In patch 5, a mouselook toggle was added The purpose of the function is to reduce or even eliminate the need to hold down on the right mouse button in order to move the camera around your character when using a mouse/keyboard. Bioware says that it is a work in progress, and although it has some big issues, it is already superior in important ways to the right mouse button hold macro that performs the same function, so I have moved over to this. If you're a mouse/keyboard user and you've never tried out the macro or the in-game mouselook toggle, I recommend that you at least give it a try because IMO it makes the game experience significantly better (actually feels like a hack-n-slash game and not some epic struggle against controls), but admittedly, it does currently have some major quirks with AoE placement. On the other hand, there is almost no good reason to not use either this new function or the right mouse click hold macro if you are playing MP using a mouse/keyboard and a character without AoE abilities.
Here are some tips to players on how to use this function while minimally negatively-affecting AoE placement. Aside from tip #1 the advice here is mostly not applicable when playing characters WITHOUT AoE abilities:
1. To use the mouselook toggle, go to options, keybinds, scroll all the way down, and set a hotkey for the function (I like C, V, or B, since I usually hit the toggle several times per round). Put mouse cursor at the head of the character or center of the screen before activating toggle.
2. When mouselook is activated, AoE's you try to place will appear on the screen where your mouse cursor was last when the toggle was activated.
3. When mouselook is activated, AoE's have difficulty centering upon targeted enemies with that "auto-snapping" of AoE's feature, partly because of the mouse cursor's original location when enabling the toggle and partly because the mouse cursor isn't there to facilitate moving the AoE onto the desired target. Toggle off mouselook if you want accurate AoE auto-snapping on enemies.
4. If you often enable mouselook even when casting AoE's, remember and use your own default mouse cursor positioning which you should then always move to when turning on the toggle (I do the head of the character or center of the screen).
5. If you often disable mouselook to cast AoE's, you may prefer to use the medium or large mouse cursor in options so you can easily find where the mouse cursor is to make placing AoE's easier.
6. Tabbing out, going into the menu overlay, going into the overlay where you can kick and mute people, will turn off the toggle and the mouse cursor will be able to move around, and after going back to the game screen the toggle will be re-enabled where the mouse cursor currently is. This can cause your AoE placements to start in very weird locations. You will want to re-center to your default mouse cursor positioning before exiting the overlays, or re-center it later with the toggle hotkey.
Here is some feedback to bioware on how to improve this feature. You guys almost have a game with decent PC controls. You can do it!:
1. Automatically activate this function for players using mouse/keyboard and a character without AoE's. The only drawbacks I can think of right now is it may interfere with casting AoE potions and highlighting enemies with the mouse to attack, but #2-3 in this list address these issues. Make it more obvious to people that the function is available, whether with some kind of in-game loading screen tip, pop-up detailing the feature, etc.
2. Allow users to define and/or give us a universal default starting location on the screen where AoE's start if a user begins to cast it while mouselook is enabled. The mouse cursor location should always reset to this user-defined or universal default location when toggling and when re-entering game screen (maybe also when entering overlays). A default mouse cursor location is the one aspect which the macro is superior to the in-game function.
3. Allow AoE's to "snap" onto targets better when mouselook is enabled, with offensive AoE's only able to snap onto enemies and defensive AoE's only able to snap onto players (i.e. no barrier centered on enemy).
4. If at least #1-3 in this list are addressed, option to automatically activate the function for all characters when loading into the game.
5. Option to set different levels of brightness/intensity of AoE circle lines.
6. Option to highlight enemies that will be affected.
7. Option to see the mouse cursor when casting AoE's while mouselook is enabled.
If #1-4 are done this MP will get veramis' unofficial decent PC controls seal of approval and devs a voucher to not get yelled at by him for a month.





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