I don't think it's possible with Dragon Age since multiplayer isn't strong enough that people would buy it alone. It could be free DLC, but not something people should pay for especially when there is things that can be payed with real money within the game. So it should be like most of free mobile games then, just download and pay if you want it to be easier for yourself.
Is it Time for MP & SP to be sold separately?
#26
Posté 05 mars 2015 - 03:22
- Kendar Fleetfoot aime ceci
#27
Posté 05 mars 2015 - 03:35
I don't think it's possible with Dragon Age since multiplayer isn't strong enough that people would buy it alone. It could be free DLC, but not something people should pay for especially when there is things that can be payed with real money within the game. So it should be like most of free mobile games then, just download and pay if you want it to be easier for yourself.
OR maybe MP does not belong in a Dragon Age game at all?
It would be very naive to think they rammed MP into this game for any other reason than a marketing gimmick, happily compromising the quality of the ENTIRE game!
- luism, AmberDragon, Bioware-Critic et 1 autre aiment ceci
#28
Posté 05 mars 2015 - 03:59
OR maybe MP does not belong in a Dragon Age game at all?
It would be very naive to think they rammed MP into this game for any other reason than a marketing gimmick, happily compromising the quality of the ENTIRE game!
How long before these yes men join that list in your sig? I give them till after the new me and da 4.
- CatZee aime ceci
#29
Posté 05 mars 2015 - 04:09
Mutiplayer is about kills.....DA should be about story and quests.......
- Kendar Fleetfoot et AmberDragon aiment ceci
#30
Posté 05 mars 2015 - 04:49
Hi, I am a purely SP player and never play MP, it's mainly a time thing for me I can't commit to specific amounts of time. And given that there always seems to be so much discussion re SP v MP and the differing development requirements maybe it's time to just sell them separately for a lower price each?
Is this even possible, would you just buy one or the other?
Hell no.
You do realize you're purposing that they release a game in separate parts? EA will take that and sell the sp for 60 bucks then the mp for another 30 or 40 afterwards.
/pass.
The actual problem with the game itself is the developers themselves, that and the fact that this game should have been in development for another two years at LEAST. I think you understand the state this game is in with your suggestion, but they shouldn't be selling it in different parts because they're incompetent. They released it before it was ready, and right before a holiday. AKA: GREED overcame proper game development.
Also I think they rushed it out the door because of the witcher 3. I think they realized that if that game had come out before this, it would have had an ever bigger backlash than its already received.
#31
Posté 05 mars 2015 - 04:57
It would be very naive to think they rammed MP into this game for any other reason than a marketing gimmick, happily compromising the quality of the ENTIRE game!
How does MP compromise the game?
#32
Posté 05 mars 2015 - 05:06
The actual problem with the game itself is the developers themselves, that and the fact that this game should have been in development for another two years at LEAST. I think you understand the state this game is in with your suggestion, but they shouldn't be selling it in different parts because they're incompetent. They released it before it was ready, and right before a holiday. AKA: GREED overcame proper game development.
I'm not sure that even more bloated development periods are the answer. Besides meaning that the game would have to do Skyrim numbers to earn out, I personally prefer the current situation to waiting until November 2016 or even later for the game. Though I suppose shrinking the scope of the entire design would accomplish the same goal.
#33
Posté 05 mars 2015 - 05:09
The biggest problem is that including MP affects the gameplay development. As far as I'm concerned I really don't appreciate the combat gameplay in DA:I at all. And it does seem to be made with MP co-op very much in mind. As is the case with the leveling up functionality and emphasis on equipment enhancing. It's not made for a SP game with elaborate power enhancements with XP.
And thus those RPG parts are ruined in DA:I.
I say SP and MP should not only be sold separately, but also developed separately. However, in EA, MP is a must. So we're not rid of this s* anytime soon. Unfortunately.
- Kendar Fleetfoot, AmberDragon, Bioware-Critic et 1 autre aiment ceci
#34
Posté 05 mars 2015 - 05:09
And the MP aspect of this game is to a large extent responsible for the nerfed SP, so selling them as separate games would be good.
Do you have proof of that, or is this one of those annoying little things called an opinion.
#35
Posté 05 mars 2015 - 05:45
The actual problem with the game itself is the developers themselves, that and the fact that this game should have been in development for another two years at LEAST. I think you understand the state this game is in with your suggestion, but they shouldn't be selling it in different parts because they're incompetent. They released it before it was ready, and right before a holiday. AKA: GREED overcame proper game development.
Also I think they rushed it out the door because of the witcher 3. I think they realized that if that game had come out before this, it would have had an ever bigger backlash than its already received.
Honestly, the SP alone encompasses a $60 price point as it stands simply in terms of total content. By itself, it's not out of line in terms of other Bioware play times (ME1, ME2, Jade Empire).
Of course, had Bioware done your extra two years of development, I suspect we'd have people yelling and screaming if they decided to charge a higher price point to meet the extra development costs.
#36
Posté 05 mars 2015 - 05:46
OR maybe MP does not belong in a Dragon Age game at all?
It would be very naive to think they rammed MP into this game for any other reason than a marketing gimmick, happily compromising the quality of the ENTIRE game!
In my understanding they had different resources from EA to multiplayer so it wasn't away from singleplayer. At the moment multiplayer is only thing that works without lag in combats and freezing for me so I'm quite happy it's included though it's not very big and wouldn't be much game itself.
#37
Posté 05 mars 2015 - 07:52
The biggest problem is that including MP affects the gameplay development. As far as I'm concerned I really don't appreciate the combat gameplay in DA:I at all. And it does seem to be made with MP co-op very much in mind. As is the case with the leveling up functionality and emphasis on equipment enhancing. It's not made for a SP game with elaborate power enhancements with XP.
And thus those RPG parts are ruined in DA:I.
I say SP and MP should not only be sold separately, but also developed separately. However, in EA, MP is a must. So we're not rid of this s* anytime soon. Unfortunately.
Yes, excellent! Kudos!
#38
Posté 05 mars 2015 - 08:10
Wow lots of comments and sorry for my absence. Without quoting anything specific it seems to me that what needs to happen is that for games like DA the SP should be the primary focus and once the core of that is built then the MP should be built and leverage off the SP development that has already been created.
They could be released at the same time or staggered I guess but I think the main thing to come out of peoples comments is that if the game was developed as an SP game primary focus should be on getting that created and done well and MP could come later (like someone said as DLC).
Hopefully that would stop them compromising one over the other.
Thinking back it does seem to me as an SP player that perhaps with the exception of ME3 (don't mention the ending) that as games have progressed SP seems to have suffered (look at DAI's control, inventory and limited slots for spells etc) with the introduction of MP. Bioware perhaps need to reconnect with their target market because as someone mentioned earlier (I think) I can't imagine too many people would be racing out to buy a standalone DAI MP game.
#39
Posté 05 mars 2015 - 09:58
SP was the emphasis of DA:I. It's easy to see that they concentrated on building the single player campaign. Sofar Mike kept the promise he made from the beginning.
Unfortunately, and the big problem, is that the mere existence of MP affected the gameplay design in a rather disastrously direction.
- Kendar Fleetfoot, AmberDragon et DanteYoda aiment ceci
#40
Posté 06 mars 2015 - 01:49
EA literally said once that they will never make a game without multiplayer again, at some point(around about the time they bought bioware) it became the reality, ME2 was probably the last EA game without multiplayer. The idea being that multiplayer always adds value is what pushed that decision and they aren't technically wrong but even with a separate team and budget it feels like those resources could still be used on the single player, especially when a multiplayer component may only really add another line to the feature list.
- Nefla aime ceci
#41
Posté 06 mars 2015 - 03:56
As much as I would like to cleave multiplayer out of the SP games I like, I don't think that will happen (especially since most people wouldn't buy the multiplayer part, they probably just buy the SP and end up trying the MP since it's there).
- Dubya75 et DanteYoda aiment ceci
#42
Posté 06 mars 2015 - 04:02
As much as many of us would love for all the time and resources to go into making the best singleplayer gamer they could there is one reason why there will always be a MP portion; EA.
EA literally said once that they will never make a game without multiplayer again, at some point(around about the time they bought bioware) it became the reality, ME2 was probably the last EA game without multiplayer. The idea being that multiplayer always adds value is what pushed that decision and they aren't technically wrong but even with a separate team and budget it feels like those resources could still be used on the single player, especially when a multiplayer component may only really add another line to the feature list.
I don't think that would ever happen either. My question was whether they still need to be sold together or separately to help the dev's prioritise and customers wouldn't have to buy product they don't want/play.
#43
Posté 06 mars 2015 - 11:07
How does MP compromise the game?
It takes game time off the main game, yes there are different teams building both but if mp was removed all those devs could be making sp that much better.
It forces multiplayer mechanics into the singleplayer like 8 skills and horrible combat setups and skills design to work in a faster paced game, there are a multitude of issues in SP Inquisition because they had to be added for DAMP..
- Dubya75 et AmberDragon aiment ceci
#44
Posté 06 mars 2015 - 11:14
As much as I would like to cleave multiplayer out of the SP games I like, I don't think that will happen (especially since most people wouldn't buy the multiplayer part, they probably just buy the SP and end up trying the MP since it's there).
Exactly! I've been around the Dragon Age forums for a long time and NEVER did I see an outcry for a MP aspect. No one wants it. the only reason we have it is for EA's greedy marketing purposes.
- Nefla, AmberDragon et DanteYoda aiment ceci
#45
Posté 06 mars 2015 - 11:59
Exactly! I've been around the Dragon Age forums for a long time and NEVER did I see an outcry for a MP aspect. No one wants it. the only reason we have it is for EA's greedy marketing purposes.
Some wants it but its a smaller group.
- Dubya75 aime ceci
#46
Posté 06 mars 2015 - 01:10
It takes game time off the main game, yes there are different teams building both but if mp was removed all those devs could be making sp that much better.
It forces multiplayer mechanics into the singleplayer like 8 skills and horrible combat setups and skills design to work in a faster paced game, there are a multitude of issues in SP Inquisition because they had to be added for DAMP..
Except that for like the billionth time this has been explained but people won't listen...different teams, different business cases. Not the same pool of cash or people.
Frankly, for all the MP forced bad decisions on SP I suspect/know most of the caterwauling types never played MP. It isn't all that good BTW and you can see that if MP was forcing anything onto SP it didn't do a very good job. I see again the simpering about 8 skills but MP doesnt even get to use 8 skills. MP is a long linear interior corridor so the world design wasn't influenced by SP. The combat skills in many cases don't work the same way as SP.
Plus, whatever limits on skills you imagine were put in for MP, ME#MP proved that you can limit MP and not limit SP. I doubt Bioware was unanware of their other game especially since a lot of the same people worked on DAMP as worked on ME3MP.
In other words, you are flat out wrong on every single point you made.
#47
Posté 06 mars 2015 - 01:11
Exactly! I've been around the Dragon Age forums for a long time and NEVER did I see an outcry for a MP aspect. No one wants it. the only reason we have it is for EA's greedy marketing purposes.
Never saw it for ME either but they added it and a lot of people really enjoyed the heck out of it...and for something no one wants when I play DAMP I see plenty of people who apparently do want it. Good gosh, I've run into MP players who never played the SP which I can't fathom but they do exist.
#48
Posté 06 mars 2015 - 03:45
Except that for like the billionth time this has been explained but people won't listen...different teams, different business cases. Not the same pool of cash or people.
Frankly, for all the MP forced bad decisions on SP I suspect/know most of the caterwauling types never played MP. It isn't all that good BTW and you can see that if MP was forcing anything onto SP it didn't do a very good job. I see again the simpering about 8 skills but MP doesnt even get to use 8 skills. MP is a long linear interior corridor so the world design wasn't influenced by SP. The combat skills in many cases don't work the same way as SP.
Plus, whatever limits on skills you imagine were put in for MP, ME#MP proved that you can limit MP and not limit SP. I doubt Bioware was unanware of their other game especially since a lot of the same people worked on DAMP as worked on ME3MP.
In other words, you are flat out wrong on every single point you made.
Disagree...
- Dubya75 aime ceci
#49
Posté 06 mars 2015 - 03:45
Never saw it for ME either but they added it and a lot of people really enjoyed the heck out of it...and for something no one wants when I play DAMP I see plenty of people who apparently do want it. Good gosh, I've run into MP players who never played the SP which I can't fathom but they do exist.
I think there is a certain group of gamers who love anything MP above all else and that is fair enough. I am really not against MP. I am not even against it being bolted onto a game that is SP at its core. AS LONG AS IT DOES NOT IMPEDE ON THE QUALITY OF THE SP GAME.
- DanteYoda aime ceci
#50
Posté 06 mars 2015 - 03:51
I think there is a certain group of gamers who love anything MP above all else and that is fair enough. I am really not against MP. I am not even against it being bolted onto a game that is SP at its core. AS LONG AS IT DOES NOT IMPEDE ON THE QUALITY OF THE SP GAME.
...and this doesn't. You have decided that anything wrong with the game is the effect of MP despite plenty of proof and examples of how it isn't. The most baleful influence on this game isn't DAMP it is Skyrim so go vent your hatred at that steaming pile of a single player only grindy MMO-ish POS. Playing DAMP there is nothing about it that feels like "ooooh, wow that is a great feature for MP" instead it feels like you are fighting against a SP experience that has been awkwardly ported into MP.





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