The only reason why I think the PC should've had a way out is because majority of ME3 and ME2 and ME1 always had the way out options. Too many in fact. There was rarely any consequences. You could always come out on top. You only didn't if you intentionally tried to sabotage your playthrough. Only a few choices like Virmire had no way out, and you had to pick between Ash or Kaidan. But like I said, choices like this were rare in Mass Effect. If they had more of them from the get go, then yeah, maybe the current ending choices would be more accepted. But as is, for the ending to not have it seems unbalanced compared to the rest of the game when you think about how paragons with charm complete the Krogan and Quarian storylines.
Sure. Like I think I said upthread, I can see some merit in saying that the ME3 endings should have been designed the way the rest of the games were designed, even if that way was bad.
What I'm getting at is, for a game about making your own choices, making your own character, and in sense, making your own custom story, it should have an ending that fits the story you were building your character towards. And not having "the best outcome" for "your" specific Shepard is not the best way to end it. At least not for the people who didn't like the ending.
This strikes me as being pretty much the last thing I want from an RPG. When I play my character, I don't want to think about building a story -- that would pretty much require me to think about things in a way my character wouldn't. At least, I don't do this until playthrough four or five, when I'll metagame to reach the content I haven't seen yet.
It's already bad enough that I know there has to be some way to "win" because this is an AAA title.





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