You're not going to get an argument with me. What they saw as a "failed experiment" I saw as unrealized potential hurt because of zero time to develop the game. It's what I was talking about. Instead of refining and retooling, they burnt the whole franchise to ground (again) and gave us a third Dragon Age game that tried way to hard to please way too many different niche audiences and ultimately created an underwhelming, bland experience that most people kind of shrug their shoulders at. A kind of "okay, I guess this is Dragon Age now. I guess I need to collect elfroot and place a flower on that dude's wife's grave....fun stuff...."
It sure looks pretty and the devs are probably thrilled about that. But, it's not fun to actually PLAY. Again, speaking for myself.
To be fair, similar criticism was made when they shifted from DAO to DA2. Doing a similar shift from DAI wasn't that big of an issue to me, or changing the focus to big maps and exploration. Even the change in the combat system and removing healing actually fit, for me, what they had tried to do in DA2, where there was a constant effort to force the player to be present in the combat situation instead of just watching it move roll out. While none of those switches in focus weren't really appealing to me, they didn't need to be and for me at that point it was more of a sign of how strong the Dragon Age world was. You could tell these massively different stories in it, do these vastly different games in it, and it was still Dragon Age, it was still Thedas, which is something very few gaming universes is able to do.
For me personally, things became troublesome with some of the terms used before and after the publication of the game. When promoting DA2, the developers did talk about what they hoped to improve from DAO and I never saw those comments as the bashing they were often referred to as, as all developers are probably left with a feeling of what could be done better or wanting to try new things instead of just churning out a clone. The same thing mostly happened with the promotion of DAI, with the developers discussing what was better this time around, which again, seems like a normal way to talk about an ever-evolving product. At that moment, there were a couple of things that were really puzzling such as Day 1 DLC decision and those failure comments, which I didn't pay attention so much at the time. Then came the award acceptance speech in which it was thoroughly stressed how this was Bioware returning to form, which you usually only do if you fail at something. It also ended up giving those failure comments a pretty strong new context.
The thing is, completely independent of what DAI is or isn't, despite DA2 having its vocal critics, it also has a lot of fans who go out of their to proclaim their love for it and the things it managed to do even with such a crazy production cycle. Why would one of the primary forces behind the game tell those same fans that they themselves consider the game a failure? What exactly is achieved by that? How does that make any future game better? Are those fans now worthless because they didn't spend their time viciously bashing Bioware on the boards? Part of me is sad about it because it makes it unlikely that we will see something more experimental in their future titles, although I keep my hope up with the new IP and the ME team, but also some of me just sad that the makers of a rare game that actually said something to me chose not to stand behind that game. At the same time I am somewhat amused by my reaction, as my favorite Alan Moore comic of all time is The Killing Joke and reading what Moore has to say about TKJ is always a blast.
At the end here I do wish to apologize monologuing in such a manner and stress that I do not claim that Bioware should ultimately care what I think about this. I doubt anyone is rushing to Laidlaw's office at the moment screaming how there is a person at the internet sad about what was said, actually I would be extremely concerned if that were to happen. And it doesn't in anyway affect my enjoyment DA2, which still remains to me one of my favorite games of all time. I guess now I can only enjoy as the crazy diamond the like of which will not be seen in a long time.