Aller au contenu

Photo

Should Bioware ever attempt at a game like DA2 again?


  • Veuillez vous connecter pour répondre
328 réponses à ce sujet

#251
Andreas Amell

Andreas Amell
  • Members
  • 626 messages

Having a character like Hawke remain in a smaller area does allow more character development. It's a pity there wasn't much variety of interaction with other NPCs like Worthy and other shop owners. They should have been a better indicator of what changes are made by Hawke's actions.

 

Off-topic. I'm thinking of checking out "Life is Strange" by Dontnod. If it has better gameplay in choices and consequences it might be the direction games should take. I don't really see a point in having the main character take part in some huge campaign with more than 20 hours of gameplay. I think these types of games help you reflect on what kind of person you are. It doesn't need to show if you're a hero or a monster.



#252
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Having a character like Hawke remain in a smaller area does allow more character development. It's a pity there wasn't much variety of interaction with other NPCs like Worthy and other shop owners. They should have been a better indicator of what changes are made by Hawke's actions.

 

Off-topic. I'm thinking of checking out "Life is Strange" by Dontnod. If it has better gameplay in choices and consequences it might be the direction games should take. I don't really see a point in having the main character take part in some huge campaign with more than 20 hours of gameplay. I think these types of games help you reflect on what kind of person you are. It doesn't need to show if you're a hero or a monster.

On the subject of Worthy, it's a real shame that his shenanigans got resolved on the war table than in DA2.

 

I'm very curious about Life is Strange. I might take the plunge; it looks really fascinating.



#253
Shrave

Shrave
  • Members
  • 20 messages

To be honest, I'd love to see a personal story (but written properly and with direction!) of a customizable hero in form of Dragon Age 4.

 

I'd love to see it set in a vast, open city - preferably Minranthous (they said action is moving to Tevinter, and this setting has so much potential) with some surrounding areas. Focused, story driven game with not so global consequences, but instead filled with secrets, expanding upon worlds' lore, political intrigue, characters with their own agendas (something BioWare is getting better and better at), alliances and betrayals and actions that have actual, game changing consequences. 

 

All done in a stunning, detailed city with the size of areas in Inquisition. That's a game I want to buy.

 

I drool over this description. This is exactly what I'd buy too. But, there's a 1% chance we'd actually get something like this.


  • Dr. rotinaj et NedPepper aiment ceci

#254
Andreas Amell

Andreas Amell
  • Members
  • 626 messages

I prefer Minrathous become invaded by darkspawn after Venatori sympathizers experiment on red lyrium. Heh, heh, heh.



#255
Guest_Draken_*

Guest_Draken_*
  • Guests

YES.

 

That's the short answer, anyway. 

 

First off, DA2 has a lot of flaws. Most of those flaws had little to do with the story, in my opinion, and more to do with the mechanics and the overall brevity of the game. You couldn't leave Kirkwall, first off. I mean...ok you can go to Sundermount and the Wounded Coast and the Bone Pit - woopdeedoo. This wasn't fun since every single mountainside, cavern, dungeon, and house was laid out exactly the same. My goodness... what a giant corner to cut. Thanks EA! Anyway.... since BioWare and EA are painfully aware of never making THAT mistake again, it is safe to assume that a more personal storyline could be enacted without SO MUCH REDUNDANCY. Cripes.

 

But the strength of DA2 was the personal storyline. You had a family. You lost your mother. You built a 10 year-ish romance with one of your comrades. You had friends. You worked a job. You moved up in society. You attended parties. You solved a murder. You were fully integrated into your tight knit community - everything was very intimate. I cared more about Hawke than I do about the Inquisitor - and I love my Inquisitor, don't get me wrong. But I cared more about Hawke. I know where Hawke came from. I know who the people were that cared about Hawke. I know how much Varric cares about Hawke. But as for DAI - I don't even get to see or meet my Lavellan's clan. There's a written war table mission at best. - Lame.

 

So yes. Please get rid of those epic power fantasy tropes for the next game. Or at least ONE of the next games. Combine all the good things from all three of the games out now and include "intimate storyline" as one of those things.

 

 


  • ManteauSaturne aime ceci

#256
Poledo

Poledo
  • Members
  • 548 messages

DA2's only failing to me was the copy/paste environments and sending you back to the same areas time and time again opening up a bit extra each time. I enjoyed the characters and the story immensely.


  • wright1978 et ManteauSaturne aiment ceci

#257
Guest_Draken_*

Guest_Draken_*
  • Guests

DA2 

 

the bad:

reused maps

short gameplay

you were stuck in kirkwall and kirkwall's backyard (sunder mount etc.)

 

the good:

intimate storyline

you had a family/background/history

took place over many many many years

relationships were strong - probably the strongest in the entire series because of the time lapse

cinematic conversations

romantic conflicts of interests

no one is kissing your butt - some don't even know who the hell you are

lots of immersive, nuanced quests - little grinding

 

 

DAI - 

 

the bad:

no polyamory or jealous love interests/romantic conflicts of interests - and romances are brief and watered down

everyone kisses your butt from the start

you have no family, no background, no history, no roots except for what brief crap you read about your character prior to CC and on the war table

too many grinding quests, not enough nuanced/personal quests

conversations lost their cinematics

power fantasy trope - lame, boring, yawn, goodbye.

 

 

the good: 

CC is great

the size of the maps and the unique locations throughout

 

 

 

I would like to combine:

intimate storyline

you had a family/background/history

took place over many many many years

relationships were strong - probably the strongest in the entire series because of the time lapse

CC is great

the size of the maps and the unique locations throughout

cinematic conversations

romantic conflicts of interests

no one is kissing your butt - some don't even know who the hell you are

lots of immersive, nuanced quests - little grinding


  • mentos et ManteauSaturne aiment ceci

#258
turuzzusapatuttu

turuzzusapatuttu
  • Banned
  • 1 080 messages

I quite liked Sebastian. He was someone who stuck to his principles. And as such, he was a welcome contrast to the other characters in DA2.

 

I'm not so sure about that. I mean, he let Hawke decide for him if he should remain a brother in the Chantry or if he should return to Starkhaven. Apart from this, I dislike him because he is a religious fanatic.



#259
IgnitedTobi1

IgnitedTobi1
  • Members
  • 12 messages

I'd rather have another game like Origins, to be honest. It's the only game of the series that is far superior, imo.



#260
ReiKokoFuuu

ReiKokoFuuu
  • Members
  • 296 messages

DA2 is still my favourite game in the genre.  having a game with a more personal story again would be wonderful and i do feel that the DA2 companions were much closer to my hawke than my warden and inquisitor were with their's. 

 

i like DAI enough, i'm just not a huge open-world fan (i'm not that keen on exploring, since i find it boring) and the sheer number of side quests, although optional, is a little overwhelming.


  • SmilesJA, ManteauSaturne et Foxiesox aiment ceci

#261
Forsythia77

Forsythia77
  • Members
  • 1 159 messages

I really liked Hawke.  She was my girl.  I loved her and how she always had (at least in my play throughs) a tight bond with Bethany.  I don't need to have a "blank slate" character to mold as I see fit - playing with someone with a defined personality is fine by me.  I also didn't mind the smaller scale of DA2.  What I did mind was that some poor dungeon animator's job was sacrificed in order to push the game out as quickly as possible.  Don't change the entrances and exit points within the same cave I was just in 30 minutes ago to try to convince me it's a different cave on the Wounded Coast.  It needs to legitimately be a different cave to feel fresh and different.  But at the same time, in DAI, there are places I do not ever need to go to in order to finish the game that are just there to be there since the side quests in them don't need to be finished (I won't lie, I'm a completionist and I'm utterly compelled to do them).  I guess my point is that there is a happy medium between open world and uncomfortably compact.


  • ManteauSaturne aime ceci

#262
ManteauSaturne

ManteauSaturne
  • Members
  • 4 messages

Ha ! Mike Laidlaw said in the yesterday Q&A : " One thing we have discussed is whether smaller, more local stories might be a better venue for having choice and consequence play out in deeper ways, since the choices can be more personal, more consequential to the characters involved without necessarily being called out by criers in northern Antiva, and that idea is quite fascinating to me, so....we'll see! "



#263
ManteauSaturne

ManteauSaturne
  • Members
  • 4 messages

Here's the link if you want to take a look : http://kotaku.com/ko...uisi-1694123219



#264
Savber100

Savber100
  • Members
  • 3 049 messages

I really, really, really liked the idea behind Dragon Age 2. 

Moreso than Inquisition.

 

But those two games can tell you that execution is everything. Unfortunately Bioware has a ghastly track record when it comes to breaking away from their typical mold.  



#265
wright1978

wright1978
  • Members
  • 8 114 messages

Adored the story and  characters of DA2. After being disappointed by DAI If they could do something like DA2 again next but improve upon the environments and the reactive of the city to choices made by the protagonist over course of time i'd be over the moon.


  • ManteauSaturne aime ceci

#266
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Adored the story and  characters of DA2. After being disappointed by DAI If they could do something like DA2 again next but improve upon the environments and the reactive of the city to choices made by the protagonist over course of time i'd be over the moon.

agreed it gets so much hate but I think DA2 (despite its shortcoming due to a short development time) is a great game

 

Its better than DA:I for which they apparently had 3-4 years
Looking at the game I'm not sure on what they wasted all their time with the story is short and forgettable

maybe the big lifeless areas? or the crazy amount of fetch quests? lol


  • wright1978 et Majestic Jazz aiment ceci

#267
LPPrince

LPPrince
  • Members
  • 54 861 messages

Like DA2? No. There are better ways to experiment than going back to something like that.



#268
Iakus

Iakus
  • Members
  • 30 285 messages

Having a character like Hawke remain in a smaller area does allow more character development. It's a pity there wasn't much variety of interaction with other NPCs like Worthy and other shop owners. They should have been a better indicator of what changes are made by Hawke's actions.

 

Off-topic. I'm thinking of checking out "Life is Strange" by Dontnod. If it has better gameplay in choices and consequences it might be the direction games should take. I don't really see a point in having the main character take part in some huge campaign with more than 20 hours of gameplay. I think these types of games help you reflect on what kind of person you are. It doesn't need to show if you're a hero or a monster.

Yeah if they do try something like DA2 again, they should probably look at games like Life is Strange, or the more recent Telltale games for ways of showing how choices can make a visible impact.

 

Also, ALpha Protocol.  Especially given how it, like DA2, was a framed narrative.  Yet I felt Mike Thorton's choices had way more impact than Hawke's


  • mopotter, Fyurian2 et Luqer aiment ceci

#269
uzivatel

uzivatel
  • Members
  • 2 770 messages
As much as I love DA2, no, they should not. They should stick to the money printing BioWare scheme.

#270
alex90c

alex90c
  • Members
  • 3 175 messages

I wouldn't mind a DA2-esque game as long as they had a variation in maps (plus allowed you to travel out in to the country for a fair bit of content to break up the monotony of a city, sundermount didn't really cut it but the DLCs were a nice break), a likeable protagonist and a story that makes more sense and isn't just a bunch of people passing an idiot ball around.

 

By likeable protagonist I mean just that Hawke didn't really resonate with me, the voice grated on me and the tones were like nails on a chalkboard. Then you had the inquisitor who, while I enjoy DA:I a lot seems to have the least personality out of the three games with Bioware seemingly trying to fit the "interpretation" you get with a silent protagonist in to a voiced one by making them sound quite neutral in their delivery which can come off as a bit bland.

 

Then you've got the illusion of choice, and impact which DA:O hits (deciding the ruler of orzammar, the fate of the dalish elves, etc. etc. doesn't have like a major in-game impact but it feels like you're doing big things - or in DA:I you're establishing keeps to solidify your hold on a region, you're dispatching your agents to different places in Thedas on the war table which I found really easy to immerse myself in to despite it not having a tangible effect in game. Compare this to DA2 where you get things like "hey Tallis, give that here" "lolnope m888888", or letting sister petrice escape, or "just another boss fight" Orsino.

 

tl;dr idea is good, just execute better



#271
XEternalXDreamsX

XEternalXDreamsX
  • Members
  • 497 messages
Dragon Age 2's only real big flaw was the recycling of the caves and such for me.

It's a long story but..

I was messing around with the Mass Effect series and heard about Dragon Age so I bought Dragon Age Origins thru Xbox Live for the 360. I loved the concept but I was too busy with other games. I never picked it back up and forgot about it.

Sometime later, I saw DAO and DAA combo for sale and DA2. I thought it would be cool to play the series! Forgetting I already owned DAO, doh. At the same time, Bioware was giving all the DLC items for free (example: Feral Wolf Charm for DAO, the Lion Shield for DA2) for DAO and DA2 when registered.

When I got to DA2, I had the free items and purchased all the DLC so every level or two, I was upgrading how I wanted without spending gold even with the glitch. If it wasn't for that, Equipment would have been another flaw for me since all the vanilla items seemed bland and not as unique.

All in all, the game play and storyline (including the awesome companion stories) were great. The voiced Hawke and defined personalities were a welcomed addition. The friend/rival meter was unique giving the fact that you didn't have to worry about companion's leaving because of your ideals and wasn't pushed to find "approval". Also, the ability of the character depending on your path was a nice touch.

Sorry for ranting guys, I liked DA2 but I think going backwards would not work. Combine the good points of all three in the series with the new DA4, they will nail it.
  • AWTEW aime ceci

#272
Mecha Elf

Mecha Elf
  • Members
  • 544 messages
Id pay for it. I mean I'd just want to pick my race, have a fleshed out city scape, cinematic camera again, and a good story that flows.

#273
XEternalXDreamsX

XEternalXDreamsX
  • Members
  • 497 messages

Id pay for it. I mean I'd just want to pick my race, have a fleshed out city scape, cinematic camera again, and a good story that flows.


I forgot all about the cinematic camera when conversations would start that you see the people speaking. That was nice (especially since Hawke actually spoke)!
  • AWTEW aime ceci

#274
Luqer

Luqer
  • Members
  • 186 messages

If their going back to a smaller-scale game, they should seriously consider giving almost every NPC in an area an AI to create a more living breathing world, giving the feeling that no matter what choices you make, life moves on. For example, like in The Witcher 2 where NPC's in town areas just go around doing their daily routines before heading back to their respective homes by night.



#275
S_i_d_e_winder

S_i_d_e_winder
  • Members
  • 101 messages

DA2 left a lot on the drawing board.  Using basically used one town, one cave, and one wilderness was weak.  But here's ten things that I remember enjoying alot.

 

1. Abilities like Assassinate, Vendetta, Hemorrhage, Pull of the Abyss, Tempest were so much fun and satisfying to use.

2. Snarky Hawke - The middle dialogue option rolls out classic responses.

3. Rivalry Companion trees - Purposely annoying your companions gives a nice change to their personal abilities. 

4. Companion Tossing - You could get rid of some if you wanted.  Selling Fenris is worth doing once just to see the look on his face and everyone else's reaction.

5. Tactics - You companions actually did what you wanted.  Tricky, but it when you got it working right the combos were spectacular!

6. Arishok - You just knew when you met him you were going to fight.  Being able to do it one-on-one was a huge bonus.

7. Companion quests - Each companion had a personality and you wanted to explore their quest lines.  DAI has what boils down to two fetch quests per companion.

8. That whole murder detective quest that got personal.

9. A Doggie

10. Dupe glitch.  (Just  had to throw in that one)


  • KaiserShep et ManteauSaturne aiment ceci