Aller au contenu

Photo

Should Bioware ever attempt at a game like DA2 again?


  • Veuillez vous connecter pour répondre
328 réponses à ce sujet

#1
Karlone123

Karlone123
  • Members
  • 2 029 messages

*
MESSAGE POPULAIRE !

A controvesial question! I know, but please hear me out.I liked the ideas that went into DA2. It was made to be for a more personal story experiencing a more "day to day" life as opposed to "saving the world" storyarc. I enjoyed that aspect. Dragon Age 2 pretty much delivered what I hoped for as I didn't want to be Grey Warden again, or a story similar to Origins. I hoped to be someone who wasn't a hero in that respect.

 

DA2 did unfortunately suffer from the side effects of short development time, which resulted in reused enviroments, low-textured areas and inconsistent writing in some areas. But still, I regard it as a good game despite the many flaws of it. And for that I would like to see something similar to DA2 but with a longer more productive development time. I adored Hawke's character and story, there was so much pain and responsibilty and things insisted on never going right.

 

I know it may not happen again or for a while as people seem to enjoy the "save the world" theme, but I do hope we get something more mundane like dealing with an country invasion or civil war as opposed to ancient evils from the Fade. (A game concerning the Qunari invasion is my best hope so far).


  • Tamyn, PhroXenGold, Tootles FTW et 72 autres aiment ceci

#2
Raiil

Raiil
  • Members
  • 4 011 messages

DA2 would have been a good side story OR as a the beginning of the storyline. It had a lot of good parts- tight writing, pacing wasn't as horrible as some people believe. The problem was that it was a step back from the freedom of Origins and people got legitimately annoyed because not everyone is interested in playing the human noble storyline. It can kill some of the replay value.


  • Rhidor et Ryriena aiment ceci

#3
Ski Mask Wei

Ski Mask Wei
  • Members
  • 333 messages

DA2 was a good idea, it just failed at execution.


  • ioannisdenton, Icy Magebane, Nefla et 2 autres aiment ceci

#4
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

*
MESSAGE POPULAIRE !

I don't see why not. DA2's problem was that it was starved of time and money as well as hurt by some just poor decisions.

If the game had been properly executed with

  • letting you play the escape from Lothering instead of wandering through **** Mountain
  • showing not telling and actually letting you play through mercenary or smuggler questlines where Hawke makes their name
  • fleshed out questlines for dealing with Act II's church vs. qunari conflict and Act III's mages and templars
  • an endgame with actually different content for your choices, maybe a neutral path as well
  • giving Fenris a haircut
  • a reasonably well-constructed city and outskirts. We're not talking AssCreed here, just something decent.
  • no waves

the reception would have been a little different. The lesson with DA2 isn't that changing from the generic, tired storytelling of a game like DA:O is a bad thing, it's that poorly made games are received poorly.


  • mopotter, Edelas, SofaJockey et 53 autres aiment ceci

#5
Lilithor

Lilithor
  • Members
  • 300 messages

I can only hope DA will never get another game as big as Inquisition again! Given the direction the franchise went DA2 is about the ideal length of game.
In a game like DA2 we can have it interesting and personal, close to the player. In DAI Bioware made it clear that they can't handle such a big game.

I even doubt they could handle a game as big as Origins now that the people responsible for the good parts of Origins are gone and working on good games.
 


  • blaznfalcn, Icy Magebane, franciscoamell et 2 autres aiment ceci

#6
Nefla

Nefla
  • Members
  • 7 670 messages

The concept for DA2 was fine. A lot of people (myself included) really like personal, smaller scale stories. It was very poorly executed though in my opinion and the "plot" was just a random cluster of things that didn't relate to or flow into one another.


  • ioannisdenton, Madmoe77, Patchwork et 10 autres aiment ceci

#7
DirkJake

DirkJake
  • Members
  • 252 messages

I agree. Despite its flaws, I did enjoy DA2. Hawke's story is very personal to me. But if Bioware is going to go DA2 route, they should be given enough time and resource to do it. That also does not mean they should abandon what they accomplished with DAO and DAI. I enjoy all these games in different ways.

 

Also, can we have DA2's Qunari design back please? They look so really great. 


  • efrgfhnm_, Shechinah, Sifr et 16 autres aiment ceci

#8
Unpleasant Implications

Unpleasant Implications
  • Members
  • 1 044 messages
DA2, like many things Bioware, was a good idea destroyed by executive meddling and poor execution.
  • AWTEW aime ceci

#9
Draining Dragon

Draining Dragon
  • Members
  • 5 460 messages
You mean a game that was lazily shoved out the door to make a quick buck by milking the franchise?

HELL. NO.
  • SolNebula et MoonDrummer aiment ceci

#10
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

I can only hope DA will never get another game as big as Inquisition again! Given the direction the franchise went DA2 is about the ideal length of game.
In a game like DA2 we can have it interesting and personal, close to the player. In DAI Bioware made it clear that they can't handle such a big game.

I even doubt they could handle a game as big as Origins now that the people responsible for the good parts of Origins are gone and working on good games.
 

 

DA:O wasn't bigger than your typical BioWare game and certainly not after you cut out the design misfire known as the Fade or the filler padding like the Derp Roads and the bloated amount of combat.



#11
Aaleel

Aaleel
  • Members
  • 4 427 messages

Depends on what parts.

 

10 year length: NO

One City Setting: NO

Fixed Story told through a storyteller: NO

Family Never meant to be a family, just there to be killed off: NO

Human Only: NO

Wave Combat: NO

 

I think I'm leaning towards NO.


  • alschemid, Epzaos, Rhidor et 6 autres aiment ceci

#12
robertmarilyn

robertmarilyn
  • Members
  • 1 550 messages

My first time playing DA2, I had trouble adapting to any of it. I'd just come off of playing DAO several times and being very happy with my heavily modded DAO games. But after I played DA2 once, I had gotten used to it and gotten the hang of the things that were different and I liked it as much as I liked DAO and I liked it as much as I like DAI. 

 

So I wouldn't mind another DA2, esp if it wasn't dumbed down from the way it was. I don't want any of my games dumbed down or simplified so much that they aren't fun (a problem that DAI has in certain important areas, such as tactics). 


  • ManteauSaturne et Rascoth aiment ceci

#13
Ash Wind

Ash Wind
  • Members
  • 673 messages

While the personal side was good, the issues were many. Re-used areas were beyond a failure. To have a couple of dungeons that were only different because in this one this door was open, and in the next one it was closed, was simply ridiculous. If they even went to a length to mask it, it would have been one thing, but instead, there is just this cheap, silly looking wooden board that is supposed to say, hey, this isn't the same dungeon you were just in, this one is totally different.

 

While it didn't have to be an all-consuming-world-debacle that had to be defeated, the story to me felt disjointed. IMO, its only barely a story. Prologue: Fleeing Lothering. Act I Indentured Servant and the Expedition. Act II The Qunari uprising. Act III Mage v. Templar aka Meredith and Orsino go bat **** crazy because the plot demands it. It felt less as a story, and more a collection of short stories only losely tied together because they happend to the same character, in relatively the same place, over a space of time.

 

The writing needed to be tighter, it didn't have to be save the world, but there needed to be a better central story that tied the acts together other than all this happens to Hawke, in Kirkwall. Characters, this is both the saving grace and Achillies heel of the game. For every cool character, there's at least one that just annoys the hell out of you. Varric, Isabela and others were a treat. Then you have characters like Hawke's mother, who spends her time whinning that she's entitled to wealth, period; add her douche of a brother, the loser who loses the family's fortune and is pissed at Hawke because he's (the uncle) a loser. Merril is enjoyable on the surface, but her infuriating inability to fathom she doesn't get the forces she's dealing with is mind numbing. 

 

Orsino, a voice of reason throughout the game, resorts to blood magic in the finale because a dev thought they needed another Boss Battle. Seriously weak.

 

Maybe if they had the time and ability to make the game they wanted, it would have been awesome. I don't mind a more personal story, I don't mind, per se, the framed narrative, but the execution, for whatever the reason lacked with DA2. Hawke should have been up there with the HOF, and yet, even the DAI demon in the fade seems to ridicule him/her for being less than they could have been. 


  • Fireheart aime ceci

#14
Lilithor

Lilithor
  • Members
  • 300 messages

DA:O wasn't bigger than your typical BioWare game and certainly not after you cut out the design misfire known as the Fade or the filler padding like the Derp Roads and the bloated amount of combat.

Oh you mean the most amazing quest they ever designed aka The Fade?
Or the I MISS THEM SO ****** MUCH Deep Roads? I had more joy admiring those rock, and I'm serious, than the whole landscape of Inquisition. Perhaps I should be a miner? But I was really into the whole Orzammar thing, loved the architecture and level design.
And finally the perfect amount of TACTICAL MARVELOUSLY SLOW combat!

Some people dislike these things, I love them!

But here is about DA2 and DA2 virtues are being personal, having a constant entertaining banter and the best sarcastic personality I have ever seen in a videogame. Also, Cory fight is so much better there it even makes me believe Cory actually was weakened by Solas Focus, Legacy is the best DLC in the series, by far.


  • Icy Magebane, ESTAQ99, robertmarilyn et 1 autre aiment ceci

#15
keesio74

keesio74
  • Members
  • 931 messages

DA2 was a good game. They just rushed it out the door when the game was 80% done.



#16
Lumix19

Lumix19
  • Members
  • 1 842 messages

DA2 was a good game. They just rushed it out the door when the game was 80% done.


I would have said a percentage lower than that but yes it was a good game and given more time it could have been great. If they choose to do a DA2 like story I wouldn't mind, something with a smaller scale would be nice.
  • AWTEW et hoechlbear aiment ceci

#17
Guest_ShadowHawk28_*

Guest_ShadowHawk28_*
  • Guests

As much as i'd like a remake of DA2 as the next person, but that ship sailed long time ago and will not return to port. Bioware had the chance to continue with Hawke in DLCs and Executive producer Mark Darrah mentioned that BioWare originally had plans for an expansion pack, entitled "Exalted March", to mark the first anniversary of Dragon Age II but canceled it in favor of developing other opportunities for the series and that's when Dragon Age: Inquisition was born. 


  • Fireheart aime ceci

#18
KaiserShep

KaiserShep
  • Members
  • 23 797 messages
I would very much like a game that focuses more on a single city than scattered about the continent, with a protagonist that has to deal with its inner workings and the scum that inhabit it. I loved that companions had lives of their own and weren't bound to you through anything more than they wanted to be there, or not if you pissed them off.
  • Hiemoth, phantomrachie, BSpud et 10 autres aiment ceci

#19
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

If DA2 had another year of development, it would've been a masterpiece.

 

I am 100% for Bioware trying a small-scale city adventure again.


  • PhroXenGold, Obsidian Gryphon, TaHol et 12 autres aiment ceci

#20
Fireheart

Fireheart
  • Members
  • 490 messages

I hated DA2 initially but in a recent playthrough the end of last year, I fell in love with it and saw it in a different light than when I first played. I really liked Hawke and Hawke's story. I agree with the other posters, the game just wasn't well executed because it wasn't given enough time.  I believe they could've made something great if they had stuck with the Exalted March expansion and continued Hawke's story into Inquisition but for whatever reason, they chose to give up on Hawke entirely. In a perfect, ideal world, Hawke would come back as a playable character/companion in a future game but I know it won't happen.

 

But I get what you're saying, wanting a more personal game instead of some cliche save the world plot. Eventually a personal story could/would evolve into a save the world plot, but there is something special about first building up your reputation to earn everyone's respect instead of power just being randomly handed to you.


  • Obsidian Gryphon, Karlone123, ESTAQ99 et 3 autres aiment ceci

#21
Hiemoth

Hiemoth
  • Members
  • 739 messages

I am always astonished when in threads like this when someone inquires about trying something like DA2, the number of posters who jump to decry the re-used dungeons and wave combat as both of those were most likely exactly what the OP was discussing and central concepts in Bioware's intentions.

 

As for the question itself, I would love to see them try something like DA2 again, especially if they gave it a little bit more developmental time. Considering how they basically built everything from the ground up in DA2, it is actually quite insane how much managed to do within that time frame.

 

 For me DA2 is the most personal experience with Hawke actually being someone with the to me instead of an empty avater running around and saving the world with relationships that for me felt organic. While I will freely admit that DAO and DAI were a lot more polished in what they did, from a narrative point of view they have but a fraction of the courage and ambition DA2 had. Thus for me, it would be awesome to see Bioware to push themselves again on that front.


  • MillKill, Obsidian Gryphon, Karlone123 et 8 autres aiment ceci

#22
Karlone123

Karlone123
  • Members
  • 2 029 messages

I am always astonished when in threads like this when someone inquires about trying something like DA2, the number of posters who jump to decry the re-used dungeons and wave combat as both of those were most likely exactly what the OP was discussing and central concepts in Bioware's intentions.

 

As for the question itself, I would love to see them try something like DA2 again, especially if they gave it a little bit more developmental time. Considering how they basically built everything from the ground up in DA2, it is actually quite insane how much managed to do within that time frame.

 

 For me DA2 is the most personal experience with Hawke actually being someone with the to me instead of an empty avater running around and saving the world with relationships that for me felt organic. While I will freely admit that DAO and DAI were a lot more polished in what they did, from a narrative point of view they have but a fraction of the courage and ambition DA2 had. Thus for me, it would be awesome to see Bioware to push themselves again on that front.

 

Indeed, we're very well aware of DA2 limitations but the personal feel to the game made for a more indepth story-telling aspect as you got to know the characters and their personal lives. Aveline being one of them as you witness her career in the cityguard progress and whether Donnic falls for her or not. It made for a genuine relationship rival/friend. I do sincerely hope Bioware is aware of this aspect of DA2 and does indeed push for that sort of story once again.


  • Hiemoth, ESTAQ99 et ManteauSaturne aiment ceci

#23
Shrave

Shrave
  • Members
  • 20 messages

I loved DA2. I loved the story. Character development. When characters were hurt/killed, I was affected (not so much in DAO or DAI). There was a thread earlier about what's more important to you: game mechanics or plot - to me it's 90% plot and 10% game mechanics. Graphics don't matter as much, leveling characters is fun to a certain extent, exploring is great, but if they all don't contribute to a great plot, you lose me. It's like, what am I really leveling up my character for? STORY. DA2 had that for me. I would love a Dragon Age 2 II. Sure, maybe polished out more, but I'd be happy with a similar result.


  • Hiemoth, Obsidian Gryphon, Karlone123 et 14 autres aiment ceci

#24
Hiemoth

Hiemoth
  • Members
  • 739 messages

Indeed, we're very well aware of DA2 limitations but the personal feel to the game made for a more indepth story-telling aspect as you got to know the characters and their personal lives. Aveline being one of them as you witness her career in the cityguard progress and whether Donnic falls for her or not. It made for a genuine relationship rival/friend. I do sincerely hope Bioware is aware of this aspect of DA2 and does indeed push for that sort of story once again.

 

I cannot state how much I loved Aveline's story arc and for me, it is one of the most genuine relationships DA games have managed to achieve. The core there is just so strong and true. Another example is Fenris's rivalry, which is just so raw and powerful.

 

I feel necessary to add, though, that there are unarguably valid reasons for wanting to avoid the DA2 model. For example, if for the player the central concept is to choose a background, note not a race, but the background, the resources required for a DA2 like approach would be astronomical. Similarly, if someone doesn't want the whole game take place in the same city or area required for the ever-developing situation, then again DA2 is not really a good approach for them. What frustrates me is when clearly unintended implementation issues become the central argument in DA2's approach instead of what the game actually tried to be. I will freely argue that are time jumps good or bad for the story, but not if recycled dungeons are awesome.


  • Karlone123, NedPepper, robertmarilyn et 1 autre aiment ceci

#25
Tarlonniel

Tarlonniel
  • Members
  • 333 messages

Why not? They got it right the first time when it was called Baldur's Gate II. They could have a return to glory.