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Should Bioware ever attempt at a game like DA2 again?


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#276
Red Panda

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To be fair, Dragon Age 2 had a wonderful cave design.



#277
KotorEffect3

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Eh I believe DA 2 is still bioware's weakest title to date, that said I still felt that it was a decent game and one that I personally liked.  That said I don't want another game that takes place exclusively in one city (or city state in Kirkwall's case).  Not unless they really flush out the environments and throw in alot of areas of exploration in the countryside outside of the city.   Even then it would still be limiting.



#278
KaiserShep

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Eh I believe DA 2 is still bioware's weakest title to date, that said I still felt that it was a decent game and one that I personally liked.  That said I don't want another game that takes place exclusively in one city (or city state in Kirkwall's case).  Not unless they really flush out the environments and throw in alot of areas of exploration in the countryside outside of the city.   Even then it would still be limiting.

 

If DA2 had used DA:I's way of expansive environments for Kirkwall, we would never want for more space. No doubt the area around Sundermount and the Wounded Coast would be rather huge, and Kirkwall itself would be a sprawl.


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#279
Elfyoth

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If DA2 had used DA:I's way of expansive environments for Kirkwall, we would never want for more space. No doubt the area around Sundermount and the Wounded Coast would be rather huge, and Kirkwall itself would be a sprawl.

Wow... I could only imagine  :wub:



#280
dsl08002

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Eh I believe DA 2 is still bioware's weakest title to date, that said I still felt that it was a decent game and one that I personally liked.  That said I don't want another game that takes place exclusively in one city (or city state in Kirkwall's case).  Not unless they really flush out the environments and throw in alot of areas of exploration in the countryside outside of the city.   Even then it would still be limiting.


Da2 in my opinion is the worst game produced by bioware, but DAI has made me see DA2 in a new way. For all its faults DA2 still feels like a dragon age game, but DAI doesn't

#281
KaiserShep

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I would love to get a single city game again. It sounds limiting in principle compared to traveling from zone to zone in Inquisition, but it certainly doesn't have to feel that way. I guess I'm just a wee bit tired of the woods. I want the dingy urban backdrop with shady NPC's again.



#282
Elfyoth

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I agree, Da2 in my opinion is the worst game produced by bioware, but DAI has made me see DA2 in a new way. For all its faults DA2 still feels like a dragon age game, but DAI doesn't

Really? 

 

In DA2 you can choose to side either the templars or the mages, and it will end in the same ending- betreyal. You could try to save your char's mother but she will die, you can try to negotiate with the Qunari, but the city will burn, no matter if you saved him the first time, Shameus the Viscount's son will die. You are stuck in one city and its surroudings that are mostly caves. You must help the Sarebass, but no matter what he will die. No matter what your brother/sister will leave you or die(Actually in that one you can techniclly choose which faction they will be, the wold of the dead, the wardens or the templars/circle mages) I am not saying DA2 is a piece of ****, I liked it, but it felt less Dragon Agey than DAI, and it felt my choices baerly mattered. 

 

In DAI pepole say their choices don't matter, but its not true. You can choose the future of your first Protoganist's order, you can choose the future of your second protoganist, you can choose who will be the next Divine, you can choose who will be Orlais-the most powerfull country in Thedas  Ruler. You can choose your char's RACE, gender, class.  You have 10 open world areas. Now about that. I think that if we had 5 the story would have been longer. And there were cut scences and more normal quests- yes. But DAI is not the first to have fetch quests as side quests. Hell in DAO even most of the quests were fetch quests, and boring. DAI feels like a Dragon Age game to me. But there is one think I greatly miss from the last two games. The music. The music was in Dragon age style, and that is missing, I miss Inon Zur, and I miss the wonderfull music he created. Of course DAI's music is not bad but still... It dosent have a "dragon age" feeling to it. Pepole claim that the music in the last games were forgettable, I disagree. 



#283
Elfyoth

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I would love to get a single city game again. It sounds limiting in principle compared to traveling from zone to zone in Inquisition, but it certainly doesn't have to feel that way. I guess I'm just a wee bit tired of the woods. I want the dingy urban backdrop with shady NPC's again.

I think Val Royaux was a dissapointment. I dont want Bioware to be black or white, or only grassland and nature, or only cities, I want both, I want grey. 


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#284
KaiserShep

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Yeah, I didn't like how Val Royeaux turned out, and I don't really expect any DLC that expands this city for us with a quest either, which is a shame.


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#285
CronoDragoon

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Yeah, I didn't like how Val Royeaux turned out, and I don't really expect any DLC that expands this city for us with a quest either, which is a shame.


I wouldn't rule it out, though. I'm still holding out hope that they'll deal with briala's eluvian network as dlc, considering its potentially massive importance. So there's potential for some more VR.

#286
DarkDragon777

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No. Especially since they said they're currently only planning 2 more games. And there's a lot of lore left to uncover and plots to finish. So they should start getting to the big picture already.



#287
Zikade

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I think DA2 had a fine idea in creating a more personal story where your character isn't some sort of chosen one saving the world. The bad thing was that the execution kind of failed. Too much "telling, not showing" since the game decided to throw in time-skips where it shouldn't. I would rather have experienced the development and hardships Hawke went through during these times. Working with the mercenaries/smugglers, learning the city and its' people, climbing the social ladder, trying to keep Bethany safe from the Templars/making us understand Carver's inferiority complex better, etc. That would have made me properly connect to Hawke and his/her family and companions. Now you suddenly go from a nobody to a Viscount's favorite to a Champion and just... cope. It all felt disjointed. Hawke just kind of gets from one mess to another and is forced to deal with them but there wasn't an underlying goal which would have defined his/her character and growth better. I personally didn't feel much accomplishment about anything (from a story pov) since there wasn't really anything to work forward to. You just get all filthy rich and popular during time skips and get involved in all the big things happening in the city. In the end, this personal story lacked that personal touch I was looking for and the story in overall ended up being a random cluster of things.

 

When it comes down to your question... I'd welcome a story with a more personal focus if it was better executed this time and properly balanced with roleplaying. I actually do enjoy DA2 despite all its' shortcomings. If only it hadn't been so rushed.



#288
KotorEffect3

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I think Val Royaux was a dissapointment. I dont want Bioware to be black or white, or only grassland and nature, or only cities, I want both, I want grey. 

I think the balance between wilderness areas, crumbling ruins, and cities is something that DAO managed to pull off pretty well at least compared to the other DA games.  DAI has amazing wilderness areas with some decent ruins but the cities are lacking, you get the occasional village but that is it.  Val Royaux is apparently the seat of an empire and one of the most important cities if not the most important city in all of Southern Thedas, and all we get is a town square with a few stores.  DAO did it right with Denerim, Orzammar, Amaranthine, and even Redcliffe wasn't bad for a village.  Hopefully there will be some DLC on the way that will include an urban area because with DAI's engine and expansive level design a city could be amazing in this game.



#289
jedidotflow

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If they remove the wave combat (and enemies dropping from the ceiling), provide a larger variety of environments, and meaningful sidequests (as opposed to "find item + give to random person = profit") then yes.



#290
KotorEffect3

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I would love to get a single city game again. It sounds limiting in principle compared to traveling from zone to zone in Inquisition, but it certainly doesn't have to feel that way. I guess I'm just a wee bit tired of the woods. I want the dingy urban backdrop with shady NPC's again.

There is no reason a DA game can't have both cities and wilderness.



#291
Mihura

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They should, mostly because DA:I is the opposite, to many environments almost no content for them.

I want the exactly opposite, I want a story not multiple areas to explore for that I can play Skyrim, which ironically has more content than DA:I and better side mission. 



#292
KotorEffect3

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They should, mostly because DA:I is the opposite, to many environments almost no content for them.

I want the exactly opposite, I want a story not multiple areas to explore for that I can play Skyrim, which ironically has more content than DA:I and better side mission. 

There is no reason to just alternate between extremes.  They just need a balance



#293
AresKeith

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No. Especially since they said they're currently only planning 2 more games. And there's a lot of lore left to uncover and plots to finish. So they should start getting to the big picture already.

 

When did they say this?



#294
Shahadem

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If DA2 had used DA:I's way of expansive environments for Kirkwall, we would never want for more space. No doubt the area around Sundermount and the Wounded Coast would be rather huge, and Kirkwall itself would be a sprawl.

They would be huge but completely empty and utterly pointless, just like in DA:I.

 

DA2's problem was the fact that the story simply fell apart by the end of the second Act, and the third was unbelievably atrocious.



#295
ModernAcademic

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 It was made to be for a more personal story experiencing a more "day to day" life as opposed to "saving the world" storyarc.

 

If done with such a premise in mind, sure. But without the whole Hawke being a super strong, clever and resourceful individual theme. Preferably a protagonist who indeed grows in reputation, becomes more streetwise and gathers strength in time, instead of just levelling up automatically and friends flocking around him because they happened to stumble on him for plot reasons.

 

More credibility is needed in this department.

 

Also, there was an overall apathy from the characters concerning all the violence they pratice and witness. There were times I thought Varric and Isabella were psychopaths, since they took the most horrid things happening around them as perfectly natural. Why didn't they react in amore disgusted or frightened manner when seeing what blood mages could do, for instance? Or when a Qunari was gutted in front of them by Ser Varnell?

 

Typical problems in a city could also be better explored. The corruption in Kirkwall wasn't properly shown, in my opinion. DA2 focused too much solely on the templar x mage conflict and wasted the potential a story situated in a large city had. For example, after working one year for mercenaries, Hawke could have been hired by a lowlier noble, commited a crime and then been investigated by Aveline and the viscount. That would be a great theme for a quest, with several great endings.

 

Hawke could choose to betray Aveline and kill her; the nlobe would then corrupt the viscount to cover it up.

Hawke could help Aveline and his family be threatened by the mercs in service to the noble, having to count on the city guard to protect his mother and hunt down the bandits.

Hawke could've lured Aveline into an ambush and then been betrayed by his employer (worst-case scenario), earning the mistrust of the guard and the viscount and having to deal with the mercs. Someone in his family could end up dead because of it.

 

Or Varric could intervene and provide him rpotection, in return for some sordid favor which would AGAIN make Hawke increase his rivalry with Aveline...

 

There were great opportunities for a good storytelling. But they were wasted with chasing dragons, finding serial killers and executing blood mages. Just saying.



#296
KaiserShep

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DA2's problem was the fact that the story simply fell apart by the end of the second Act, and the third was unbelievably atrocious.

 

Eh? I disagree about the end of Act 2. I felt it was easily one of the better parts of the game. As for unbelievably atrocious, to each their own, but I don't think it was that bad.


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#297
Alfa Kilo

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I feel that given more time, DA2 would have been a masterpiece. I absolutely want them to try again but I want them to avoid the mistakes they did (note - I consider the smaller-scale story a benefit, not a detriment to the game)


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#298
Luqer

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If they work on a Dragon Age game with a similar scale and concept like DA2, together with the same development time of DAI minus the time it took to rework Frostbite 3 for an RPG, then maybe we can finally have a DA game with better facial animations and textures.



#299
mikeymoonshine

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Most of the problems with DA2 were due to the short dev time. Although I like being able to select races and I like being able to travel to diverse locations. Inquisition went a bit overboard with the freedom to roam part leading to areas that were too big and too empty but they were for the most part incredibly beautiful.  There just needs to be some perspective, if you are gonna have a huge map then use it. Fill it with interesting content and if you don't have enough to fill it then shrink it to a size that fits. XD

 

Really, what I disliked most about DA2 was being enclosed in a bunch of small areas that all looked the same and weren't even all that well designed. 



#300
SolNebula

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Tbh I think Inquisition was just a much better game with huge variety of place to visits and things to do. People should just stop asking to pass from one extreme to the other. I reckon the main quest was a little bit static for my taste and the areas lacked proper connections to the main storyline but to get rid of exploration and areas to visit would only create the illusion of a intensive story while in reality the amount of thing to do remain the same. It would be like pouring the same amount of water on a smaller glass. You don't get more water just the illusion of having more.

 

In reality BW should keep DAI as a backbone of future projects and then working in creating the right balance between exploration and quests. I would advise smaller areas to explore Jaws of Hakkon size and sub-quests related to the main quest area. Don't unlock all the questzone immediatly but in progression giving us the choice between two areas to begin with.

 

Going DA2 way is just a step backwards.


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