Sorry! My original post wasn't very clear. There seem to be three general types of "abomination" in Dragon Age:
1. One in which the external spirit fuses seamlessly with the host's own spirit to create a new and greater whole. (Typified by OGS entities like Mythal where the external spirit and host become an integral part of one another - "no more separate than your heart from your chest". Wynne may also fall into this category, though I'm not certain.)
2. One in which the external spirit resides within as a silent "passenger", remaining critically distinct from the host in terms of identity. (Typified by relationships like Avvar mages, the Well of Sorrows, and Anders, the latter suggesting that the passenger spirit may, if strong enough, take control over the host at will. This loss of control does not seem to have the same kind of physically transformative result as the last example, however.)
3. One in which the external spirit takes complete control over the host, banishing the original "self" to the entity's unconscious mind (their personal fade). This is the type where our understanding breaks down a bit, as there seem to be two subtypes. In the first, the original appearance of the host is maintained at will by the external spirit and "exposing" the demon results in a complete transformation of the host's appearance to the standard representation of the external spirit type. We know this type can be reversed: conquering the spirit in the host's dream world restores the entity's original self on waking. In the second, the act of taking in the external spirit has an immediate, dramatic affect on the host's physical appearance, creating the half-human, half-demon entities referred to in game as "abominations".
It's the how and why of this last type- the transformative abomination- that's particularly hard to explain. There are several possibilities, and personally I don't have the lore chops to narrow them down. One possibility, given the circumstances in which we usually see them created, is that the distinction between the two "self-obliterating" types in #3 is that the physically-transformative ones are all examples of fusion with rage demons- which by virtue of what they are, lack the Will and mental control required to fully maintain a humanoid body in the physical world. Thus the original human form is partially warped the same way a rage demon itself would be on exposure to reality. Another possibility is that the commonality lies with the host instead: that the warping is an external indication of the mage's innate weak 'self' or Will and its relative near-obliteration by the invading spirit. The two are not mutually exclusive, and number among dozens of possibilities.
Anyway, to refocus the original question:
Have we, in game or other lore, ever encountered an example of a physically-transformative abomination being reversed? Yes or no, the answer would either support the idea of all possession being essentially the same fundamental thing, or support the idea that we may be dealing with a different underlying process in the latter case. Either would be illuminating to some degree: I just don't know which it is.





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