After finishing DA:I:
Qualms:
-Story driven side quests. Where are they? BioWare is or was really good at this, showcasing the talents of the voice actors and writers of the game. Without this playing DA:I is like watching myself as the main dude in I am Legend. There's absolutely no sense of immersion when I spend more that half the time mounted and running around the map just to get those points to progress the main quest.
-Main quest is surprisingly short
-It felt I'm just eliminating the Red Templars just to level
-Giant spider gland drop rate is horrendous (Dragon Slayer Rune)
-Some recycled character animations
-Capturing keeps. I really don't see the point in it, apart from just a travel point. Might as well divert those effort in creating Keeps to making more story driven quests. I was expecting capturing a keep was like besieging Adamant Fortress. Disappointingly, its not.
-Immersion. The story loses its pace after doing parts of the main quest, because BAM!! here I am again killing stuff and closing portals just to level up and gain points
-Male qunaris look a little...off. Are they shy about their necks?
-Tactical camera
-Just 4 tactical options
Ok's
+ Graphics
+Texture
+Dragon Fight (More fight variations please)
+Characters from previous instalments. Where's Oghren?
+DA:I characters
+Politics
+Open World'ish
+Environment
++Soundtrack





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