With the possibility of mapping only 8 tactics to the controller, which moves are winners and which aren't worth mapping? I'm trying to figure out what builds make the most sense for my Inquisitor and her away team.
I chose Templar for my sword and shield inquisitor and have been generally disappointed. The powers seem to be designed to deal with spirits during rift fights, but not nearly effective as the tactics available to mages via the spirit discipline. Do any of them have any effect on living opponents? Red templars? Etc.? Currently I mostly use the standard sword and shield moves, along with the anchor when focus is built up.
For mages, I like most of the rift mage and knight enchanter powers, but the necromancer powers are only so so. (Though I do like the friendly spirit that takes the place of fallen enemies.
Anyone make a list of which powers give you the most bang for the buck?





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