Because everyone TOTALLY cares about MY opinion, because I am the God(ess) of this Forum. *cough cough cough*
ANYWAY.
Overall, I thought it was pretty fab. I think most of my issues boil down to just one factor:
The Power/Influence system just did NOT do it for me.
I get that the general idea behind it was that ya'll were attempting to come up with a way to tie all the RPG side questing into an overall system so that it would feel like you were always working toward a goal. It was an interesting idea, but I don't think it worked. Like, at all. In fact, I think it might have actually accomplished the OPPOSITE of the intention, particularly where it came to the optional content. I actually did a couple of playthroughs where I genuinely tried to do EVERYTHING (and it pissed me off about the bugged mosaic tiles in the Hinterlands, btw, why put in a scavenger hunt if you CAN'T FINISH THE DANG THING, ANYWAY) and the more EVERYTHING I did, the less reason I could come up with to keep doing it. I wasn't finding anything interesting! Nothing was happening! I was just putting off the story missions BECAUSE I COULD. On two of the four playthroughs where I tried to do this, I got so bored around level 17 (when I'd finished all the story missions except the Arbor Wilds and the End Fight) that I just gave up and didn't bother finishing the game. Heck, I think I only managed to make it through that many times because I'm totally crushing on Cullen (SHUT UP) and I wanted to do the romance again.
I had just boatloads of Power and nothing to DO with it.
That's the underlying issue, but it interacts in a non-good way with numerous other design choices, IMO. For instance . . . I never felt particularly motivated to explore new areas. Take the Fallow Mire. Yeah, okay, Inquisition soldiers got kidnapped, but the delivery of this was SO unconvincing because it just SHOWED UP on the war table. Nobody ever MENTIONED it. It didn't seem like a pressing problem or that we needed those soldiers back. It was less "OMG KIDNAPPING" and more "EH, if you're bored". I'm saving the world here, I don't want my sole motivation to go to an area to be "IF YOU'RE BORED." If it had just had a genuine mission briefing with some actual voice acting and emoting and shown up at a designated time, like after I did a specific quest or triggered a specific event, that would have been SO SO SO much better. As it was, I felt like the game was just expecting me to play along, like a 4-year-old playing pretend, instead of actually doing its best to suck me into the premise. The entire time I was just "so, why are we in the undead-filled swamp again?" "Just go with it!"
I still have YET to figure out why I ever bothered, EVER, to go to the Hissing Wastes. Most boring, empty, pointless part of the game, and the only real justification for it was "The Venatori are up to something shifty here, maybe". "Is it something we CARE about?!" "It COULD be!" "Um. Yeah. Okay. Whatever." "JUST GO WITH IT!!!!!"
Corypheus felt like the dumbest, laziest, most laid-back villain in the history of ever (and that's even WITH the Setback, which, IMO, is the best part of the game). I mean, the Archdemon was more interesting and the only line it ever had was "RAWR!!!" Once you do Here Lies the Abyss and Wicked Eyes and Wicked Hearts the plot is basically over. Corypheus done lost, all that's left is to sidequest for however long you can tolerate it and then to go mop his dopey ass up. And he just WAITS for you. What the heck is he transporting down to the Arbor Wilds that it takes that friggin long to march his army down there? The only reason we knew that was where he was going was BECAUSE he decided to march his entire dang army down there, and they were entirely pointless because our ENTIRE FORCE didn't succeed in stopping him from getting into the temple! (Possibly because, you know, HE CAN FLY.) He would have been better off to send his entire army off somewhere ELSE and just quietly zip off to the temple on dragonback, possibly with Samson as his carry-on luggage. This entire scenario is literally so dumb it is ON THE EVIL OVERLORD LIST. Cory started out so cool with the deep voice and the dragon and everything and then just . . . fizzled.
There was some really ham-fisted delivery in places that led to almost painful eye-rolling from me, as well. I did the mages. (I tried doing the templars, but compared with "scary time travel plot of awesomeness" the whole envy demon thing just felt like an afterthought, like they wrote Redcliffe and then were like, ****, we were gonna have a branch here, how do we shoehorn all the same info into a different plotline, ****, um, THE ENVY DEMON HAS A HATEGRUDGE AGAINST CELENE'S STATUE YO.) ANYWAY, when you get to Skyhold after the setback, Cullen tells you "I figured out where the Red Templars came from, Therinfall Redoubt" . . . uh, I wasn't aware that was even a question. Therinfall Redoubt has been on the friggin war table with a green glowy thing over it for, like, EIGHT HOURS now. I don't see how it was possible for you NOT to know that was where the Templars went. I knew it and I wasn't even paying attention. Is your Lyrium problem causing short-term memory loss or something? Poor Cullen. He needs a hug. Or maybe that was some kind of virtual war table version only visible to the Herald of Andraste? I dunno. Anyway, it's not working for me and it's making Cullen look like an idiot. Heck, that entire conversation (edited to a less-idiotic version) would have been much better AFTER HLtA and WEWH, because if you're doing stuff roughly by order of level the area where you go to in order to START that quest is HIGHER LEVEL than those two MAIN PLOT areas--and you FINISH it by going to an EVEN HIGHER LEVEL area. Bwah. The timing. It was bad.
WEWH was another awful section to me. From a game mechanic standpoint the whole "court approval" thing felt forced and awkward. Add to that the fact that Celene, Gaspard, and Briala had transformed from fascinating characters in The Masked Empire into dull twits with nothing interesting to say and it became outright dreadful. If I hadn't read Masked Empire I would have been sitting there the entire time going "who are these people and WHY ON EARTH DO I EVEN CARE if they ALL get assassinated?! Oh it'll throw the empire into 'chaos'? I already went out and single-handedly cleared up the ENTIRE WAR THEATER. Ain't nobody doin' any more of this civil war **** on my watch. Screw em. Throw in a jar of wasps and slam the door." It was all very "wow, THAT came out of nowhere. And went back there, too. Bleh."
If there had been more urgency/pacing/development/delivery with the areas, little stuff like this likely wouldn't have bothered me. But since the pacing was borked and the power/influence "system" was completely pointless instead of serving to unify the game, it all felt just really fractured and stupid and pointless for the most part. That's not to say that large parts of it weren't extremely cool. The scenery was beautiful. The set-pieces main story areas were, for the most part, really poignant and scary and tense and well-done. It's just that everything that went in BETWEEN them was just . . . WHY am I DOING this. I'm having fun doing it, but that's not the same as feeling like I have a REASON to be doing it.
That, and for the most part the side activities were just that: activities. Like a coloring book. They weren't interesting in their own right, with complex character interactions and oddball unexpected things going on. I think the only area that even approached CLOSE to that was Crestwood.
So, there's what I thought.
TL;DR: Game had no "push" to it, villain as a threat fizzled, kept running out of reasons to do stuff long before I ran out of stuff to do. Felt like there was far too much game for the amount of story.





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