The repair worked and I now have the shader slider available. Thank you again DarkAmaranth1966 and Thandal N'Lyman for helping me.
Patch 5 looks to be live for PC
#51
Posté 04 mars 2015 - 05:53
- DarkAmaranth1966 aime ceci
#52
Posté 04 mars 2015 - 05:59
You're welcome! Glad it's working for you now. ![]()
#53
Posté 04 mars 2015 - 06:01
The repair worked and I now have the shader slider available. Thank you again DarkAmaranth1966 and Thandal N'Lyman for helping me.
You're more than welcome, glad we could help. ![]()
#54
Posté 04 mars 2015 - 06:37
#55
Posté 04 mars 2015 - 08:35
Is there any way to change the font size for codex entries? Location and dialogue can be made larger.
I am unaware of such a feature.
#56
Posté 04 mars 2015 - 08:59
I can confirm the storage chest and armor tinting but the patch seems to have messed up my graphics the same way patch 2 did (everything like hair and cloth are super shiny) Curious to see if others report the same problem.
Hair is already shiny enough for me before the patch. I wonder if this will result in lens flare when it's finally available for me.
#57
Posté 04 mars 2015 - 11:58
I haven't started up the game yet so not even sure I have the problem
#58
Posté 04 mars 2015 - 02:03
#59
Posté 04 mars 2015 - 02:14
Once again, this patch was mandatory.Is this one mandatory again? Patches 2 and 3 were optional, but 4 was mandatory. Is 5 mandatory?
That isn't okay.
#60
Posté 04 mars 2015 - 02:31
I have to say I got nerdgasm after I saw the camera distance slider. Looks like I can start using tactical camera more. I had a bit too much good time dyeing my character's armor too. Its all about simple joys when I got nothing to do with those completed characters - I just wanted a reason to log in to them again
Also could now complete few oddly disappeared war table quests.
#61
Posté 04 mars 2015 - 09:27
I miss my mods ![]()
#62
Posté 04 mars 2015 - 11:52
DO I have to remove that line I added to Origins earlier to make the hair work normal again?
I haven't started up the game yet so not even sure I have the problemjust being prepared
My guess is yes to removing the line. Is this about making the hair NOT shiny? If it is, to do that now, you will go into your graphics option and change your shaders to high (but you probably already know that from earlier posts in this thread). So maybe, never mind. ![]()
#63
Posté 05 mars 2015 - 12:34
I miss my mods
Depending on which mods you mean, just "re-merge" them, they'll work fine. ![]()
#64
Posté 06 mars 2015 - 02:42
So when is the patch coming to consoles??
#65
Posté 06 mars 2015 - 09:25
#66
Posté 06 mars 2015 - 09:29
Since the patch became live, there are areas that my companions get stuck, like there is a rock there, also Solas got under the ground
#67
Posté 06 mars 2015 - 09:44
"Was" or "wasn't"?Tried this patch last night. Tinting and storage chest, check. Haven't checked much else, but did notice that "sprint" (default - shift) was working. Tried holding and pressing as a toggle...any one else had this or am I being totally dense?
It's not supposed to do anything in single-player when you're on foot.
I've seen Cassandra fall outside the level before (in the Forbidden Oasis on an earlier patch), but I haven't noticed anybody just getting stuck.Since the patch became live, there are areas that my companions get stuck, like there is a rock there, also Solas got under the ground
There have been some instances where I'll switch to a companion during combat but be unable to move (trying to WASD them doesn't do anything). It's not something I ever saw before the patch. It's really annoying, but it doesn't persist (it starts working eventually, without having to reload or anything).
#68
Posté 06 mars 2015 - 09:50
"Was" or "wasn't"?It's not supposed to do anything in single-player when you're on foot.
Sorry, "wasn't". It's only for while mounted in SP, then? Thanks, didn't realise that, just saw that it had dropped the (MP) from sprint in the key bind menu.





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