellish, boring and totally cash-grabbing MP. Not one.

Indeed? I do not play MP.... but if so, it makes absolutely no sense.



#197
Keitaro57

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Indeed? I do not play MP.... but if so, it makes absolutely no sense.

The exploit fixed by the 5th patch was about a chest in the openworld map. One specific chest. No influence at all for the MP. But this fix had crushed all the others loots related with Amulets of Power. In final, the heroes can't be as powerful they were before with the new runs, even if the player follow totally the way Bioware want him to play.

Players that doesn't use the exploits before are punished now! That's a great fix...



#198
Drasanil

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The code is common to both MP and SP. There is no other reason why exploit patching is a priority

 

Considering both exploits relied on either travelling back and forth between world areas or constantly reloading games that hardly makes any sense as neither of those things can be done in MP AFAIK.



#199
Shadow Fox

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Yeah, I've never understood why game companies insist on patching exploits and nerfing abilities/weapons/etc. in single player console games but then specifically create ways for PC players to edit their version of the game however they please... I mean, what's the point of doing this and then giving PC gamers access to God Mode through the console and mods?  It's never made any sense to me, but I am thankful that some companies (specifically Bethesda) avoid this... in the past they have been kind enough to leave certain exploits in the console versions of their games so that those players can have a taste of freedom too.  Tbh, I wouldn't mind having access to full blown cheat codes considering how powerful mods are, but I'll take what I can get...

 

And just to clarify, I don't think games are "too hard" and need cheat codes or w/e to finish them... this comment is specifically made to draw attention to the odd practice of patching and nerfing single player games while simultaneously allowing modding of those exact same games...

They patched two big exploits out of Skyrim.



#200
Giga Drill BREAKER

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Any chance they will undo the patched exploits?