As some other people have said, I think DA2 should not be a numbered title. The game should be sort of a Dragon Age: Gaiden (like Suikoden) and thus starting a tradition of more personal and parallel installments inbetween the main and more epic titles.
Should Bioware ever attempt at a game like DA2 again?
#301
Posté 05 avril 2015 - 02:47
- Neoideo et ManteauSaturne aiment ceci
#302
Posté 05 avril 2015 - 02:52
For my part I loved DA2 except for 3 things
reused environments that made the game play boring
No power over big events Hawke was completely reactionary and she lost EVERYTHING. Being powerless is not how I like to video game.
I was not a fan of the takes place over 10 years but within that time nothing changes.
I still want to be the big cheese but with a rich world and more natural flow of events I would love a DA2 styled game which upon comparing to DAI for me DA2 is more replayable.
- Flaine1996 et ManteauSaturne aiment ceci
#303
Posté 05 avril 2015 - 03:19
There is no reason to just alternate between extremes. They just need a balance
I agree but I much prefer the story extreme. DA:I was boring to the point of me stopping playing all together my last PT, in my first one I needed a lot of breaks from the game. This did not happened with Skyrim, even less with DA 2 or DA:O.
#304
Posté 05 avril 2015 - 05:27
I wouldnt mind another experience like DA2, but only if it takes place in Minrathous.
#305
Posté 05 avril 2015 - 11:16
I got enough DA2 vibes from some of the aspects of DAI. I think I'd have to say no to another DA2-esque game.
#306
Posté 05 avril 2015 - 11:53
I feel that given more time, DA2 would have been a masterpiece. I absolutely want them to try again but I want them to avoid the mistakes they did (note - I consider the smaller-scale story a benefit, not a detriment to the game)
I agree that DA2 would have been so much more amazing with that extra year or two, and I say that already loving the original. It's actually one of the few games where that is to me a valid comment, since games need to be published at some point, but with DA2 the development time was so short and yet they achieved so much over it. It's also one of the reasons I am so baffled by Laidlaw's and Darraw's constant need to label DA2 as a failed experiment or a mistep even when not really asked as while they did not reach the high goals set for it, they really didn't have the time for it either. I mean DAI had about 4 times as long a development cycle than DA2 and it is missing pretty large system mechanics that the devs had indicated during the development time. Yet, for some mystical reason, they do not keep referring it to as a mistake, they just honestly say that it was something they wanted to include but couldn't.
If it is any encouragement, by the way, I'm fairly certain that in a recent interview Laidlaw did speak about the benefits of a smaller setting on regard of reactivity and indicated that they are interested in returning to such things in the next game.
When did they say this?
They didn't, at least as far as I've read. What Laidlaw did say was that their original concept had room for 5 games, but I don't he's ever said that those five games are the only Dragon Age games they're going to do.
#307
Posté 05 avril 2015 - 11:56
I did like Dragon Age 2 despite its insane amount of faults. I wish they hadn't called it 2 though. That being said, so long as they have the appropriate amount of time to make another DA like this, then I'm all for it. Just no more human nobles. There's only so much up the arse nobles one can take before getting sick of them.
#308
Posté 06 avril 2015 - 12:00
They didn't, at least as far as I've read. What Laidlaw did say was that their original concept had room for 5 games, but I don't he's ever said that those five games are the only Dragon Age games they're going to do.
Yea I remember a dev saying they'll basically make DA games as long as they want to
- cindercatz aime ceci
#309
Posté 06 avril 2015 - 12:17
Initially I would have said yes, but then you have to take into consideration how many DA games Bioware will have to make to conclude the series if they do another DA2 like game again (or at least to wrap up the current plots & characters)
Like its been more than 5 years already & there is NO END in sight ![]()
They still have A **** TONE of stuff left to tie up, How much of that can they realistically tackle if one of their games is set in just one City?
Some of the Devs have been on this project for 10 years already
& I doubt that they want to put another decade of their lives into it just to see the series conclude.
If each game has a 3 year dev cycle, they should really be aiming to have this part of the series concluded in another 2 games (6 years) tops.
A more personal story for our protagonist is Exactly what I think they should be going for, via either an origin story that features prominently through out the game or go the Hawke rout with a fixed race and family. As long as the protagonist has PERSONAL INVESTMENT in the story I'm good.
The "One Race fits all" Inquisitor SUCKED as a character, a few war table missions, codex entries & some flavour dialogue options are not enough to make the Player Character interesting or compelling. Their back story/family need to be prominent in the game for them to be a compelling character.
The ideal for me would be to:
1) Wrap up the inquisitor's story within DA:I's DLC cycle.
2) Have DA:4 primarily take place in Tivinter while also having some missions take place in Par Vollen, Rivaini & Antiva. Somewhat like ME2 where Bioware could flesh out a **** tone of Thedas even with relatively small areas.
3) Big "Save the world" (Again) plot spanning all of Thedas to conclude the Series.
#310
Posté 06 avril 2015 - 12:25
I enjoyed the characters, and personal aspect, but I can't really play DA2 anymore because it is all so samey. Everytime I start a playthrough to go through the characters/story again, I go through a clog of sidequests in the Cave and the Warehouse or the City, being attacked by Gang A or Soldiers B all the while. Then I realise why I stopped.
Not that I would finish the game even if I could get further, because I hate that the ending makes me choose between Dumb Villainy and Villainous Dumb.
- cindercatz aime ceci
#311
Posté 06 avril 2015 - 01:28
#312
Posté 06 avril 2015 - 01:55
Do I want them to? Yes, absolutely.
But I grow weary of spectacle creep, and I already see that happening in this series. I think the lore can be kept manageable if the series introduces more lowkey, personal storylines.
But some people absolutely need spectacle creep to be invested, and will complain that the game isn't "big enough" or "important enough." So I don't know.
#313
Posté 10 avril 2015 - 05:39
Depends how you define ambition I guess and what you want from games, but to me Dragon Age 2 is the most ambitious game in the series from a storytelling perspective. Not just in the removal of a 'save the world' type element, but in its approach to the conflict. It makes great efforts to see everything from everyone's perspective, and I think the layering of story elements from act to act is also fantastically done, the way the arishok, and meredith/orsino are introduced passively and we see their escalation into antagonism rather then having them as simple cut and dry villains. I'm not opposed to big bads, I think they can be really cool when done well, but I don't think origins or Inquisition did them particularly well. Corypheus is pretty one note when all is said and done, and seems to rely on his power and might rather than his brain, which is a bit disappointing for someone who kicked down the gates of heaven. By the same token, I think the companions in dragon age 2 are stronger in this game than any other, each getting essentially 2 loyalty missions. As other posters have said they feel more their own entities rather than an extension of your arm. I like that I occasionally got betrayed or let down, it made them more genuine as characters I think.
That said most of these compliments are conceptual and the game undoubtedly felt incomplete, like a rough draft of something better. Which from the sounds of it it was. I don't think it ends particularly well tbh,outside of one twist. but I'm not convinced Inquisition does either (bar its post credits marvel moment).Problems with the gameplay are unavoidable I think, and I think any criticism on that front is fair. In a weird kind of way I almost feel Dragon Age 2 chose story over gameplay, and inquisition was a strong pushback in the other direction. My feeling is the next game will even out somewhere in the middle and be the best in the series.
I do think that's dragon age 2's reputation is unfair tho. Its a good game that if you can look the other way on a few of the simpler things most games get right it can be a hugely rewarding experience quite different to other games like it.
- NedPepper aime ceci
#314
Posté 10 avril 2015 - 04:20
Bioware absolutely should. Save the big (overused) save the world story for the final game and take another look at DA2. Yes, we know it has major flaws, but it also had some great ideas that given the time and care they needed to grow could have turned into something wonderful! And it did do some things successfully. I had way more invested in Hawke due to knowing his family, understanding his siblings and getting to know his companions over 8+ years. I honestly would prefer to play a Hawke type figure again rather than an Inquisitor figure.
I personally would love to see the next DA set in Northern Thedas. You start as a lowly slave, and become the lead figure in a successful slave rebellion to reform Tevinter. Imagine Minrathous, a sprawling, interlinked ancient city, filled with forgotten magic and crumbling ruins, with deep ties to the dwarves of Kal-Sharok, the reigning Black Divine, the ruling Magisterium, the oppressed slaves, the war with the Qunari, there is SO much to work with in the City of Minrathous alone, you'd never want for more.
From DAI they should keep the 'open world' feel and the exploration aspects, along with the customization of armor and potions/grenades.
- ManteauSaturne et Luqer aiment ceci
#315
Posté 10 avril 2015 - 10:22
Yes, I think so. They could learn from some of the mistakes they did in DA2, and make a better game based on that. However, due to the popularity of the "Save the world from evil" plot, and the general reception to DA2, i'm not expecting them to try again.
I loved DA2, and while I don't mind big epic plots in games, i'd rather not every dragon age game be about saving the world from some ancient evil. This does not mean I loathed DAI though. It was entertaining enough in it's own way.
#316
Posté 10 avril 2015 - 10:33
Of course they should but the biggest things to keep in mind is the re-use of environments, gameplay and story segregation and having properly branching end game paths which all make sense.
#317
Posté 11 avril 2015 - 06:12
As long as there isn't another Fenris or Anders I'll wade through every recycled dungeon ever and enjoy the hell out of it.
#318
Posté 11 avril 2015 - 12:11
#319
Posté 11 avril 2015 - 12:22
I have no problems whatsoever with a smaller more intimate non-epic story setting. In fact, I probably would prefer that.
The characters in DA2 were top notch for me and the story was pretty great too. The worst aspects of DA2 were the radical changes to art style and combat. I don't buy anime games for a reason and the over-the-top combat animations were just downright awful.
I would say that is they had kept the combat from DA:O but just made it like 50% faster and kept the artstyle that DA2 would have been a much better received game.
#320
Posté 11 avril 2015 - 01:17
I have no problems whatsoever with a smaller more intimate non-epic story setting. In fact, I probably would prefer that.
The characters in DA2 were top notch for me and the story was pretty great too. The worst aspects of DA2 were the radical changes to art style and combat. I don't buy anime games for a reason and the over-the-top combat animations were just downright awful.
DAI has some of the same animations such as the staff twirl, the principal change is that they given more weight to weapons and slowed it down a tad.
#321
Posté 11 avril 2015 - 02:33
A controvesial question! I know, but please hear me out.I liked the ideas that went into DA2. It was made to be for a more personal story experiencing a more "day to day" life as opposed to "saving the world" storyarc. I enjoyed that aspect. Dragon Age 2 pretty much delivered what I hoped for as I didn't want to be Grey Warden again, or a story similar to Origins. I hoped to be someone who wasn't a hero in that respect.
DA2 did unfortunately suffer from the side effects of short development time, which resulted in reused enviroments, low-textured areas and inconsistent writing in some areas. But still, I regard it as a good game despite the many flaws of it. And for that I would like to see something similar to DA2 but with a longer more productive development time. I adored Hawke's character and story, there was so much pain and responsibilty and things insisted on never going right.
I know it may not happen again or for a while as people seem to enjoy the "save the world" theme, but I do hope we get something more mundane like dealing with an country invasion or civil war as opposed to ancient evils from the Fade. (A game concerning the Qunari invasion is my best hope so far).
More personal story? Yes, as long as we still have race selection and get origin segments back. Like DA2? No. They took away all the customizability, the choice and consequence, and the central narrative flow (DA:I is worse there, but still, and the combat still ><, anyway). Sidequests were generally better than DA:I (if still too many), and it still had programmable AI, so I'd like to see that again. The approach to romance was terrible in DA2 imo, so I don't want to regress there.
Sooo.. Yes and No way in heck? ><
#322
Posté 12 avril 2015 - 07:52
I really hope they do tone it back down with the next game, you can't have the huge sweeping world changing events happening so close together, it cheapens it.
They have a few smaller threads left over from inquisition, they could easily use one of those to create a story with a smaller focus.
Maybe something to do with reversing the calling (as the Hero of fereldan?) or tranquility. Or working directly for the divine as she comes into power who "she" is depending on your inquisition save.
#323
Posté 12 avril 2015 - 12:06
Bioware should never do a DA2 type game again, DA2 (along with ME3) did much to tarnish there name. DA2 should have been sold as a expansion (Awakening style) But i suspect EA wanted the money. DA2 had good points just so few of them & nowhere near enough to make up for the lack of dev time. Leaves the whole thing feeling cheap, rushed & half assed.
#324
Posté 12 avril 2015 - 07:03
I loved DA2. The problem is that it should not have been called DA2. What it was, was a spinoff in the DA universe.
#325
Posté 12 avril 2015 - 10:22
I really enjoyed DA2.
If they fixed the same dungeon issue, hopeless enemies dropping from the rooftops (and wanting to fight me... ME. C'mon bruh, the first two or three groups - sure. But after I've killed dozens of men, why would you think your random scrub group has anything resembling a chance?) Spice up the location(s) and add more interesting followers (no more anime characters, please) and you're good to go.
DA2 had a lot going for it. The story was awesome, I had a lot of fun with the combat (definitely the most fun with a mage I've had in all three games), the side quests were actually interesting, and it was just pretty solid all around. The writing really helped and Hawke (especially le sarcastic Hawke) is fantastic. If they were to keep all the good, add more good, and take out the bad I'd be down for another DA2-esque game once more.





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