Always ready to play devil's advocate. It's their first time dealing with Frostbite. Next time, they'll know the shortcuts to make things faster on a sequel or an expansion, if they decide to use the same engine again, I mean. They could have used the old engines, but I don't think the graphics would look pretty on next gen. Personally, I prefer gameplay, storylines and interesting characters over graphics... however, next-gen screams "decent graphics" these days.
Well, I believe, that it is the beauty of single items and whole environments or graphics in general that takes up the most time when it comes to developing a game. It is not the construction of the ideas behind it or the different concepts of gameplay and so on but mainly the "beauty" and the "good looks" of a video game that take developers the longest time to create it.
Making things look good ... is the "time-thief"!
So if you know this as a developer ... you should not make a gargantuan area, after another, after another, after another ... until you have no time left! They are professionals - they know what they do! What they can create in what time is very present on their thinking. And all the things that are missing from the other titles (like tactics and a storage chest and so on) were not the ones which would have taken up too much development time but they just were not high enough on their priority list ... because they wanted to make a very different game!
A freaking "singleplayer MMO"!
I know you are right when you point out that the game was delayed and talk about the new engine and so on ...
But there has to be a point where we admit, that they went a very different route on purpose.
I refuse to wear rose colored glasses on this one!
I like BioWare a lot. But I will not deny reality here ...